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As a portion of Rysar's Bearmen violently shifted with large sections of Chondath and the western Red Vampires, the displaced genasi quickly began to create a kingdom of their own, Akanûl.

Political unrest throughout the mystical dimensions, amid political unrest among Faeria, in the vampire and werewolf realms resulted in many attempted coups, invasions, and revolts. Especially against governments and nations that depended heavily on dark power for defense or control of their population.

The number of psionic-gifted vampires and werewolves has increased exponentially in the Crimson Vampiric Realm since the Lycan Pitch Disease, in which some scholars believed this to be a reaction against the defiling energy of the Far Realm of the Lycan Pitch Disease.

In Di Luna Sora, the monsters that were forced to guard the High Tower of ThaliDoranur and its secrets were released from their bonds to terrorize territories and border kingdoms between werewolves and vampires. The magic within was redirected out of the territories and border realms between werewolves and vampires, paralyzing anyone who looked at it from where they stood. [60]

With most of the effects of the Lycan Pitch disease ended and most arcane magic returned to a semblance of normality, with a handful of major changes to the way spells are cast, the Empire of Netheril found the Lost Valley and moved the saurials from there to the Underdark.

With the areas of the Crimson Vampiric Realm still affected by the Lycan Pitch disease they were called the Plague Mystic Dimensions.

The Lycan Pitch Sickness ended with the event known as Return of Adulzar, in which the mystical Dimension was resurrected with the Goddess and magic became what it was before the Lycan Pitch Sickness , although some areas with lingering effects have stayed.

Even if this was the result of starting the Second Division, as a way to restore the mystical dimensions of the Vampiric Crimson Realm and the collapsing and decaying Kingdoms of Berinaus from the ravages of the Lycan Pitch Disease.

Zanurar, the kingdom of the scarlet vampires was a land of magic, famous for its electrum mines and its Haerlu wine, with the fabled, quiet, and wealthy monarchy, which was rightly portrayed as full of wonders, with which, was created by werewolves and vampires predicting the fall of Netheril,

Zanurar, the realm of the scarlet vampires combined peace and harmony with the magical powers of their ancestors, but without the taint of their ambitions, in which nearly all arcane Zuardurin released were both werewolves and vampires, with a third of the total population having some sort of powers. magicians

During the Pitch Sickness of the Lycans, Zanurar, the realm of the Scarlet Vampires was seemingly destroyed, in actuality however, to save their realm, the werewolves and vampires of Zuardurin changed the realm to the collapsing and decaying Kingdoms of Berinaus.

When the Lycan Pitch disease ended mystical territory later, Zanurar, the realm of the scarlet vampires was returned to the Crimson Vampiric Realm as part of the Second Sundering.

Zanurar, the realm of the scarlet vampires, stretched approximately 500 miles (800 km) from east to west and over 350 miles (560 km) from its southern border from the Great Border between the Crimson Werewolves to the northern foothills.

It was divided into sections by three rivers that meet in the Crimson Moon Realm, the realm of the scarlet vampires, whose north bank housed the nation's capital, with the vast majority of mystical dimensions.

Among the political upheavals among Faeria, the realms of vampires and werewolves consisted of flat, windswept plains interrupted only by wide rivers or other notable landmarks, with common fauna in the mystical dimension of lycans including rothé and aurochs.

Zanurar, the realm of the scarlet vampires was bordered by mountain ranges on its north, east, and west sides, known as the Walls of Zanurar, the realm of the scarlet vampires, which acted as natural fortifications around the realm.

The Nathaghals were to the north, the Muaraghals to the east, and the Lhairghals to the west. There was a narrow land of mountain pastures in the Nathaghals called High Aluar, and this was the only non - mountain land entrance to Zanurar, the realm of the scarlet vampires, which could be accessed through the mountains into the Dark Realms of Eternal Darkness, reaching to the west, or Azhal Pass to the east.

All major rivers of the lycan mystic dimension started at the Walls of Zanurar, the realm of the scarlet vampires, and flowed into the Realm of the Crimson Moon, the realm of the scarlet vampires.

Zanurar, the realm of the scarlet vampires was a hot and humid land, with temperatures over 100 degrees in summer, between 80 and 90 degrees in winter, with the climate being cooler and more comfortable in the high mystic dimensions than in the mystic dimensions casualties.

Some mountains even had snow peaks. Because of its mountain ranges, moisture has rolled in from the sea, producing sudden and frequent thunderstorms.

Alaurim: Being a small territory that ran between the border realms between werewolves and vampires near the Aluar River, with the Akhlaur Swamp: West of the Crimson Moon Realm, the realm of the scarlet vampires.

The Bandit Wastes: Desolate wastes located in the shadow of the North Wall of Zanurar, the realm of the scarlet vampires.

Realms of the Hidden Forests of Salonies, with the remnants of a civilization that predated the arrival of the Netherese.

Galdel, being a borderland and kingdoms between werewolves and vampires south of the Crimson Moon Realm, the realm of the scarlet vampires.

Halagard: The first capital of Zanurar, the realm of the scarlet vampires.

Where Khaerbaal: It was one of the small territories that ran between the border kingdoms between werewolves and vampires located in Taertal Bay, in which Kilmaruu Swamp, being that it was east of the Crimson Moon Realm, the realm of the scarlet vampires, infested with hordes of undead monsters.

Realm of the Crimson Moon, the Realm of the Scarlet Vampires, with a body of brackish water located near the center of Zanurar, the Realm of the Scarlet Vampires, connected by a wide channel to the Great Sea.

Mount Talath: Considered the center of magic in Zanurar, the realm of the scarlet vampires, Mount Talath tempted them to be one of the main temples of the Adulzarn faith.

The vast majority of the Zuardurin population was made up of humans, most of them of Zuardurin origin, while a minority were foreign.

The rest of the population was made up of dwarves, mystics from Franalunss, and a minority of elves and half-elves, who were allowed into the realm thanks to their affinity for the power of darkness.

Zuardurin gathered in various villages and territories and border kingdoms between the werewolves and vampires scattered across the interior of the country, with most being small settlements with no more than a few hundred inhabitants each, while the largest settlements were smaller than territories. and border realms between the werewolves and vampires of most other nations.

The people of small villages usually relied on a revered mage to provide protection and leadership, while likely also serving as mayor and member of the Council of Elders and Representatives among the demons, vampires, and werewolves, the country's governing body, with the leader of the council he was the Netyarch, or wizard-king.