"Ngh…arrg…hyaa!"
The strained cries were paired with desperate sword swipes,
the blade swishing through nothingness.
The blue boar charged its attacker the next instant, nimbly
evading his slashes despite its massive bulk. As I watched the
beast's flat snout throw him skyward to roll across the field, I
couldn't help laughing aloud.
"Ha-ha-ha…not like that. The important part is your very first
motion, Klein."
"Yeow…Hairy bastard."
As the boar's attacker—my party member, Klein—rose to his
feet swearing, he shot back a pitiful reply in my direction.
"Easy for you to say, Kirito…He can really move!"
I'd only met this man just a few hours earlier, his reddish hair
flared back by the bandanna tied to his forehead, his lean figure
clad in simple leather armor. If we'd introduced ourselves with
our real names, it would have been hard not to use polite honorifics. But these were character names we'd chosen specifically
for this virtual world: He was Klein; I was Kirito. Attaching -san
to each other here would've just been weird.
Noting that Klein's legs were unsteady and his spill had probably dizzied him, I leaned down to the grass at my feet, scooped up
a rock, and held it above my shoulder. The system recognized this
motion as the initiation of a sword skill, and the stone began
glowing a faint green.
The rest happened nearly automatically. My left hand flashed,
and the rock traced a bright arc through the air, striking the blue
boar between its eyes as it prepared to charge again. The swine
uttered a squeal of rage and turned to me.
"Of course it moves; it's not a training dummy. But as long as
you initiate the motion and get the sword skill off properly, the
system will ensure that it hits the target."
"Motion…motion…"
Klein muttered the word like a spell, waving the cutlass in his
right hand.
The beast, properly known as a Frenzied Boar, was only a
level-1 mob, but with all the missed strikes and painful counterattacks, Klein's HP bar was nearly half gone. Dying wasn't a big
deal, since he'd simply revive at the nearby starting town, but
we'd have to trek all the way back here to the hunting grounds
again. This fight could only last one more round.
I tilted my head in hesitation as I deflected the boar's charge
with my sword.
"How do I explain this…? You don't just hold it up, swing it,
and cut the enemy like one, two, three. You have to pause just
enough in your first motion to feel the skill cue up, then kapow!
You blast it into him…"
"Kapow, huh?"
Klein held his curved sword at mid-level as his handsome features crumbled into a pathetic grimace beneath the tasteless bandanna.
He took one deep breath in and out, lowered his waist, then
lifted the sword as though to cradle it on his right shoulder. This
time, the system recognized the required motion and his arched
blade glinted orange.
"Raah!"
He roared and, in a much smoother motion than before,
bounded forward with his left foot. A satisfying shgeen! sound effect rang out as his blade carved a path the color of fire. Reaver, a
single-handed scimitar skill, caught the charging boar squarely
on the head, wiping out its remaining HP.
The enormous bulk shattered like glass with a pitiable squeal,
and purple experience numbers floated before our eyes.
"Hell yeah!"
Klein struck a victory pose, turning to me with a huge smile,
his hand held high. I returned the high five and cracked a smile of
my own.
"Congrats on your first kill. Just remember, that boar was basically the wimpiest little slime in any other game."
"Are you serious? I was convinced he was a mid-level boss."
"Not a chance."
I returned my sword to the sheath on my back, my smile fading to a wry grin.
Behind the friendly teasing, I understood Klein's euphoria.
With my extra two months of experience and leveling, I'd been
singlehandedly responsible for all of our battles so far, making
this the first time Klein had truly tasted the pleasure of dispatching a foe with his own sword.
As if to practice his lesson, Klein repeated the same skill sev-
eral times, hooting and cackling, while I turned to survey our surroundings.
The field around us was brilliantly illuminated by sunlight just
beginning to take on a tinge of red. Far to the north lay the silhouette of a forest, while a lake sparkled to the south, and the
walls of a town could be faintly glimpsed to the east. To the west
was nothing but endless sky and golden clouds.
We were standing in a field to the west of the Town of Beginnings, the starting area at the south edge of the very first floor of
Aincrad. Countless other players were no doubt fighting monsters
of their own in our vicinity, but the scale of this space was so vast
that none were within eyeshot.
