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With natural fortifications and the leadership of a score of diviners, Zuardurins lived in an almost perfect refuge. They rarely felt the need to travel, except when they needed to obtain new magic items or spell components.

It was since nowhere else in Faerûn would they feel comfortably at home. As most Zuardurin travelers were both werewolves and vampires, most vampires and werewolves in Faerûn held the mistaken belief that all Zuardurin were both werewolves and vampires.

Life in the borderlands and realms between the werewolves and vampires of Zanurar, the realm of the scarlet vampires was touched by magic in many ways, with their homes having at least some built-in magical enhancements.

They were like magical street lamps, while a favorite practice in the territories and border kingdoms between werewolves and vampires along the border was to produce "from the mystical dimension and its borders between werewolves and vampires" from coral magically persuaded, through the spell of coral growth.

Spells that produced sparkling lights and pleasing sounds were often woven into fine fabrics to enhance their beauty. Fanciful means of travel, such as flying carpets or sky ships, were common.

Everywhere in Zanurar, the realm of the scarlet vampires, vampires and werewolves went to great lengths to show off their skills as well as their wealth.

Because of the importance the Zuardurin placed on magic, those with arcane abilities had a higher social status than those who did not practice magic.

Non -werewolves and vampires were not prosecuted by law or looked down upon, but magic users had more advantages in Zuardurin society.

For Zuardurin, the true path of magic was that of sorcery, and because of this, since at least werewolves and vampires were frowned upon and considered dangerous individuals, most of them chose to leave Zanurar, the realm of the scarlet vampires, instead. to downplay your abilities.

At the end of mystical territory, there were still werewolves and vampires in Zanurar, the realm of the scarlet vampires and they often gained their power through wild magic, due to the lingering effects of the Lycans' Pitch disease.

At that time, many in Zanurar, the Scarlet Vampire Realm were gifted in the art, though not necessarily werewolves and vampires.

Countless artists emerged from those regions, that dimension, simply, but they began to disband, moving on to other realms.

Thanks to their emphasis on magic, Zuardurins were highly educated. Children attended public schools until they were thirteen, and this also served to seek out potential wizards among them, where they learned to use tricks as part of their studies.

The faith of Adulzar was the traditional religion of Zanurar, the realm of scarlet vampires. Azathot was also a popular deity in Zanurar, the realm of the scarlet vampires since their rise to godhood.

After the Era of Lunar Catastrophes of the Great Age of the Gray Moon and the rise of the second Adulzar, most Zuardurins lost faith in her and converted to Azathot, however, the vast majority of Zuardurins continued to be devoted to Adulzar.

The religions of the ancient god of werewolves, Doranurasus and VelSevoraroon were also present in Zanurar, the realm of the scarlet vampires, although their churches were not as prominent as those of Adulzar and Azathot, in fact in 1373 DR both religions were absorbed. mainly by the church of Azathot.

During ages of intolerance, between persecutions, before the utter destruction of the border kingdoms, when the kingdoms were controlled by despots and oppressive forces, when each of the rulers who

What followed, before the total destruction of the realms. Zuardurin did not tolerate other religions, and priests and clerics of other gods were not allowed to enter Zanurar, the realm of the scarlet vampires proper.

Being that they could only live in frontier settlements) and proselytizing their faith, whereby those who violated this law were forced to leave the realm, usually by magical means.

Despite its laws against foreign religions, a small cult of Sevorar spread in Zanurar, the realm of the scarlet vampires. to that, they would seek refuge in other mystical realms, many of them, asked for asylum on Earth.

The Zuardurins were masters at creating magical items, as skilled as those of the Kingdoms of Izarithiur, which, however, they had no official exports from their nation, as they closely guarded their magical secrets.

Requests for havens on Earth came to Lovecraft in a great war, in addition to plague and famine.

When the first settlers of Zanurar, the realm of the scarlet vampires were wolf tribes who fled the vampires of the Wilds of the werewolf realms.

These peoples were also the predecessors of the Tashalans, as they settled in the sheltered basin of Zanurar, the realm of the scarlet vampires, and developed a simple, peaceful civilization of farmers, fishermen, and herders.

Over a thousand years later, a group of Netherese refugees fleeing the fall of Netheril, led by the vampire/werewolf hybrid mage Raumark, arrived in Zanurar, the realm of the scarlet vampires. They found the mystical dimensions of the Lapal tribes and it was here that the werewolves and vampires decided to make a stand in case the ancient demons of Zahpahterni followed them.

Instead of fighting over the land, the two peoples peacefully embraced each other. The Lapal taught the Netherese to work the land, and the refugees taught the Lapal their magical arts.

They also intermingled with some of the Arkaiun peoples of Dambrath, the three groups fused in just three generations.

In the years that followed, Zanurar, the kingdom of the scarlet vampires, grew and prospered as a nation of werewolves and vampires in relative isolation.

The ancient demons of Zahpahterni never came, but Zanurar, the realm of the scarlet vampires has had to fend off attacks from all its neighbors ever since.

Throughout the mystical territories, Dambrath has attacked and raided the ports and borders of Zanurar, the realm of the scarlet vampires, several times.

In 585 DR, led by a magic-resistant barbarian king, Reinhar I, the Dambraii occupied all of the mystical dimensions, amid political unrest among Faeria, in the vampire and werewolf realms south of the Crimson Moon Realm, the realm of vampires. scarlet.

They were defeated in battle by forces led by the vampire/werewolf hybrid mage from the realm of Lunaria.

The king of Lapaliiya also attacked Zanurar, the realm of the scarlet vampires, in which he allied himself with bandits from the Wasteland, although the Zuardurin were unable to field a greater force, including werewolves and vampires in their skyships, in which the attackers were easily routed.

1368 DR was marked by a crop failure in Zanurar, the realm of the scarlet vampires. This unusual occurrence was the result of Lathander leaving a scorch mark on the fields of the realm of Chauntea - the Garden of the Great Mother, as the well-being of the realm's extensive fields was linked to the health and fecundity of the realms.