-->Hyper Experience
The ability to have tremendous amounts of experience. Sub-power of Hyper competence. Lesser version of Infinite Experience.
Also Called
Super Experience
Tremendous Experience
Capabilities
User has tremendous amounts of experience, making them experienced in a very large number of situations and fields. They could even have years of experience in many things, hundreds or even millions of years of experiences in things no matter how young they are.
Applications
Answer Intuition
Calm State
Claircognizance
Craft Improvisation
Dream Replication
Enhanced/Supernatural Preparedness
Enhanced/Supernatural Wisdom
Event Experiencing
Experience Mimicry
Experience Sharing
History Recording
Hyper Profession
Indexing
Memory Reliving
Mystery Solving
Optimal Finesse
Past Life Awareness
Skill Adaptation
Associations
Choicifery
Empathy/Telepathy by relating to another's experience.
Encyclopaedic Knowledge
Enlightenment
Experience Intuition
Experience Manipulation
Hyper competence
Meta Searching
Mortal Physiology
Overwhelming Influence
Personal Probability Manipulation
Superior Human Physiology
Limitations Weak against Development Reset, Experience Manipulation and Knowledge Manipulation.
-->Imaginative Condition
The power to use one's imagination to influence condition. Sub-power of Imagination Manipulation and Subjective Reality. Not to be confused with Reality Condition. Combination of Body Supremacy and Imagination Manifestation.
Also Called
Imagination Over Flesh
Imaginative Physiology
Meta Body Coordination
Capabilities
The user's whole condition is influenced by their imagination, allowing them to shift and manipulate their state of being and mind to anything they desire.
Applications
Absolute Condition
Absolute Athleticism
Existence Declaration
Condition Manipulation
Life Story Manipulation
Life Determination
Self Origin Manipulation
Logic Defiance
Exaggeration
Altered Physics
Cartoon Physics
Non-Atomic Body
Flawless Coordination
Self Supremacy
Self Sufficiency
Self-Sustenance
Unpredictability
Ultimate Jactitation
Omnifarious
Fictional Mimicry/Transformation
Mindshifting
Self-Transcendence
Rule Bending
Imagination Empowerment
Physics Infringement
Physical Law Immunity
Unrestricted Movement
Status Manipulation
Augmentation
Control Negation
Phantom Condition
Status Lock
Unknown Existence
Attribute Manipulation
Meta Regeneration
Ultimate Intangibility
Associations
Absolute Existence
Body Supremacy
Causa Sui Physiology
Freedom
Living Anomaly
Memory Condition
Nothingness Physiology
Personal Mastery
Phantom Condition
Reality Rejection
Self-Existence Manipulation
Limitations
The user can only use their imaginations on themselves, not their surroundings.
The user can not bring things to reality.
May be weak against Imagination Manipulation and Real World Enforcement.
Users of Imagination Embodiment can overpower the user.
-->Immaterial Manipulation
The Ability to control the immaterial. Sub-Power of Metaphysics Manipulation. Combination of Nothingness Manipulation and Elemental Manipulation. Opposite to Matter Manipulation.
Also Called
Immaterial Control
Nonmateriokinesis
Nonmaterial/Nonphysical Elements Control/Manipulation
Capabilities
The user can create, shape and manipulate the immaterial, i.e., anything in the universe that has no physical form and cannot be perceived by the senses/is not tangible, such as souls, divine beings. concepts, ideas, the mind, and so on.
Applications
Afterlife Manipulation; (Varies)
Axiom Manipulation
Boundary Manipulation
Concept Manipulation
Context Manipulation
Corporeality Manipulation
Cycle Manipulation
Difference Manipulation
Fictional Material Manipulation; (Varies)
Ethereal Manipulation; (Varies)
Essence Manipulation; (Varies)Biological Essence Manipulation
Non-Life Essence Manipulation
Esoteric Energy Manipulation
Interaction Manipulation
Interspatial Manipulation
Mathematics Manipulation
Mental Manipulation
Emotion Manipulation
Psyche Manipulation
Behaviour Manipulation
Subconscious Manipulation
Thought Manipulation
Pataphysics Manipulation
Existential Plane Manipulation; Non-Material Planes
Metaphysics Manipulation
Supernatural Manipulation; (Varies)Esoteric Force Manipulation
Supernatural Properties Manipulation
Unreality Manipulation
Fantasy Manipulation
Fiction Manipulation
Illusion Manipulation
Morality Manipulation
Normalcy Manipulation
Origin Manipulation
Paradox Manipulation
Illogical Construct Creation
Illogical Maze Creation
Illogical World Creation
Philosophy Manipulation
Probability Manipulation
Samsara Manipulation
Life and Death Manipulation
Phantasm Manipulation
Soul Manipulation; (Varies)
Status Manipulation
Weirdness Manipulation
Associations
Ephemerality Manipulation
Illusion Manipulation
Immaterial Mode
Limitations
May not be able to directly affect physical matter.
Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
-->Imperfection Embodiment
The power to become the embodiment of imperfection. Variation of Concept Embodiment and Imperfection Manipulation. Opposite to Perfection Embodiment.
Also Called
The Absolute/Ultimate Imperfection/Flaw
The Flaw of Existence
Capabilities
The user is the universal personification of the imperfections, flaws and irregularities of anything/everything. There's little that can stand against the user, as anything from living beings and objects to physical laws and emotions may have their irregularities that the user embodies and controls.
Applications
Destabilization
Dystopia Manipulation
Failure Manipulation
Immunity Manipulation
Meta Immunity Bypassing
Imperfection Manipulation
Meta Jinx
Obsolescence
Universal Irreversibility
Weakness Manipulation
Associations
Anti-God
Meta Probability Manipulation
Weakness Embodiment
Limitations
Omnipotent beings are flawless and are unaffected.
Users of Perfection/Flawless Indestructibility are immune.
Users of Absolute Invincibility are unable to be defeated despite their flaws.
Countered by Perfection Embodiment.
-->Infinite Experience
The power to have all experiences. Sub-power of Omnicompetence. Not to be confused with Omniscience. Ultimate version of Hyper Experience.
Also Called
Been There, Done That
Endless Experience
Omni Experience
Capabilities
User has endless/infinite experience, having done literally anything/everything no matter how impossible/unlikely or illogical it is or might be. They have done every job, visited every location/non-location, learned every skill, read every book, lived every life, etc. Essentially having walked a mile in everyone's shoes. Nothing can surprise them anymore because there is nothing they haven't done or tried before.
Rather than knowing everything, the user has personally experienced and done everything there is to do.
Applications
4th Wall Awareness
Absolute Combat
Absolute Wisdom
Calm State
Complete Mastery
Claircognizance
Craft Improvisation
Dream Replication
Enhanced/Supernatural Preparedness
Event Experiencing
Experience Mimicry
Experience Sharing
History Recording
Indexing
Infinite Resourcefulness
Meta Memory
Memory Reliving
Meta-Learning
Complete Arsenal (experience from every possible power)
Meta-Teaching
Mystery Solving
Omni-Action
Omni Incarnation Awareness
Future Life Awareness
Past Life Awareness
Omni-Intuition
Omnilegence
Encyclopaedic Knowledge
Omnilingualism
Omni Profession
Optimal Finesse
Planeswalking
Reality Selection
Skill Adaptation
Techniques
Absolute Access
Answer Intuition
Meta Searching
Meta Time Travel/Teleportation
Future Interaction
Past Interaction
Omni Identity
Past Life Power Access
Personal Probability Manipulation
Selective Unity
Totality Connection
Fictional Transcendence
Associations
Choicifery
Enlightenment
Experience Intuition
Experience Manipulation
Hyper Experience
Immortality
Omnicompetence
Supreme Observation
-->Interaction Manipulation
The ability to manipulate interactions. Sub-power of Omni-Manipulation. Variation of Origin Manipulation.
Also Called
Association Manipulation
Catalyst Manipulation
Connection Manipulation
Correlation Manipulation
Correspondence Manipulation
Relation Manipulation
Capabilities
The user can create, shape, and manipulate interactions, whether social, physical, metaphysical, magical, etc. A collection of different interactions, when combined, can lead to the creation of surprisingly emergent phenomena.
Everything requires interaction, especially Change. When some simple object changes, it is because it has come into interaction with some other object. When some isolated composite object changes, it is because its components are interacting with each other. No object has been observed that may change without some interaction being involved.
Since interaction is the origin of all changes, this power holds the ability to shape everything and decide all outcomes.
Definition
Interaction is defined as any kind of action that occurs as two or more objects have an effect upon one another. For example, in physics, interactions occurs by affecting and reacting to the energy of physical field, and the four of the most basic interactions are the fundamental forces. Chemical reactions are also types of interactions, and so is evolution, as creatures that evolve tend to interact with their environment as to adapt to it. Social interaction is also another example, as it allows for the communication between creatures, such as animals and humans.
When this is applied to powers and abilities, they will have to interact with their objectives in order to work. Powers that function without some form of interaction will not be able to do anything to the target of their effects at all.
Applications
4th Wall Awareness4th Wall Interaction
Absolute Change
Absolute Restoration
Altered Interaction
Association Manipulation
Augmented Reality Manipulation
Bond Manipulation
Boundary Manipulation
Causality Manipulation
Communication Manipulation
Computer Interaction
Connection Manipulation
Diverse Interface
Existence Manipulation
Evolution Manipulation
Freedom
Interaction
Interaction Negation
Logic Manipulation
Meta Probability Manipulation
Metaphysics Manipulation
Node Manipulation
Omnificence
Omnilock
Perspective Manipulation
Perception Manipulation
Prime Source
Reaction Inducement
Reality Warping
Relationship Manipulation
Interrelation Manipulation
Selective Interaction
Sense Manipulation
Science Manipulation
Chemistry Manipulation
Physics Manipulation
Separation
Synergy Manipulation
System Manipulation
Butterfly Effect
Domino Effect
Probability Manipulation
Unity Force Manipulation
Yin & Yang Manipulation
Associations
Origin Manipulation
-->Inversion
The ability to invert all things.
