Sequence 9: Ember Seeker
Abilities:
Ignite small flames and maintain them without external fuel.
Sense sources of heat and fire within a limited radius.
Sequence 8: Flame Adept
Abilities:
Manipulate existing flames, altering their size and intensity.
Resistance to minor burns and heat sources.
Sequence 7: Firebrand
Abilities:
Generate and project flames from one's body.
Illuminate dark areas by emitting light.
Sequence 6: Inferno Caller
Abilities:
Summon and control larger fires, such as fireballs or walls of flame.
Absorb fire to heal minor injuries.
Sequence 5: Pyromancer
Abilities:
Mastery over fire-based spells and incantations.
Create sustained flames that can serve various purposes, from offense to utility.
Sequence 4: Flame Guardian
Abilities:
Wield fire to protect allies, such as creating barriers of flame.
Purify toxins and diseases using cleansing fires.
Sequence 3: Scorching Herald
Abilities:
Channel intense heat to intimidate or incapacitate foes.
Radiate warmth that boosts morale and vitality of allies.
Sequence 2: Incandescent Sovereign
Abilities:
Embody the essence of fire, becoming immune to all forms of heat and flame.
Revitalize environments by promoting regrowth after destruction.
Sequence 1: Phoenix Lord
Abilities:
Harness the power of rebirth, allowing for resurrection after death.
Emit an aura that rejuvenates allies and scorches adversaries.
Sequence 0: Flame Deity
Abilities:
Absolute control over all forms of fire and heat.
Maintain the balance between creation and destruction, symbolizing the eternal cycle
The mythical creature form is a Phoenix made completely of flames