___
Limitless (John Smith)
Soulgear: {Day by Day} (Sierra Richards)
Rank: Wraith
Appearance: Seven-pointed Star Necklace
Lvl 1: {Day by Day} - Grants ability to create six Soul Avatars.
Lvl 2: {Promotion} - Allows Soul Avatars to use {Programs}.
Lvl 3: {Hazard Pay} - Soul Avatars no longer regenerate but can be purchased with soul.
___
Freyja (Liv Ivaldi-Smith)
Soulgear: {Adapt} (Tyrell Whitley)
Rank: Phantom
Appearance: Finned Headgear
Lvl 1: {Adapt} - Grants ability to rapidly heal damage at the cost of biological energy
Lvl 2: {Vital} - Disregards excess body parts and conserves biological energy (Loli mode)
Lvl 3: {Extremity} - Excess biological energy can be used to create additional limbs.
Lvl 4: {Titan} - Converts all available biological energy to transform into a 50-ft titan.
Lvl 5: {Fragment} - Passive ability to survive being fragmented.
Lvl 6: {Division} - Rapidly regrows fragmented parts into new organisms for 1,800 seconds.
___
Ishtar (Lilly Browning-Smith)
Soulgear: {Magnitude} (Benjamin McDonald)
Rank: Phantom
Appearance: Dog Chocker
Lvl 1: {Magnitude} - Grants ability to enlarge non biological objects, inherent properties are preserved.
Lvl 2: {Compact} - Grants ability to shrink non biological objects
Lvl 3: {Stack} - Fuses objects of the same type and increases their inherent properties.
Lvl 4: {Megalomania} - breaks the limit of {Magnitude} limit at the cost of soul and stamina.
Lvl 5: {Synthetic} - {Magnitude} now works on biological targets.
Lvl 6: {Microscopic} - Grants ability to shrink objects down to microscopic size.
___
Rhiannon (Robyn Lithgow-Smith)
Soulgear: {Fade} (Elliot Poole)
Rank: Phantom
Appearance: Cat Ear Headband
Lvl 1: {Fade} - Temporarily enters energy realm.
Lvl 2: {Slipstream} - Allows movement in energy realm
Lvl 3: {Phase} - Melds targets into the energy realm
Lvl 4: {Shift} - Draws energy from the energy realm.
Lvl 5: {Abduct} - Sends targets to the energy realm.
Lvl 6: {Empower} - Removes limit on energy drawn from energy realm.
___
Vela (Josephine Benelli-Smith)
Soulgear: {Huddle} (Reuben Alford)
Rank: Phantom
Appearance: Ribbon Hair Tie
Lvl 1: {Huddle} - Telepathy, allows user to hear thoughts those part of the "Team".
Lvl 2: {Communication} - Telepathy, allows user to speak telepathically to the "Team".
Lvl 3: {Share} - Allows anyone connected to the "Team" to recruit others to join.
Lvl 4: {Team Play} - Allows instinctive teamwork between members of the "Team".
Lvl 5: {Unity} - Can use anyone in the "Team" to speak using other teammates.
Lvl 6: {League} - Enforces loyalty to the "Team".
___
Minerva (Isabella Taurus-Smith)
Soulgear: {Instigator} (Dominic Maegester)
Rank: Phantom
Appearance: Stylish Glasses
Lvl 1: {Instigator} - Grants corpse manipulation through touch, maximum of 5 targets.
Lvl 2: {Marionette} - Allows corpse manipulation via will, maximum targets increased to 12.
Lvl 3: {Rebellion} - Massively increases number of corpse puppets to 200 separate targets.
Lvl 4: {Uprising} - Further raises corpse puppets limit to 1,500 targets in exchange stamina.
Lvl 5: {Without Strings} - Restores battle senses of puppets to 30% of their original combat ability.
Lvl 6: {Firebrand} - Releases limit on targets in exchange for a 10% performance penalty.
___
Satis (Jasmine Denel-Smith)
Soulgear: {Variance} (Jayden Ryan)
Rank: Phantom
Appearance: Diamond Earring
Lvl 1: {Variance} - Allows foresight of top 50 possible outcomes to an action.
Lvl 2: {Grouping} - Breaks down 50 outcomes into groups of 12, leaving 4 possibilities per branch.
Lvl 3: {Fractal} - Tags a target to passively trigger {Variance} upon damage.
Lvl 4: {Probability} - Increases possible outcomes to 2,500 futures per decision.
Lvl 5: {Oversight} - Specific futures can be flagged for prediction.
Lvl 6: {Ledger} - All flagged events detected beyond 1,800 seconds can be recorded.
___
Inari (Aki Miroku-Smith)
Soulgear: {Blood Feast} (Robert Acwellan)
Rank: Phantom
Appearance: Kitsune Mask
Lvl 1 :{Blood Feast} - Grants blood manipulation.
Lvl 2: {Sanguine Armor} - Allows enhancement on weapons or armor with blood. Enhancement power dependent on amount of blood.
Lvl 3: {Carnival of the Damned} - Each strike with of a weapon covered in {Sanguine Armor} increases speed and power of skill.
Lvl 4: {Transfusion} - Allow healing from blood irrelevant to source.
Lvl 5: {Vendetta} - Counterattack based on blood lost. Power increases proportionally.
Lvl 6: {Guillotine} - Uses gathered blood to empower attacks.