Chapter 196: Trisolaris Combat Plan_1

Strategy Governor (No. 7): "I have briefly analyzed the situation:

"Rey Diaz is in charge of refurbishing decommissioned warships because he is a technically oriented military man; he tends to use low-cost, castrated versions of high-tech weapons. Essentially, his strategy still relies on winning by numbers. Tyler believes that as technology advances, it is actually more advantageous for smaller countries, and Rey Diaz's model loses its effectiveness when there is a large technological gap.

"We suspect he will install some special weapons on the warships, but under Sophon surveillance, whatever weapons he installs should pose no threat to us.

"Hines is responsible for the Ball Lightning Project, and only the core region of macro-atomic fusion can destroy our Whirlwind Stomp.

"Based on his previous research on macro-electron pairs, he is likely preparing to study the quantum think array, but the chances of success are minuscule.

"We have calculated that Lin Sen, Lin Yun, Hines, and Tyler, two in quantum space and two in the real three-dimensional space, could indeed form a quantum think array that spans dimensions. However, the probability of them finding Lin Yun is also extremely small, with too much uncertainty.

"Even if they find Lin Yun, and they luckily form a quantum think array, it is nothing more than giving humans an extra 'Sophon monitor.'

"When the Whirlwind Stomp appears before humans, secrecy is no longer necessary, and they will inevitably deduce the true nature of the Whirlwind Stomp.

"Even if humans have a 'Sophon,' they cannot change the course of the war, and we can monitor the location of this 'Sophon,' so it won't have much impact on our plans.

"Logic is in charge of the Snowfield Project. We have already deciphered his plan, which is the only real Wallfacer plan.

"But this is also the plan we need least worry about. Once our Whirlwind Stomp arrives, everything will be settled.

"Having 'weapons' and not using them, waiting instead for the other side to make the first move, will be their biggest mistake.

"In a civilization war, one must commit everything, strike to kill upon contact. Excessive caution only pushes oneself toward the abyss, for you can never fully understand your enemy.

"Lin Sen is responsible for the accelerator spacecraft and the production of antimatter, which I do not see as particularly useful.

"If antimatter hits our Whirlwind Stomp, it can indeed destroy it, but with Sophon monitoring, we can completely avoid it, so this threat is not of great concern.

"Human antimatter must be stored using magnetic fields and vacuum technology, while our Whirlwind Stomp can also emit a strong electromagnetic pulse in advance to destroy the antimatter's peripheral electronic components, causing it to detonate prematurely.

"But knowing Lin Sen, he surely has other plans hidden. He seems to know us well, and I even suspect that the antimatter is a smoke bomb he threw intentionally.

"His true plan can only be revealed by his specific actions later. We cannot believe a word he says."

Leader: "Your analysis is very insightful; the plans of the four Wallfacers are essentially extensions of their previous plans.

"Rey Diaz's plan is negligible. When the technological gap is large enough, it cannot be compensated for by numbers. He's still the same stubborn soldier.

"Hines's plan is greatly beneficial to humans, but in the face of absolute power, detection technology cannot change the outcome of the battle. He's right; he is a pure scientific researcher.

"Logic could have truly deterred us, but because of Lin Sen's arrogance, he lost the best opportunity, and the biggest threat turned out to be the least threatening.

"Lin Sen has always been the most difficult for us to see through. After 200 Earth years, we can't even construct a behavior model of his thoughts."

Strategy Governor (No. 7): "We cannot relax our vigilance towards the Wallfacers; it's a simple principle. For 200 years, we could not fully decode the relations among all their plans before the Wallfacers revealed them.

"Our level of strategizing has indeed improved a lot, but we have not seen through even the superficial connections of the Wallfacers' plans.

"Our ability to associate information is still relatively weak; we often employ an exhaustive method through weight and big data, which is inefficient and wastes a lot of computational resources.

"But it's the same simple principle again—if the enemy says they have no plan, then there must be other plans.

"The plans they are keen to hide must, in their understanding, be capable of threatening us.

"Of course, this is just within their perception. What's crucial for us is what level their perception has reached."

The reason for the Trisolarans' improvement in strategizing is many, but the most important is the internal struggle of the Trisolarans.

The Trisolarans' focus on Lin Sen's plan is essentially because they do not know what level of recognition Lin Sen has reached.

For example, if Lin Sen guessed that the Whirlwind Stomp uses strong interaction materials, then his hidden plan might pose a threat. But if not, no amount of planning will be of any use.

Military Strategy Governor: "I have always believed that the military power humans currently possess poses a greater threat to us. We should refocus on the direct battlefield.

"The human Stellar Defense System, the more than 5,000 active space battleships, the two Earth-wide broadcasters, the two arranged in the Earth's orbit around the Sun—all these must be destroyed immediately.