Finally satisfied, Klein returned the cutlass to the scabbard on
his waist and approached, scanning the horizon with me.
"Man…no matter how many times I see this, I just can't bring
myself to believe that it's all inside a game."
"Just because we're 'inside' it doesn't mean the game world
has absorbed our souls or whatever. All our brains are doing is
bypassing our eyes and ears, taking in the information directly
through the NerveGear." I spoke through pursed lips like a pouting child, my shoulders hunched.
"Yeah, well, you're already used to it. This is my first full dive
into the game! It's unbelievable. What a time to be alive!!"
"You act like it's such a big deal."
I laughed it off but secretly agreed.
NerveGear.
The name of the hardware that runs Sword Art Online, this
VRMMORPG—a Virtual Reality Massively Multiplayer Online
Role-Playing Game. But this machine is fundamentally different
from the home TV gaming consoles of the past.
Unlike previous hardware featuring two points of man-machine interface on a flat monitor and a handheld controller, the
NerveGear has just a single interface: a streamlined piece of
headgear that entirely covers the head and face.
Countless transmitters embedded within the unit generate a
multilayer electric field that connects directly to the user's brain.
Information is sent not to the eyes and ears but to the visual and
auditory centers of the brain itself. And not just vision and hearing. Touch, taste, smell—the NerveGear is capable of accessing all
the senses.
With the headgear on and the chin-arm locked in place, a simple "link start" spoken command instantly causes all external
noise to fade out and plunges your vision into darkness. Pass
through a floating rainbow ring materializing out of the emptiness, and you're in a different world composed entirely of digital
data.
In other words, this machine, released to the public in May of
2022, finally succeeded in creating a perfect virtual reality. The
major electronics manufacturer that developed the NerveGear
coined the term "full dive" to describe the act of connecting to the
VR world.
It was an all-encompassing isolation from reality, more than
worthy of the term.
After all, the machine didn't just provide virtual stimuli to all
five senses; it also intercepted and collected the brain's commands to the body.
This was a vital function in providing full control within the
virtual world. In other words, if your mental commands to your
real body were allowed to pass, you might run within the virtual
world during a full dive, but your real body would quickly slam
into the wall of your room.
It was only because the NerveGear intercepted the signals
from the spine to the body and converted them to digital information that Klein and I could race around the virtual battlefield,
swinging our swords with abandon.
You leap into the game.
The sheer impact of this experience profoundly enchanted
many gamers, myself included. Once you tasted a full dive, there
was no going back to the world of touch pens and movement sensors.
I turned to Klein, his eyes watering as he stared out at the rippling fields and distant city walls.
"So is SAO your first NerveGear game, period?"
"Yeah." Klein nodded, turning his gallant face to me, like some
proud samurai from the distant past.
When he maintained a serious expression, he could have been
the lead actor in a period piece, but this did not reflect his reallife appearance. It was nothing more than a virtual avatar created
from scratch out of a robust list of finely tuned parameters.
Naturally, I had also chosen a look befitting the hero of a fantasy anime, almost embarrassing in its shameless elegance.
Klein continued in a strong and clear voice, also likely to be
falsified.
"Actually, I got SAO first, so I needed to buy the hardware just
to play it. I mean, the first shipment was only ten thousand
copies, right? I'm one of the lucky ones. Although, since you've
been playing SAO since the beta test, that makes you ten times as
lucky. There were only around a thousand testers!"
"I guess you could say that." I scratched my head as he stared
holes into me.
I could remember as though it were yesterday the excitement
and enthusiasm that swept through the media when Sword Art
Online was announced.
The NerveGear and its revolutionary new full-dive format
were so novel that the actual software to take advantage of it
lagged in response. Initial offerings were simple puzzle and educational titles, a source of serious disappointment to full-blown
game addicts like me.
The NerveGear creates a true virtual world. But the effect of
such freedom is entirely lost when the world you inhabit is so
small that an impassable wall can be found within a hundred
yards in any direction. Hardcore gamers like me were initially entranced by the experience of truly being inside a game, but it was
only a matter of time before we sought a killer title in one very
specific genre.
We wanted an MMORPG—an online game that hosted thousands of players in the same vast world together, living, fighting,
and adventuring.
