The tribes are all gathered here by the invitation of Ignis, he scoured entire universal plane and selected this few exceptional tribes. they all are humanoid begins.
Ignis, taking the role of narrator, began introducing the tribal chiefs to Nova in the council room.
The first tribe chief, Aerion Sky strider from (Storm peak Cloud born):
Features: Inhabitants of high mountain peaks and floating islands.
Abilities: Skilled wind manipulators, allowing them to soar through the skies.
Distinctive Traits: Unique winged garments that assist in gliding.
Lifestyle: Nomadic, dwelling in aerial settlements.
"Aerion Skystrider, chief of the Stormpeak Cloudborn. Masters of the high skies, their ability to manipulate the wind grants them unparalleled freedom in their nomadic lifestyle."
the second tribe chief,
Selene Night whisper from (Moonshadow Mystics):
Features: Inhabitants of dense enchanted forests.
Abilities: Masters of illusion and stealth, blending seamlessly with shadows.
Distinctive Traits: Tribal markings using bioluminescent paint.
"Selene Nightwhisper, chief of the Moonshadow Mystics. Their affinity for shadows and illusions makes them formidable in their enchanted forest home."
the third tribe chief,
Zal'gor the Flamebearer from (Drak'thar Clan):
Features: Fire-wielding warriors.
Attire: Dragon-scale armor.
Lifestyle: Nomadic, residing in volcanic regions.
"Zal'gor the Flamebearer, chief of the Drak'thar Clan. Masters of fire, clad in dragon-scale armor, they reside in the volatile embrace of volcanic regions."
the fourth tribe chief,
Thrain Iceheart from (Frostfang Tribe):
Abilities: Masters of ice magic and frost-based weaponry.
Skills: Skilled hunters of arctic creatures.
Attire: Clothing made from enchanted frost-resistant materials.
Adaptation: Suited for icy tundras and snow-covered landscapes.
"Thrain Iceheart, chief of the Frostfang Tribe. Their mastery over ice magic and adaptation to arctic landscapes make them formidable hunters and warriors."
the final tribe chief,
Kaela Emberwind from (Emberwind Nomads):
Lifestyle: Wanderers in the desert, living in mobile sand-sail cities.
Abilities: Skilled sand manipulators, using it both defensively and offensively.
Trading: Nomadic traders with a penchant for rare artifacts.
Attire: Traditional robes and face-covering veils.
"Kaela Emberwind, chief of the Emberwind Nomads. Masters of the desert, their sand manipulation skills and nomadic trading lifestyle define their unique culture."
As Ignis concluded his introductions, Nova observed the assembly of tribal chiefs, kings, and lords. The rich diversity and unique strengths showcased the harmonious coexistence of these beings on the planet, awaiting the guidance and decisions of the newly awakened High Ruler.
In the grand council room, Nova's authoritative voice echoed, setting the tone for the birth of a new era. The gathered rulers, lords, and tribal chiefs listened intently as nova outlined the rules that would govern their shared home.
The task at hand was monumental – not only did they need to establish laws, but they also required a name that would encapsulate the essence of their planet. Nova, standing at the forefront, addressed the assembly.
"To the esteemed beings who have gathered here," Nova began, "forgive me for my absence. You have been entrusted with the well-being of your people, and I respect the bonds you've formed. I will not disturb your peace with fellow inhabitants. but there shall be some laws and rules to maintain peace of our home."
With the resonance of his words lingering in the air, Nova proceeded to unveil the Decrees,
Conflict Resolution: "Any conflicts among you should be brought before me, or in my absence, to Freya or Ignis. We shall seek resolutions through dialogue and understanding."
Faction Oversight: "Lords and Kings shall form cohesive factions. Freya shall oversee the Lords, Ignis the Kings, and I shall oversee the Tribes. Unity within your factions is crucial for the harmony of the planet."
Zero Tolerance for Betrayal: "Betrayal and actions leading to war will be met with the gravest consequences – execution. We cannot allow discord to threaten the peace we aim to cultivate."
Council Meetings: "While you need not report everything to me, an annual council meeting shall take place. Share your reports, address problems, and strengthen the bonds that tie the planet together."
Challenge of Confidence: "Should the population lose confidence in a ruler; they have the right to issue a challenge. The ruler must accept a duel to prove their worth."
Taxation for Development: "A tax of 15% on total income will contribute to the development of the planet. The funds will be utilized for the collective progress of our home."
Guardian Ember beasts: "Two Ember beasts will be assigned to each region as guardian protectors. Their near invincibility ensures the safety of your regions in times of need."
Forbid Slavery and Out casting: "The inhabitants shall not engage in slavery or the out casting of fellow beings. We are united, and all shall be treated with respect."