"And we only have twenty Whirlwind Stomps, unable to attack them all at once."

The broadcast range of the Earth-wide broadcaster is as long as one light-year, both technologically and constructionally very challenging.

The resources consumed by one broadcast are equivalent to the energy released by a nuclear bomb, and the size of the Earth-wide broadcaster is similar to a naval base. It is impossible for humans to build many of them.

Strategy Governor (No. 7), "Don't worry about that. We had already drawn up combat plans a long time ago, and the specific details can be adjusted based on the actual situation.

"The Whirlwind Stomps will infiltrate the Solar System from a place where humans would never expect and then simultaneously attack all targets."

Military Strategy Governor, "How can you be sure that the Whirlwind Stomps won't be discovered by humans during the infiltration process?

"With the current observational capabilities of humans, if they enter inside the orbit of Neptune, the probability of them detecting the Whirlwind Stomps is 40%.

"If The Waterdrop enters inside the orbit of Jupiter, the probability of human detection rises to 80%, which would make achieving strategic goals impossible."

Strategy Governor (No. 7), "Then let's just go in openly.

"Two Whirlwind Stomps will enter the Solar System from Solar System Right Ascension 13th Zone, slowly drawing all human attention to them.

"Other Whirlwind Stomps will skim past the Solar System, flying to Solar System Right Ascension 1st Zone, which is the far side of the Sun, before decelerating.

"Throughout this entire process, the engines at the rear of the Whirlwind Stomps will be facing away from the Solar System, making them extremely difficult for humans to detect.

"At the same time, the Whirlwind Stomps can hide among natural asteroids and enter openly.

"Calculating all the passing points of the Whirlwind Stomps, they will use inertia to fly directly into the Solar System, and then the Whirlwind Stomps will launch their attack simultaneously.

"As long as the Whirlwind Stomps commence their attack from the designated points at the same time, the war is locked in, and my job is to ensure the Whirlwind Stomps reach these points. The rest is up to you."

Military Strategy Governor, "It's indeed a perfect plan. There are many floating asteroids in the Solar System, and humans won't suspect them.

"Additionally, with the Whirlwind Stomps drawing their attention up front, humans will definitely be full of anticipation for their first contact with an extraterrestrial civilization.

"They are highly likely to overlook the threat coming from behind the Sun. Once the Whirlwind Stomps simultaneously reach the designated points, the battle situation is locked in, and everything will be sealed.

"20 Whirlwind Stomps: One to blockade the Sun;

"Two to simultaneously attack Earth's orbit-wide broadcasts, moving on to other battlefields immediately after the attack;

"Two to lure human warships, with an additional two as backup to ensure the human warships have no return;

"Two to assassinate the Wallfacers, which will be our greatest homage to them;

"Nine to attack other powers' warships from three different directions, certainly destroying all human warships.

"The remaining two Whirlwind Stomps can adjust their targets based on human deployments, which is what we call a saturation attack.

"In fact, we should be grateful for the humans' Stellar Defense Plan, which has concentrated the human warships in certain areas.

"If these warships were scattered across the Solar System, no matter how we deployed our attack, many warships would be able to escape.

"As for the human dockyards, we needn't concern ourselves with them. Once we've destroyed the human warships and the Wallfacers, we can gradually eliminate them.

"Even if some warships attempt to escape during this process, we can continue to pursue them and in extremis, we could activate The Waterdrop's low curvature mode to chase these warships.

"In the end, we can leisurely pursue all the Deep Space Fleets within the Oort Cloud. Lin Sen's resource exchange plan has allowed us to produce a large number of Sophons.

"Now, the true function of these Sophons is coming to light; we will annihilate all the Deep Space Fleets within 50 years.

"However, the last ten Whirlwind Stomps set off a bit later. Even when the first ten arrive in the Solar System, they will still need to wait over a year.

"Humans predict the doomsday battle will break out between Crisis Years 204 and 205, but they have misjudged the speed of the Whirlwind Stomps.

"Even if the last ten Whirlwind Stomps have to wait another year, we can still launch the attack in Crisis Year 203, catching them completely off-guard."

Supreme Leader, "The plan is sound, but war does not always go as we envision it, and we must consider all situations in their entirety.

"We must take into account all other contingencies, such as how to react should the Whirlwind Stomps be discovered ahead of time; or how to proceed if the doomsday battle starts before the last ten Whirlwind Stomps arrive...

"What we need is a 'saturation' warfare plan.

"We're up against humans, whose cunning far surpasses ours. None of our past experiences apply here, and we must bring forth one hundred percent of our wit and courage to meet these challenges."

All Governors, "Yes, Supreme Leader."

PS: On this timeline, The Waterdrop set off earlier, and the doomsday battle is not the original crisis year of 205 but has been brought forward, maybe even sooner than we think.