In the world of Ternion, dungeons were not mere caves or ruins—they were fragments of power left behind by the Sovereigns, those ancient beings who once shaped reality itself. Like echoes of their might, these dungeons appeared across the land, some permanent fixtures that defied time, others temporal anomalies that vanished as mysteriously as they emerged.
The Adventurers' Guild, Valhalla, maintained strict oversight of these dangerous domains. Under their classification system, dungeons were ranked from C to S tier, each category representing not just difficulty, but the quality of rewards one might claim—if they survived.
C-rank dungeons were common, perfect for novice adventurers seeking to prove themselves. B-rank challenged seasoned teams, while A-rank dungeons required elite coordination and skill. S-rank dungeons were rare and devastating, often claiming more lives than yielding treasures.
But Lysora County housed something different.