Just when desire and expectations had reached their peak
came the announcement of Sword Art Online, the first-ever entry
in the VRMMO genre.
The game took place in a massive floating fortress made up of
a hundred expansive levels. Armed with nothing but the weapons
in their hands, players explored each floor, packed with fields,
forests, and towns, looking for the staircase upward and defeating
terrifying guardian monsters in their quest to reach the top.
Unlike typical fantasy-themed MMOs, the concept of magic
spells had been largely excised from the setting, making way for a
nearly limitless combination of special attacks called "sword
skills." This was an intentional move to maximize the full-dive experience, forcing players to use their own bodies and swords to
fight.
Skills applied not just to combat but also to crafting disciplines
like blacksmithing, leatherworking, and tailoring; productive endeavors such as fishing and cooking; and even creative pursuits
such as playing musical instruments. Therefore, players weren't
limited to adventuring within the vast virtual world—they could
literally choose their own lifestyle within the game. With enough
hard work, a player could buy a home, till fields, and raise sheep
if he chose.
As details of these features trickled out in stages, enthusiasm
among the gaming public rose to a fever pitch. A beta test was announced, in which a thousand players would be granted access to
the game before release to help stress test the system and isolate
software bugs. The developer was quickly swamped with more
than 100,000 applicants, which represented nearly half of all
NerveGear units sold at that point. That I somehow managed to
slip through the crowd into one of those valuable slots was nothing short of a miracle. Not only that, being a beta tester gave me
priority access to the retail edition of the game when it hit the
market.
The two months of the beta test were like a fever dream. Even
at school, my head was swimming with thoughts of my skill loadout and equipment, and once I got home, I dove into the game
until dawn. In no time at all, the beta test ended, and when my
character data was erased, it felt like I had lost a part of myself.
The day was Sunday, November 6, 2022.
At 1:00 PM, Sword Art Online would finally go live to the public.
I was ready a full thirty minutes early, of course, logging in
without a second's hesitation and checking the server status to
confirm that more than 9,500 lucky purchasers were brimming
with anticipation just as I was. The major online retailers had
sold out of their initial shipments in seconds, and brick-and-mortar shops had made the news with crowds lining up three days
early to get copies of the game. In other words, everyone who
managed to secure a copy of SAO was almost certainly a serious
gaming addict.
My first interaction with Klein seemed to support that assumption.
As I logged in to SAO and marched down the familiar cobblestones of the Town of Beginnings, I ducked into a back alley
heading for a particularly cheap weapons dealer. He must have
noticed my lack of hesitation and pegged me for a beta tester.
"Hey, spare some advice?" Klein hailed me.
Impressed by his utter lack of restraint, I tried to pass myself
off as a helpful town guide NPC with a feeble, "H-hello…Are you
looking for the weapon shop?" Soon we were grouped together
into a party, followed by some hands-on combat lessons outside
of town—and here we were.
Frankly speaking, I was at least as antisocial in the game as I
was in real life, if not more so. I grew familiar with many other
gamers during the beta test, but there wasn't a single one of them
I'd have called a friend.
But this Klein fellow had a mysterious ability to slip past one's
defenses and latch on, and to my surprise, I didn't really mind.
Thinking that I might actually be able to stick around with him, I
opened my mouth again.
"So, what now? Want to keep hunting until you get the hang of
it?"
"You bet your ass I do! Or…normally I would…"
Klein's shapely eyes darted to the right—he was checking the
time readout displayed in the corner of his vision.
"But I need to log out for a bit to eat dinner. I scheduled a
pizza delivery for five thirty."
"Now there's a guy who comes prepared." I sighed.
Klein straightened up and continued as though he'd just
thought of something. "Um, so, I'm gonna go back to the Town of
Beginnings after this and meet up with some friends I made in
another game. If I introduce you, would you want to add them to
your friends list? It makes it easy to send messages to each
other."
"Uh, hmm…" I stammered.
I found it easy to get along with Klein, but there was no guarantee I'd hit it off with his friends. In fact, it seemed all too easy
to envision feeling uncomfortable around them, which might
make things awkward with Klein himself.
"Yeah, well…"
As I failed to give a clear response, Klein quickly shook his
head in understanding.
"I mean, I'm not saying you have to. There'll be other chances
to meet them."
