The fictional planet Maligma is overall four times larger than the earth. Every single fantastical being invented on earth are born as living beings there.
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CHARACTERS AND WHAT THEY LOOK LIKE IN REAL LIFE
(Click on the paragraph comment under the character's name to see a picture of what they look like)
Melody
Seth
Horace
Kristyn
Skipper
Jaxson
Sage
Heath
Luke
Kika
Queen Josie
Soteria
Serena
Felicy
Owen
Snowflake
Tirhanna
Crider
Bloom
Reichert
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GLOSSARY
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THE TEN CONTINENTS IN MALIGMA
+Arnally—High class society
+Beerus—Purely natural
+Chrysalis—Winged City
+Asgard—Most prosperous
+Capefrost—Ice desert
+Oceana—Largest beach
+Vatican—Most religious
+Trois—Cultural
+Upperhaven—Digital nation
+Lavadome—Hottest
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DIVISION OF POWERFUL WEREHUMANS AMONGST THE TEN CONTINENTS
+Arnally— Dieties 100%
+Beerus—Avatars 10%, Nature fairies 71%, Pixies 9% and Shifters 10%
+Chrysalis—Fairies 50%, Pixies 35% and Angels 15%
+Asgard—All creatures/werehumans
+Capefrost—Ice related creatures and any other that thrive in cold environments
+Oceana—Merpeople 100%
+Vatican—Only Angels
+Trois—Prehistoric creatures 100%
+Upperhaven—Cyborgs 25%, Androids 50% and EI robots 25% (EI: Emotionally intelligent)
+Lavadome—Shifters 30%, Gargoyles 40% and immortals 30%
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NEW TERMS
+Hybrids: The ability of a creature to change to more than one conformation besides human form.
+Mages: Unlike other magical creatures that are marred by their specificity in only one area of magic. E.g nature fairy (only eligible for nature oriented magic). Mages can perform all forms of magic without hindrances and or penalties such as easily running out of mana in their internal reserves.
+Anima: An animal or spirit creature created by a host most powerful than it or bestowed upon by a constellation.
+Atmospheric mana: Mana is the basic building block for all magic on planet Maligma. And it is gotten from the atmosphere ie it's a constituent of the air they breathe in.
+Mana reserves: These are reserves in all creatures in Maligma but thet are only useful to those with the affinity to use magic. Affinity means you have the ability to pull out mana from where the reserve, let it travel through your meridians and then channel it out of your body, either through a wand, fingertip or your lips.
+Werehumans/creatures: These are humans that were originally born as other fantastical beings.
+Medallions: A type of creature that specializes in the ability to heal/alleviate pain.
+Z-watch: A device worn by zombies to reduce their carnivorous tendencies.
+Darkness: An entity that has the ability of destroying the universe/cause the apocalypse.
+Passion fairy magic: A type of magic that can sense emotions, depict and control them. True emotions can't be hidden from anyone with this type of magic.
+Domination: Only exhibited by the royal family. It takes control of you and momentarily turns you into a zombie under the dictator's command.
+Red Strings: Invisible threads that binds mates/fated matches together.
+Nirvana in fire: A unique event to the phoenixes whereby they are burned in an inextinguishable flame and are reborn from the ashes, stronger than before after 55 days.
+Avatar state: The ability to control all four elements simultaneously without fatigue.
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EVENTS
+Halloween: This is the only event in the Asgardian where it's citizens are allowed to move around freely at night in their original conformations.
+Full twin moon appearance: An event whereby only new wolves/non-wolf mates of alphas transform.
+Red moon night: The night of the red moon is only associated with vampires. It's the day when they evolve and grow out wings that stay throughout winter and disappear during mid-spring.
The course for growing them is excruciating and it drains their energy like a vice thus, drinking blood lessens the pain by boosting their energy.
+The rage [Zombies event] : The apocalyptic rage usually covers the sun by the ending of summer Solstice. So zombies need to get the stability of their blood sample tested. If it's unstable, their Zombie watches will be adjusted to the new astringency of their carnivorous cells.
We all know what zombie's eat. So how come they can live normally in their human conformations without getting tempted? It's because of an exclusive magical technological item called a Z-watch. It incapacitates the production of the acidic carnivorous cells within their bloodstream, that coerces them to feast on brain matter as their only food source. And Although the watch can never wear and tear like normal ones, thanks to the efficiency of magical technology. However, their blood itself can grow immune to its restrictions.
And this usually happens around the apocalyptic rage. Adequate sunlight promotes the Z-watch effects. On that day, a meteorite blocks the sun's radiation for almost four hours. In this short amount of time, their blood acidity can skyrocket from as low as 40/178 to 380/5000, making them unhinged. They'll feed on anything that has brain matter, even unlucky lesser creatures like wild animals can be quite ample.
To avoid this, they'll install a solar-powered battery into it that has enough juice to pull through four hours.
+Vampiric solstice: This is a solstice that causes the body of the vampires to be deficient in vitamins that can only be gotten swiftly from blood. It remains that way all through and can't be alleviated. So, they must keep drinking blood during this time until the solstice ends which is between 12-15 days.
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