While some were tolerant of plugins and even learned to apply them to improve the gaming experience, making it more seamless,
Fang Cheng Studio was undoubtedly the latter.
Selecting the desired plugin package, Pingping felt as if Fang Cheng Studio seemed to be doing something very new.
The studio's producer, Fang Cheng, appeared to intentionally create various blanks, anticipating that players would fill them.
She had played other games by Fang Cheng and knew that if he wanted to, the details could be made perfectly.
But now, he purposefully left them blank, much like the negative space in ink wash paintings, inviting players to fill them with their imaginations, creating a game co-developed by the players and the creator.
Reflecting on her experience after coming to "Stellar Nebula," Pingping found that the game was largely player-led, with Fang Cheng Studio providing no guidance at all. It was all about player choice.