"…Sure. Thanks for asking, though," I apologized, as Klein
shook his head again.
"None of that! I'm the one who should be thanking you! You
helped me out a ton; I'll make it up to you sometime. Y'know,
mentally."
He grinned and checked the time again.
"All right, man, I'm gonna log out for now. Thanks again, Kirito. We gotta hang out sometime."
As I reached out and grasped his extended hand, it occurred to
me that this man was probably an excellent leader in that "other
game" he'd played.
"Sure thing. If you ever have any questions, just ask."
"Yeah. Will do."
We released the handshake.
This was the instant that Aincrad, the world of Sword Art Online,
stopped simply being a fun game, a pleasant diversion.
Klein took one step backward, held out the index and middle fingers on his right hand, and swung them downward—the action
that called up the game's main menu screen. With a sound like
bells jingling, a translucent purple rectangle materialized in
midair.
I took a few steps backward myself, sitting down on a nearby
rock to open my own window. My fingers traced the display as I
sorted the items I'd earned from fighting boars.
The next instant—
"Huh?" Klein muttered, perplexed. "What the heck? There's
no log-out button."
At those last words, I stopped moving my hand and looked up.
"No button? That can't be true. Look closer," I said, exasperated. The tall scimitar-wielding hero leaned over, his eyes wide
beneath the ugly bandanna as he stared at the window.
In its default state, the elongated horizontal window featured
several menu tabs on the left and a human silhouette on the right
detailing the user's inventory and equipment. At the very bottom
of that menu was a LOG OUT button that enabled the player to
leave the world—or at least, there should have been.
As I returned my gaze to the list of items I'd earned over the
last few hours of battle, Klein repeated himself, louder this time.
"No. It's just gone. You should see for yourself, Kirito."
"I'm telling you, it has to be there…" I sighed, then tapped the
button in the upper left of the screen that led back to the main
menu.
My item storage display closed smoothly, returning the window to its default state. The silhouette reappeared, several equipment slots still empty, and the list of menu tabs materialized
again on the left.
With a familiar motion, I slid my finger down to the bottom
button…
And all of my muscles froze solid.
It was gone.
During the beta test—in fact, just after logging in at one o'clock
today—the log-out button was right in the corner, but as Klein
noted, it had simply disappeared.
I stared at the blank space for several seconds, then moved my
eyes upward, carefully scanning the menu tabs to ensure that it
hadn't simply changed positions when I wasn't paying attention.
Klein tilted his head at me as though to say, See?
"…Gone, right?"
"Yep. Gone," I reluctantly agreed.
He raised his cheeks in a grimace and stroked his shapely
chin.
"Well, it is launch day. Bugs happen. I bet tech support is getting drowned in calls. They're probably tearing their hair out
right now," he said nonchalantly, to which I gave a barbed retort.
"Is that all you have to say about it? Weren't you just talking
about getting a pizza delivery at five thirty?"
"Oh crap, that's right!"
I grinned despite myself at the sight of him bolting upright,
wide-eyed with alarm.
The red glow of my inventory screen subsided as I discarded
enough junk items to squeeze back under the weight limit. Standing up, I walked over to Klein, who wailed on about lost anchovy
pizzas and ginger ale.
"Look, you should try opening a support ticket with the GMs.
They might be able to boot you off from the system side," I suggested.
"I tried that, but there was no response. Man, it's already five
twenty-five! Kirito, was there any other way to log out of the
game?" he pleaded pathetically, his hands outstretched.
My lazy grin stiffened. A vague sense of anxiety began to chill
my spine.
"Let's see…Logging out, logging out…," I muttered.
To leave the game and return to my room back in the real
world was simply a matter of opening the menu window, hitting
the log-out button, then confirming the action when a safety
prompt appeared. It was quite easy—but I didn't actually know of
any other way to leave.
I looked up at Klein's face above me and slowly shook my
head.
"Nope. There's no way to manually log out other than through
the menu."
"But that's crazy. There has to be a way out of this!" Klein
wailed, as though denying my answer would make it untrue. "Go
back! Log out! Exit!!"
But nothing happened. SAO did not respond to voice commands.
He continued shouting and chanting, eventually growing agitated enough to leap about, until I called out in a low voice.
