Meta Powers(part 18 shooting through H, I and J)

-->Hyper Experience

The ability to have tremendous amounts of experience. Sub-power of Hyper competence. Lesser version of Infinite Experience.

Also Called

Super Experience

Tremendous Experience

Capabilities

User has tremendous amounts of experience, making them experienced in a very large number of situations and fields. They could even have years of experience in many things, hundreds or even millions of years of experiences in things no matter how young they are.

Applications

Answer Intuition

Calm State

Claircognizance

Craft Improvisation

Dream Replication

Enhanced/Supernatural Preparedness

Enhanced/Supernatural Wisdom

Event Experiencing

Experience Mimicry

Experience Sharing

History Recording

Hyper Profession

Indexing

Memory Reliving

Mystery Solving

Optimal Finesse

Past Life Awareness

Skill Adaptation

Associations

Choicifery

Empathy/Telepathy by relating to another's experience.

Encyclopaedic Knowledge

Enlightenment

Experience Intuition

Experience Manipulation

Hyper competence

Meta Searching

Mortal Physiology

Overwhelming Influence

Personal Probability Manipulation

Superior Human Physiology

Limitations Weak against Development Reset, Experience Manipulation and Knowledge Manipulation.

-->Imaginative Condition

The power to use one's imagination to influence condition. Sub-power of Imagination Manipulation and Subjective Reality. Not to be confused with Reality Condition. Combination of Body Supremacy and Imagination Manifestation.

Also Called

Imagination Over Flesh

Imaginative Physiology

Meta Body Coordination

Capabilities

The user's whole condition is influenced by their imagination, allowing them to shift and manipulate their state of being and mind to anything they desire.

Applications

Absolute Condition

Absolute Athleticism

Existence Declaration

Condition Manipulation

Life Story Manipulation

Life Determination

Self Origin Manipulation

Logic Defiance

Exaggeration

Altered Physics

Cartoon Physics

Non-Atomic Body

Flawless Coordination

Self Supremacy

Self Sufficiency

Self-Sustenance

Unpredictability

Ultimate Jactitation

Omnifarious

Fictional Mimicry/Transformation

Mindshifting

Self-Transcendence

Rule Bending

Imagination Empowerment

Physics Infringement

Physical Law Immunity

Unrestricted Movement

Status Manipulation

Augmentation

Control Negation

Phantom Condition

Status Lock

Unknown Existence

Attribute Manipulation

Meta Regeneration

Ultimate Intangibility

Associations

Absolute Existence

Body Supremacy

Causa Sui Physiology

Freedom

Living Anomaly

Memory Condition

Nothingness Physiology

Personal Mastery

Phantom Condition

Reality Rejection

Self-Existence Manipulation

Limitations

The user can only use their imaginations on themselves, not their surroundings.

The user can not bring things to reality.

May be weak against Imagination Manipulation and Real World Enforcement.

Users of Imagination Embodiment can overpower the user.

-->Immaterial Manipulation

The Ability to control the immaterial. Sub-Power of Metaphysics Manipulation. Combination of Nothingness Manipulation and Elemental Manipulation. Opposite to Matter Manipulation.

Also Called

Immaterial Control

Nonmateriokinesis

Nonmaterial/Nonphysical Elements Control/Manipulation

Capabilities

The user can create, shape and manipulate the immaterial, i.e., anything in the universe that has no physical form and cannot be perceived by the senses/is not tangible, such as souls, divine beings. concepts, ideas, the mind, and so on.

Applications

Afterlife Manipulation; (Varies)

Axiom Manipulation

Boundary Manipulation

Concept Manipulation

Context Manipulation

Corporeality Manipulation

Cycle Manipulation

Difference Manipulation

Fictional Material Manipulation; (Varies)

Ethereal Manipulation; (Varies)

Essence Manipulation; (Varies)Biological Essence Manipulation

Non-Life Essence Manipulation

Esoteric Energy Manipulation

Interaction Manipulation

Interspatial Manipulation

Mathematics Manipulation

Mental Manipulation

Emotion Manipulation

Psyche Manipulation

Behaviour Manipulation

Subconscious Manipulation

Thought Manipulation

Pataphysics Manipulation

Existential Plane Manipulation; Non-Material Planes

Metaphysics Manipulation

Supernatural Manipulation; (Varies)Esoteric Force Manipulation

Supernatural Properties Manipulation

Unreality Manipulation

Fantasy Manipulation

Fiction Manipulation

Illusion Manipulation

Morality Manipulation

Normalcy Manipulation

Origin Manipulation

Paradox Manipulation

Illogical Construct Creation

Illogical Maze Creation

Illogical World Creation

Philosophy Manipulation

Probability Manipulation

Samsara Manipulation

Life and Death Manipulation

Phantasm Manipulation

Soul Manipulation; (Varies)

Status Manipulation

Weirdness Manipulation

Associations

Ephemerality Manipulation

Illusion Manipulation

Immaterial Mode

Limitations

May not be able to directly affect physical matter.

Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

-->Imperfection Embodiment

The power to become the embodiment of imperfection. Variation of Concept Embodiment and Imperfection Manipulation. Opposite to Perfection Embodiment.

Also Called

The Absolute/Ultimate Imperfection/Flaw

The Flaw of Existence

Capabilities

The user is the universal personification of the imperfections, flaws and irregularities of anything/everything. There's little that can stand against the user, as anything from living beings and objects to physical laws and emotions may have their irregularities that the user embodies and controls.

Applications

Destabilization

Dystopia Manipulation

Failure Manipulation

Immunity Manipulation

Meta Immunity Bypassing

Imperfection Manipulation

Meta Jinx

Obsolescence

Universal Irreversibility

Weakness Manipulation

Associations

Anti-God

Meta Probability Manipulation

Weakness Embodiment

Limitations

Omnipotent beings are flawless and are unaffected.

Users of Perfection/Flawless Indestructibility are immune.

Users of Absolute Invincibility are unable to be defeated despite their flaws.

Countered by Perfection Embodiment.

-->Infinite Experience

The power to have all experiences. Sub-power of Omnicompetence. Not to be confused with Omniscience. Ultimate version of Hyper Experience.

Also Called

Been There, Done That

Endless Experience

Omni Experience

Capabilities

User has endless/infinite experience, having done literally anything/everything no matter how impossible/unlikely or illogical it is or might be. They have done every job, visited every location/non-location, learned every skill, read every book, lived every life, etc. Essentially having walked a mile in everyone's shoes. Nothing can surprise them anymore because there is nothing they haven't done or tried before.

Rather than knowing everything, the user has personally experienced and done everything there is to do.

Applications

4th Wall Awareness

Absolute Combat

Absolute Wisdom

Calm State

Complete Mastery

Claircognizance

Craft Improvisation

Dream Replication

Enhanced/Supernatural Preparedness

Event Experiencing

Experience Mimicry

Experience Sharing

History Recording

Indexing

Infinite Resourcefulness

Meta Memory

Memory Reliving

Meta-Learning

Complete Arsenal (experience from every possible power)

Meta-Teaching

Mystery Solving

Omni-Action

Omni Incarnation Awareness

Future Life Awareness

Past Life Awareness

Omni-Intuition

Omnilegence

Encyclopaedic Knowledge

Omnilingualism

Omni Profession

Optimal Finesse

Planeswalking

Reality Selection

Skill Adaptation

Techniques

Absolute Access

Answer Intuition

Meta Searching

Meta Time Travel/Teleportation

Future Interaction

Past Interaction

Omni Identity

Past Life Power Access

Personal Probability Manipulation

Selective Unity

Totality Connection

Fictional Transcendence

Associations

Choicifery

Enlightenment

Experience Intuition

Experience Manipulation

Hyper Experience

Immortality

Omnicompetence

Supreme Observation

-->Interaction Manipulation

The ability to manipulate interactions. Sub-power of Omni-Manipulation. Variation of Origin Manipulation.

Also Called

Association Manipulation

Catalyst Manipulation

Connection Manipulation

Correlation Manipulation

Correspondence Manipulation

Relation Manipulation

Capabilities

The user can create, shape, and manipulate interactions, whether social, physical, metaphysical, magical, etc. A collection of different interactions, when combined, can lead to the creation of surprisingly emergent phenomena.

Everything requires interaction, especially Change. When some simple object changes, it is because it has come into interaction with some other object. When some isolated composite object changes, it is because its components are interacting with each other. No object has been observed that may change without some interaction being involved.

Since interaction is the origin of all changes, this power holds the ability to shape everything and decide all outcomes.

Definition

Interaction is defined as any kind of action that occurs as two or more objects have an effect upon one another. For example, in physics, interactions occurs by affecting and reacting to the energy of physical field, and the four of the most basic interactions are the fundamental forces. Chemical reactions are also types of interactions, and so is evolution, as creatures that evolve tend to interact with their environment as to adapt to it. Social interaction is also another example, as it allows for the communication between creatures, such as animals and humans.

When this is applied to powers and abilities, they will have to interact with their objectives in order to work. Powers that function without some form of interaction will not be able to do anything to the target of their effects at all.

Applications

4th Wall Awareness4th Wall Interaction

Absolute Change

Absolute Restoration

Altered Interaction

Association Manipulation

Augmented Reality Manipulation

Bond Manipulation

Boundary Manipulation

Causality Manipulation

Communication Manipulation

Computer Interaction

Connection Manipulation

Diverse Interface

Existence Manipulation

Evolution Manipulation

Freedom

Interaction

Interaction Negation

Logic Manipulation

Meta Probability Manipulation

Metaphysics Manipulation

Node Manipulation

Omnificence

Omnilock

Perspective Manipulation

Perception Manipulation

Prime Source

Reaction Inducement

Reality Warping

Relationship Manipulation

Interrelation Manipulation

Selective Interaction

Sense Manipulation

Science Manipulation

Chemistry Manipulation

Physics Manipulation

Separation

Synergy Manipulation

System Manipulation

Butterfly Effect

Domino Effect

Probability Manipulation

Unity Force Manipulation

Yin & Yang Manipulation

Associations

Origin Manipulation

-->Inversion

The ability to invert all things.

