Being a Tactician wasn't an easy role. It was like the role of a coach in a soccer game where every loss was deemed their fault due to a wrong tactical approach.
However, unlike a normal coach who ordered the players in the sidelines, a Tactician led the team in both offence and defence.
Therefore, training both the body and the mind was the best way to grow and learn as a Tactician. This was why PXP was created.
Player X Player was a strategic board game designed to test a player's Tactician skill. The game mirrored dungeon-raiding dynamics, pitting two players against each other in a competitive simulation of dungeon combat.
The board wasn't just a normal board. It was imbued with Divinity to make every move and character feel alive.
The board layout was designed in a grid-based "dungeon" board divided into Quest Lobbies and corridors that led to Quest Lobbies.