Also Called
Inverse Inducement
Meta Flipping
Meta Power Reversal
Omni-Inversion
Pata-Inversion/Flipping
Capabilities
The user is able to invert anything, flipping its state to its opposite, or reversing it. This can be anything physical, spiritual, mental, existential, conceptual, metaphysical, axiomatic, and so on.
As examples, the user could invert directions, the order of a hierarchy, the pull of gravity, the flow of electricity or a fluid, logic; such as turning 1 into -1, or even negate axioms by inverting that which is self-evidently true into disproving itself. Inversion can also take the form of the mathematical inversion, 1/x, allowing the user decrease and increase any quantity or value by taking the inverse of it.
Applications
Absolute Restoration
Area/Room Shifting
Axiom Negation
Behavior Inversion
Boundary Manipulation
Causality Reversal
Character Manipulation
Concept Inversion
Devolution
Effect Reversal
Emotion Inversion
Existence Inversion
Gender Transformation
Hierarchy Inversion
Infinite Supply
Inverted Dimension
Law Inversion
Logic Inversion
Moral Inversion
Morality Inversion
Negative Energy Generation
Negative Mass Generation
Object Inversion
Objectivity Manipulation
Origin/Conclusion Inversion
Perception Manipulation
Personality Alteration
Perspective Manipulation
Physics Manipulation
Power Reversal
Principle Inversion
Reality Warping
Reversed Vocifery
Sexuality Inversion
Temporal Consciousness Inversion
Temporal Inversion
Truth Manipulation
Uncertainty Manipulation
Weakness Inversion
Associations
Absolute Change
Reversed Effect
Limitations
Meta Power Immunity/Omnilock
May be be limited to inverting specific things.
May be unable to invert the same thing twice.
Users of Status Lock may be immune.
-->Jungian Archetype Mimicry
The power to use the abilities of a Jungian archetype. Technique of Archetype Manipulation.
Also Called
Jungian Archetype Physiology
Applications
User with this ability either is or can transform into a Jungian archetype, highly developed elements of the collective unconscious. The archetypes correspond to a persons self or selves that is unique to them, and that differ from one to the next.
Every human being is the result of various parts working together to form a unified whole. A master of this ability can even cause other people's psyched to be shattered. These parts (according to Swiss psychiatrist Carl Jung) are commonly identified as:
The True-Self: The true essence of someone, the "divine within us", capable of assuming Alpha Physiology, Pure Form and/or Transcendent Physiology. Although the Sentry and Thor aren't users, they illustrate it very well since they both are practically the true super-egos of Ronald Reynolds and Donald Blake respectively.
The Ego: The part of us which is connected to reality and cares not for good nor evil. It only exists to keep the physical body from dying and only believes in survival. It is our egoism, animal instincts, our biological urges. It is capable of Reality Anchoring, Predator Instinct and Animal Morphing.
Shadow: A mirror of everything negative within us. The Void (Marvel Universe) is a good example, as it is an Animated Shadow. It represents the desires and urges that we try to repress in order to live in society. The more stress that builds up from repressing the shadow, the more powerful it becomes and the faster it assumes control of the mind. It has the power of Dark Form and/or Monster Physiology, much like the Hulk, although he isn't a user. Shadows can be rather intimidating, thus inspiring fear in the person that has been facing it.
The Anima/Animus: It represents our desires concerning the opposite sex. For a male it is the anima, for a female it is called the animus. It personifies the idealized version of something or someone that we desire to have for ourselves. As it is an idea, it has Illusion Manipulation, Dream Manipulation and Emotion Manipulation. Users affected by this will liberate or become its opposite gender.
The Persona: The human sate or human form, the "mask" we use everyday and pretend to be the real us. It is our normal self, and therefore has Human Physiology or Human Disguise. This is normally used as a trick by deities such as Odin and Zeus to walk around mortals.
Examples
Many powerful beings across mythology, legends and popular culture, such as deities, monsters, angels and other creatures seem to able to acquire a human form, which is the manifestation of their inner-selves. Some examples are:
The protagonists in the "Persona" series of video games.
Thor, who becomes Dr. Donald Blake and admits to be a part of him as much as he is a part of Thor.
The Hulk, who becomes Bruce Banner and is even shattered away from him in many situations.
The Sentry/The Void, who are parts of Robert Reynolds psyche.
Variations
Ego Embodiment
Eros Embodiment
Id Embodiment
Superego Embodiment
Thanatos Embodiment
Associations
Archetype Manipulation
Divided Mind
Fission Entity Physiology
Jungian Aspect Manifestation
Mental Entity Physiology
Psyche Manipulation
Psychological Intuition
Sephirot Empowerment
Subconscious Manifestation
Limitations
May cause insanity or may lose the identity to one real self.
Being unconscious or having a emotional breakdown would release the persona.