Also Called

Inverse Inducement

Meta Flipping

Meta Power Reversal

Omni-Inversion

Pata-Inversion/Flipping

Capabilities

The user is able to invert anything, flipping its state to its opposite, or reversing it. This can be anything physical, spiritual, mental, existential, conceptual, metaphysical, axiomatic, and so on.

As examples, the user could invert directions, the order of a hierarchy, the pull of gravity, the flow of electricity or a fluid, logic; such as turning 1 into -1, or even negate axioms by inverting that which is self-evidently true into disproving itself. Inversion can also take the form of the mathematical inversion, 1/x, allowing the user decrease and increase any quantity or value by taking the inverse of it.

Applications

Absolute Restoration

Area/Room Shifting

Axiom Negation

Behavior Inversion

Boundary Manipulation

Causality Reversal

Character Manipulation

Concept Inversion

Devolution

Effect Reversal

Emotion Inversion

Existence Inversion

Gender Transformation

Hierarchy Inversion

Infinite Supply

Inverted Dimension

Law Inversion

Logic Inversion

Moral Inversion

Morality Inversion

Negative Energy Generation

Negative Mass Generation

Object Inversion

Objectivity Manipulation

Origin/Conclusion Inversion

Perception Manipulation

Personality Alteration

Perspective Manipulation

Physics Manipulation

Power Reversal

Principle Inversion

Reality Warping

Reversed Vocifery

Sexuality Inversion

Temporal Consciousness Inversion

Temporal Inversion

Truth Manipulation

Uncertainty Manipulation

Weakness Inversion

Associations

Absolute Change

Reversed Effect

Limitations

Meta Power Immunity/Omnilock

May be be limited to inverting specific things.

May be unable to invert the same thing twice.

Users of Status Lock may be immune.

-->Jungian Archetype Mimicry

The power to use the abilities of a Jungian archetype. Technique of Archetype Manipulation.

Also Called

Jungian Archetype Physiology

Applications

User with this ability either is or can transform into a Jungian archetype, highly developed elements of the collective unconscious. The archetypes correspond to a persons self or selves that is unique to them, and that differ from one to the next.

Every human being is the result of various parts working together to form a unified whole. A master of this ability can even cause other people's psyched to be shattered. These parts (according to Swiss psychiatrist Carl Jung) are commonly identified as:

The True-Self: The true essence of someone, the "divine within us", capable of assuming Alpha Physiology, Pure Form and/or Transcendent Physiology. Although the Sentry and Thor aren't users, they illustrate it very well since they both are practically the true super-egos of Ronald Reynolds and Donald Blake respectively.

The Ego: The part of us which is connected to reality and cares not for good nor evil. It only exists to keep the physical body from dying and only believes in survival. It is our egoism, animal instincts, our biological urges. It is capable of Reality Anchoring, Predator Instinct and Animal Morphing.

Shadow: A mirror of everything negative within us. The Void (Marvel Universe) is a good example, as it is an Animated Shadow. It represents the desires and urges that we try to repress in order to live in society. The more stress that builds up from repressing the shadow, the more powerful it becomes and the faster it assumes control of the mind. It has the power of Dark Form and/or Monster Physiology, much like the Hulk, although he isn't a user. Shadows can be rather intimidating, thus inspiring fear in the person that has been facing it.

The Anima/Animus: It represents our desires concerning the opposite sex. For a male it is the anima, for a female it is called the animus. It personifies the idealized version of something or someone that we desire to have for ourselves. As it is an idea, it has Illusion Manipulation, Dream Manipulation and Emotion Manipulation. Users affected by this will liberate or become its opposite gender.

The Persona: The human sate or human form, the "mask" we use everyday and pretend to be the real us. It is our normal self, and therefore has Human Physiology or Human Disguise. This is normally used as a trick by deities such as Odin and Zeus to walk around mortals.

Examples

Many powerful beings across mythology, legends and popular culture, such as deities, monsters, angels and other creatures seem to able to acquire a human form, which is the manifestation of their inner-selves. Some examples are:

The protagonists in the "Persona" series of video games.

Thor, who becomes Dr. Donald Blake and admits to be a part of him as much as he is a part of Thor.

The Hulk, who becomes Bruce Banner and is even shattered away from him in many situations.

The Sentry/The Void, who are parts of Robert Reynolds psyche.

Variations

Ego Embodiment

Eros Embodiment

Id Embodiment

Superego Embodiment

Thanatos Embodiment

Associations

Archetype Manipulation

Divided Mind

Fission Entity Physiology

Jungian Aspect Manifestation

Mental Entity Physiology

Psyche Manipulation

Psychological Intuition

Sephirot Empowerment

Subconscious Manifestation

Limitations

May cause insanity or may lose the identity to one real self.

Being unconscious or having a emotional breakdown would release the persona.