Sequence 9: Dream Initiate
Abilities:
Enhanced dream recall and lucidity.
Ability to interpret the symbolism within dreams.
Sequence 8: Somnolent
Abilities:
Induce sleep in oneself and others.
Experience shared dreaming with willing participants.
Sequence 7: Dreamwalker
Abilities:
Enter and navigate the dreams of others.
Influence the content and direction of dreams.
Sequence 6: Oneirographer
Abilities:
Record and replay dreams.
Create intricate dreamscapes for others to experience.
Sequence 5: Night Terror
Abilities:
Manifest and control nightmares.
Instill fear or courage through dream manipulation.
Sequence 4: Dreamweaver
Abilities:
Weave multiple dreams into a cohesive narrative.
Bridge the gap between dreams and reality, causing dream elements to manifest physically.
Sequence 3: Oneiromancer
Abilities:
Divine the future or uncover secrets through dream interpretation.
Manipulate the collective unconscious to influence societal trends.
Sequence 2: Dream Sovereign
Abilities:
Exercise dominion over the dream realm.
Grant or deny access to dreams and alter the fundamental rules within them.
Sequence 1: Lord of Reverie
Abilities:
Seamlessly blend dreams with reality, making it difficult to distinguish between the two.
Create persistent dream realms that exist independently of dreamers.
Sequence 0: Dream Deity
Abilities:
Embodiment of all dreams and the dream world.
Absolute control over dreams, the subconscious, and the boundary between dreams and reality.
The mythical creature form is a eagle made of dreamy clouds
Maker of Paradise
Lord of the unconscious
God of dreams