"It won't work, Klein. The manual doesn't say anything about
an emergency termination method, either."
"But…but that's crazy! I know games have bugs, but not the
kind where you can't even get back to your own home, your own
body, your own free will!"
Klein turned around to me, his face aghast. I agreed with him.
This was crazy. It was absurd. But it was the reality we were facing.
"You've gotta be kidding me…This can't be happening. We're
trapped inside the stupid game!" Klein ranted, breaking into a
panicked laugh. "I know—I'll just power off the machine. Or rip
the NerveGear off my head."
Klein rubbed his hands over his head as though removing an
invisible hat, but I felt the cold anxiety return.
"We can't do either of those things. We can't move our actual
bodies. The NerveGear intercepts all the commands going from
our brains to the rest of our limbs."
I tapped the back of my neck with my fingers.
"The system translates those commands into actions within
the game. It's the only way we're able to move our avatars like
this."
Klein fell silent and slowly lowered his arms.
We remained locked in place for a moment, our minds racing.
In order for the NerveGear to successfully create the full-dive
experience, it has to read the movement signals going from the
brain to the spine, cancel them out, and translate them into digital actions within the game world. No matter how desperately I
waved my arms inside the game, my real body would remain motionless on my bed, ensuring that I wouldn't bruise myself hitting
the corner of my desk by accident.
But it was that very feature that now physically prevented me
from disengaging the dive.
"So does this mean we either have to wait for the bug to be
fixed or for someone to pull the headgear off of our bodies?"
Klein muttered, still dumbfounded.
I gave him a silent nod.
"But I live by myself. You?"
I hesitated, then answered honestly. "I live with my mom and
little sister. I bet that if I don't come down for dinner, they'll
eventually force me out of the dive."
"Oh? H-how old's your sister?" Klein leaned forward, his eyes
suddenly sparkling. I pushed his head away.
"That sure got you to take your mind off the situation, didn't
it? Look, she's on a sports club at school and she hates video
games. She has nothing in common with people like us. Be-
sides"—I waved my hand, trying to change the subject—"don't
you think this is weird?"
"Sure it is. The game is buggy."
"This isn't just any old bug. Not being able to log out is a huge
deal. It could spell disaster for the game's future. Even as we
speak, your pizza is getting colder by the second. That represents
a real monetary loss for you, doesn't it?"
"Cold pizza is worse than nattō that doesn't get sticky," Klein
muttered cryptically. I continued.
"A situation like this means the programmers have to shut
down the servers and force all the players offline. And yet, even
though it's been at least fifteen minutes since we discovered this
bug, not only are we still online, there hasn't even been an official
announcement within the game. It makes no sense."
"Yeah, that's a good point." Klein rubbed his chin, finally looking suitably serious. His slender eyes glinted beneath the bandanna stretched over the high bridge of his nose.
I listened to Klein continue, struck by how odd it was that I
was discussing such real-world affairs with a person I'd only met
by sheer chance and would likely never see again if I simply
deleted my game account.
"Argus, the developers of SAO, made a name for themselves
based on their customer outreach. The fact that their first online
game was so highly anticipated is a sign of how much trust the
community has in them. How could they ruin that reputation
with such a stunning screwup on their very first day?"
"Exactly. Not only that, SAO is the very first example of a
VRMMO. If this turns into a huge controversy, the entire genre
could get regulated out of existence."
Klein and I sighed slowly at the same time, our virtual faces
turned to each other.
Aincrad's climate was attuned to the real-life season, meaning
that it was early winter in the game, just as it was outside.
I breathed in the chilly air deeply, filling my lungs with virtual
oxygen, and looked skyward.
More than a hundred yards above, the bottom of the second
floor glowed a faint purple. As I followed the flat, rocky surface
toward the horizon, my eyes finally rested on a vast tower far in
the distance—the labyrinth that would lead to the next level of the
castle. Beyond that, I could even see the aperture on the far side
of the floor.
It was now past 5:30, and the sliver of sky to be seen over the
vast distance was glowing crimson. The setting sun shone
through, lighting the rippling fields in a dazzling gold, and I
found myself at a loss for words despite the gravity of our situation.
In the next instant…
The world changed forever.