Entry 001, Starting Bonuses

This is the first entry of my journal that will be used for detailing what kind of powers I'm working with. The only current magical things that I hold are 6 active effects, 4 tinted green and 2 tinted red. Using common sense, the green is beneficial, and the red is detrimental to me. They are, as such:

Akharii Access (Green)

- The holder of the Akharii Access effect is permanently granted the ability to gain and use the godly currency, Akharii. (Plural, Akhara singular) Following the viewing of this effect, a skill will be gained that allows the holder to access the Celestial Auction House and Market. The holder is able to buy just about anything from these locations and is able to sell anything in the Auction House. The Market is also rumoured to be a great place to meet gods that you never had the chance to encounter before. The holder has been granted an Akharii account, and a first deposit of 500 Akharii will be made in the holder's name, and the account will have a semiannual interest rate of .2% (May be subject to change).

Pocket Dimension (Green)

- Pocket Dimension is an extremely rare effect and allows the holder to use a pocket dimension for storage of virtually anything. The size of the dimension is based off the amount of Job Classes at maximum level. As the holder doesn't currently have any job classes, the holder cannot use the dimension. For every max leveled Job Class, the dimension will increase in size by 25%.

Curse of Secrecy (Red)

- The Curse of Secrecy is one that all magical humanoids must endure. The curse stipulates that should the holder's true name be revealed, the one who revealed it will have absolute power over the holder. Your true name is [REDACTED] and not James, as your true name hails from your past life. Your patron, the God of Knowledge, also bears this curse.

Curse of Mastery (Red)

- This curse has been bestowed upon the holder as a part of an experiment that two Gods are participating in. The curse stipulates that the holder may not obtain any experience points for a new Job Class if all other Job Classes that are not level one is not at their maximum level. The one exception is the first four Job Classes that the holder obtains.

Blessing of Mastery (Green)

- This blessing has been bestowed upon the holder as a part of an experiment that two Gods are participating in. The blessing allows for the holder to choose four beginning Job Classes, and all Job Classes that reach their maximum level will receive a permanent bonus to the effects that come with it.

Blessing of the God of Knowledge

- This effect symbolizes the faith that the God of Knowledge has put in you. It is an evolvable effect, and the starting bonus is a 10% boost to experience points.

So concludes the first few effects that I have in this world. I have been thinking over these past few years as I developed the dexterity needed to write, and I decided that I'll probably treat this life as a way to see out my fantasy, and to be the person I pretended to be for many years during high school. I don't know how much my personality and demeanor was effected by old age, but going off the scientific data, I'm going to have to try to be a child again. I won't lose my knowledge, or the wisdom I gained, but I should enjoy these years of freedom while they last, and work on achieving my goal, my goal to have a fun life while living out my fantasy.