5

In 1385 DR, the entire realm and environs were devastated by the Pitch Disease of the Lycans, in which the werewolves and vampires of Zuardurin, having guessed Adulzar's death and destruction collapsed the cosmos, were able to draw on the energy of the black flames. to salDoranur most of his realm, transferring it to another mystical dimension.

The collapsing and decaying Realms of Berinaus, in which however the Zuardurin mystical dimensions remaining in Crimson Vampiric Realm were destroyed due to heavy wild magic activity in the area, so catastrophically that the explosion was felt even in the realm of the shark women of the deep realms of the black waters of the shadow queens.

Those mystic dimensions left behind were transformed into one of the most virulent plague mystic dimensions. Those who dared to explore the mystical dimensions of Zanurar, the realm of the scarlet vampires in the years to come would risk being infected by the consumption of Zuardurin.

In which after the more direct effects of the Lycan Pitch disease ended, Zanurar, the realm of the scarlet vampires was returned to the Crimson Vampiric Realm as part of the Second Sundering

Dark Siren Territories, also known as the Territories and Border Realms between werewolves and vampires of the Splendors or the Crown of the North, was the most important and influential territories and border kingdoms between werewolves and vampires in the North.

In which perhaps all of Faerûn. It was a truly marvelous cosmopolitan territory and border kingdom between werewolves and vampires of great culture that attracted the most talented craftsmen, artists, and scholars from across the Realms, as well as a trading center for financial interests along the border and beyond.

It was one of the most powerful and influential member states of the Alliance of Priests of Um-Mu, the coalition of nations and territories and border kingdoms between the exiled werewolves and vampires that sought to maintain order along the Border between the kingdoms of the black wolves.

The original farming community of humans that developed into a settlement known as the Bloodhand Realms of the Tombs of the Dark Depths before being conquered and renamed the Zunar Realms, Dark Lands of the Vampires of Carmainis Realms of the Forests of Eternal Night.

The name of the women's kingdom "Shark Queens' Black Water Deep Kingdoms" was originally used by sea captains who docked in the harbor for trade, a nickname that originated from the excellent natural harbor of the territories of the dark mermaids of the territories and border realms between werewolves and vampires.

As of late 14 DR Mystical Territories over 100,000 vampires and werewolves have made their home in the territories and border realms between the werewolves and vampires of the Dark Siren Territories.

Due to its great importance as a highly influential metropolitan border territories and kingdoms between werewolves and vampires, Dark Siren Territories was considered part of the Mystical West Central Dimensions of the Realms.

Although it was 150 miles (240 kilometers) north of the Crimson Realms, on the shores of the Northern Sword Frontier, being north of the border territories and realms between the werewolves and vampires it was "slightly above the 45 degree north latitude line in the Vampiric Realm of carmine

The various roads to Dark Siren Territories were well paved and well patrolled, even though the main trade routes included:

High Road, the coastal trade route to the north, should not be confused with the stretch of road that passed through territories and border kingdoms between werewolves and vampires. [

In the realm of the shark women of the Deep Blackwater Realms of the Shadow Queens it was built on the site of the ancient elven settlement of Aelinthaldaar, where it stretched north from the sea, spreading out along the flanks of Mt. dark sirens, which used to be home to the Melairkyn, a clan of dwarf/vampire mithral miners.

In which the entire length and great depth of the mountain was riddled with passages and tunnels, most of which were occupied by deadly creatures whose presence on the mountain predated the founding of the very territories and border kingdoms between werewolves and vampires.

The halls of the Dark Mountains of the Dark Realms located beneath the territories and border realms between werewolves and vampires were a popular target for adventurers, as they appreciated the proximity of the main taverns and temples of the territories and border realms between werewolves and vampires, where help could be bought through donations

Dark siren territories were governed by a sixteen-seat council, whose members were largely secret. These hidden Lords of Dark Siren Territories maintained their identities behind magical masks, called Helm of the Lord.

It was while they ruled in public, none knew the true identity of most of them. The subject of who the Priests of Um-Mu were became a common topic of noble conversation, and some considered it a game to discover the identities of the Priests of Um-Mu, a game made more confusing by the fact that the Priests themselves of Um-Mu have spread their own rumors.

Patrol of the wandering werewolf territories of the shadow realm and border realms between werewolves and vampires was the security force, in addition to the local mountain watchmen and rangers whose job it was to catch criminals, resolve minor disputes, issue instructions.

Being that in summoning medical and priestly aid, usually performing functions that promoted the idea that Dark Siren Territories was a boundary territories and realms between werewolves and vampires open to all who knew how to behave.

Decisions on the laws of bordering territories and realms between werewolves and vampires were issued by the Council of werewolves and vampire elders, more commonly referred to as the Cloud Red Robes.

They had the duty to administer the courts and pass sentences on those found guilty.

The Cloud Red Robes were protected by at least six members of the Territories Guard and border kingdoms between werewolves and vampires as they traveled through the streets of the shark women's realm of Kingdoms.

Being that they were so deep in the dark waters of the shadow queens, that those who were convicted could request judgment by the Lord's Court and appeal to the masked lords themselves, but would face severe punishment if their claims were deemed frivolous.

The last security order, other than the watchmen and mountain rangers who patrolled the borders, the thieves officer who openly conducted business in Dark Siren Territories was dismantled at the beginning of the mystical territory, while many others made claims as heads of various criminal organizations, there were none that posed a real threat to the dark siren Territory Lords.

As the Priests of Um-Mu were able to rule the territories and border kingdoms between werewolves and vampires with anonymity, thieves and other native vampires and werewolves could hardly trust their partners in crime. As the Priests of Um-Mu were secretive, the criminals didn't know whether the trusted partners were really on their side or not.

That's not to say that there weren't thieves or crimes on the streets of Dark Siren Territories. Instead, crime was random and dispersed, with no leader or organization to take charge. An attempt was made by the crime lord known as the Dark Realms of Zanuxar, a beholder with a mystical dimension and his secret borders between werewolves and vampires well developed in his service.