Annual Regional Development: "The castle will provide substantial resources to each region annually. This contribution aims to foster growth and prosperity across the planet."
Military Development: "Each region must establish and maintain a military force. Training and equipment are imperative for the collective defense of our Home."
As Nova concluded the proclamation of rules, a hushed silence fell upon the council room. The rulers and chiefs exchanged glances, absorbing the gravity of the newly established laws.
Freya, Ignis, and the others awaited any response or inquiries.
After a moment, King Cedric Stormrider stood up, his avianian features expressing respect and understanding. "Your Majesty, we humbly accept and pledge our commitment to these rules. They shall guide our actions, ensuring harmony and prosperity on this planet."
King Thorian Blackthorn and Lord Harlan Ravenshadow nodded in agreement, expressing their allegiance to the established hierarchy and rules.
Selene Nightwhisper, representing the Moonshadow Mystics, raised a question, "Your Majesty, what shall be the criteria for issuing a challenge? Should it be solely based on the confidence of the population or are there specific circumstances?"
Nova responded, "A challenge can be issued if the population believes the ruler is not acting in their best interest or if there's evidence of corruption or severe incompetence. However, the challenger must present a reasonable case during the annual council meeting."
Chief Zal'gor the Flamebearer, standing proudly, voiced his concern, "Your Majesty, the Emberbeasts are formidable, but what if a region faces a threat that even they cannot handle?"
Nova contemplated for a moment before responding, "In such dire circumstances, the ruler may seek assistance from neighboring regions or tribes. If deemed necessary, a collective effort can be organized under the guidance of the overseers."
The assembly continued to discuss and clarify various aspects of the rules, with Nova addressing each concern and suggestion. The atmosphere gradually shifted from initial apprehension to a sense of unity, as everyone acknowledged the need for structure and cooperation to maintain peace and prosperity on the planet.
Nova, his eyes filled with a mix of curiosity and responsibility, queried Freya, "Is there anything else I need to know?"
Freya, the knowledgeable chancellor, In your absence, significant events have transpired. Firstly, the rulers have united against Cynthia's disruptive plans, sending their own forces.
Cynthia, stepped into the realm of Avatars. She became the third avatar, wields absolute power over the chaos beings. Additionally, a struggle for required elements is underway, with two elements in the hands of the rulers. the remaining three still need to be found.
Tensions escalate between the light and dark realms, with liberators causing unrest. Meanwhile, we've dispatched forces to Earth-666 and Earth-2, where May and Ray are also engaged. The deadline for the assembling the elements has been extended by five years, but the quest for the elusive three remains."
Nova absorbed this information with a thoughtful nod, Freya continued, revealing the measures taken to shield the planet, "With the expertise of the Shadowkin and Crystalians, we've cloaked the entire planet. Outsiders cannot detect our presence."
Understanding the necessity of secrecy, Nova acknowledged, "These precautions are essential."
Freya, aware that the time for leadership had come, asserted, "Father, now that you're awake, you must reclaim your position as the ruler and give a name to the planet."
Nova, embracing his duty, agreed, "Send invitations to our allies. The coronation will be in two weeks, where we shall unveil the planet's name along with our family name."
The authority figures dispersed, leaving Nova and Freya to plan. Nova, curious about the inhabitants, inquired, "How many dwell on this planet?"
Freya responded, "Nearly 3 billion, Father. All seeking peace and a place to call home."
Understanding the weight of his role, Nova directed, "You know them better than I do. Call back the twins before the celebrations."
As the night draped the planet in shadows, Nova ventured into the forest once more. Freya, immersed in management, and Ignis, honing the skills of the army.
Addressing Vispeda, Nova inquired about life on the planet. Vispeda, ever loyal, responded, "Far better than I could have hoped, Your Majesty."
Impressed by the transformation of the once-empty planet into a thriving hub of diverse races, Nova acknowledged Freya's exceptional management skills. Continuing into the forest, he instructed Vispeda to follow him alone.
Their journey led them to the cage where the transformed Emberbeast was held.
Opening the cage, Nova addressed the creature, asking for its name. The Emberbeast, having none, received a bestowed name: Emberfury.
Nova assigned it the responsibility of leading its kin, the Emberbeasts, and emphasized obedience to him and his children.
Embracing its newfound purpose, Emberfury accepted the role with a nod. Nova issued a decree, sending pairs of Emberbeasts to each of the 15 regions as guardians and assigning four to the castle, with Emberfury as the guardian of the entire planet.
Nova instructed Emberfury to convey the message to Freya,
granting the Emberbeast its long-awaited freedom.
Returning to the castle, Nova sought solace in meditation within a room adoadorned with arrays designed to harness various energies. Absorbing these energies, he began the process of replenishing his origin core.