Mana is the building block of life and its sustenance as such every living phenomenon, it is the primordial source that erupted the big bang.
Magicubes are a particular type of matter descending from mana or rather mana in the atmosphere, the excess mana that can sometimes condense to become magical crystals. It is the type of energy we can autonomously interact with and draw into our body as mana. It exists as either light magicube or dark magicube. Magicubes is mana in it's reactive state as mana cannot purely be used to create a magical phenomenon.
Magic is an idea, a powerful force that has been around for centuries. It is often associated with supernatural powers, and it is believed to be capable of influencing events and producing results that are beyond the scope of natural laws. Magic is often used to describe a wide range of supernatural phenomena, including spells, enchantments, and rituals. And is also seen as a way to bring about desired outcomes and is used in many different cultures and religions around the world. It has the potential to bring about great change and transformation, and it is an important part of many cultures and belief systems.
It can vary in power or strength by S+ > S > A+ > A > B+ > B > C+ > C > D+ > D > E+ > E > F. These are called Tiers and is the grading system used for any variety of items, spells or skills that spawn from mana.
[--Types of Magic--]
• Elemental Magic: This type of magic that involves harnessing the powers of the five classical elements: fire, water, wind, earth and lightning. The classical elements are the most basic forms of matter in the universe and are present in everything we see around us. In elemental magic, practitioners summon the powers of each element to create a specific magical effect. The magicubes used to make this phenomenon cannot be affected by ordinary physical actions, so normal water wouldn't be able to extinguish flames made from magicube as their molecules wouldn't be as a potent as one made entirely out of magicubes.
- Runes are magical aspects used to strengthen elemental magic and vary according to the grade of item or phenomenon through which the rune is propagated (The higher the grade, the stronger the spells used). Made of residual energy pertaining to a particular type of element. A fire rune strengthens fire spells but won't do the same for another element.
- Anti-Runes are magical aspects used to reduce or even nullify elemental magic. An anti-rune can only be overpowered when the spell used is stronger than the grade said item or phenomenon. It only works it's designated element or elements.
• Spirit Magic: Only associated with spirits and mages contracted to spirits. Spirit magic involves the use of spirits or spirits in general. It is often used by people who do not believe in the traditional forms of magic. In order to use spirit magic, you must find the spirit you want to use and then learn the techniques for communicating with it. There are generally only seven spirits capable of practicing magic and these are all elemental based spirits: fire, water, earth, wind, lightning, light and dark. There are many different types of spirits, but most can be categorized into two different types: benevolent and malevolent. A symbiotic relationship is formed from a contract with a benevolent spirit whereas it is the opposite for those contracted to malevolent spirits. They lose mana while the spirit gains, and only negative emotions feed a malevolent spirit and also strengthens them.
• Holy Magic: It is the progenitor of benevolent spirit magic and is only attributed to individuals who have either been born or blessed with it. It can also spontaneously manifest in mages contracted to benevolent spirits via entering a state of focus known as "Paragonic Ascension" in this stage they are able to convert spirit magicubes into holy energy. This energy possessing enough power to vanquish higher level demons and creatures of darkness, and equipping them with a weapon of their respective archetype known as "Arma Spiritus." It solely depends on the level of faith the user has. Holy Magic can be used for purification, exorcism, dispelling curses and high-level healing.
• Summoning Magic: The user of such magic must have a level understanding when it comes to spatial magic, and also have a definite ownership over anything they summon. Meaning they must have marked it with an ownership stigmata.
• Origin Elemental Magic: One of the most powerful kind that is branched into light and darkness the two elements that transcends all other kinds and from it all others were made. They are exceptionally rare as only a handful can use it, and is popularly passed down via bloodline.
• Transformation Magic: A special kind of magic that alters the physiological appearance of an organism and characterizes them with varying abilities they wouldn't possess normally.
• Compound Magic: A phenomenon of elemental magic that can only be ascertained from the combination of two or more elemental magics to form a new kind. Steam magic would be as a result of fire and water magicubes. It requires more control to use and as such demands the distribution of more magicubes.
• Primordial Magic: This is a type of magic that draws its power from an older and stronger existence. The older the existence, the greater the power it can provide. By its nature, primordial magic cannot affect the origin itself.
• Unbranched Magic: A type of magic that does not fall within the usual kinds of magic, such would be: Spatial magic, chronal magic, airspace magic and so on.
• True Magic: This kind of magic is only attributed to those with the ability to purely use mana rather than magicubes to cast spells. Naturally, mana is unreactive which is why it can be stored in the body without fluctuating but when a person is able to use it fully changes the entire concept of the spell and drastically increases it's power.