pathway fire

Sequence 9: Ember Seeker

Abilities:

Ignite small flames and maintain them without external fuel.

Sense sources of heat and fire within a limited radius.

Sequence 8: Flame Adept

Abilities:

Manipulate existing flames, altering their size and intensity.

Resistance to minor burns and heat sources.

Sequence 7: Firebrand

Abilities:

Generate and project flames from one's body.

Illuminate dark areas by emitting light.

Sequence 6: Inferno Caller

Abilities:

Summon and control larger fires, such as fireballs or walls of flame.

Absorb fire to heal minor injuries.

Sequence 5: Pyromancer

Abilities:

Mastery over fire-based spells and incantations.

Create sustained flames that can serve various purposes, from offense to utility.

Sequence 4: Flame Guardian

Abilities:

Wield fire to protect allies, such as creating barriers of flame.

Purify toxins and diseases using cleansing fires.

Sequence 3: Scorching Herald

Abilities:

Channel intense heat to intimidate or incapacitate foes.

Radiate warmth that boosts morale and vitality of allies.

Sequence 2: Incandescent Sovereign

Abilities:

Embody the essence of fire, becoming immune to all forms of heat and flame.

Revitalize environments by promoting regrowth after destruction.

Sequence 1: Phoenix Lord

Abilities:

Harness the power of rebirth, allowing for resurrection after death.

Emit an aura that rejuvenates allies and scorches adversaries.

Sequence 0: Flame Deity

Abilities:

Absolute control over all forms of fire and heat.

Maintain the balance between creation and destruction, symbolizing the eternal cycle

The mythical creature form is a Phoenix made completely of flames