Essence of the Metro

Essence of the Metro

*You are put on a one way trip to the decaying metro system of post nuclear Moscow. No ticket refunds. You may choose where in the metro you arrive, Polis is recommended. 

*You gain all the skills, knowledge, and experience of the best Polis based Spartan Rangers in the post nuclear war Moscow metro. Furthermore you have the sort of luck that only the protagonist of a first person shooter could have when it comes to surviving fights and not getting killed or permanently injured.

*You are immune to psychic abilities and will not go insane from Dark Ones interacting with you, you can sense anomalies and other supernatural phenomenon and have an instinctual ability to know how to safely avoid them. 

*Gain a secure and sealed bunker that can house a small group for years without going outside. The bunker has an armory filled with military grade ammunition and guns both from before the war and after that were made in the metro itself. Add in all the gas masks, filters, body armor, and other vital gear for the ruins of Moscow and there isn't much more that you could want for in equipment.

*Have an armored train stored away safely and secretly somewhere on a rail line on the surface. It is fueled up and has a similar loadout of equipment as the bunker does just in case you want to leave Moscow.

*Optionally you will encounter or begin to build a close knit group of subordinates and associates who are experts in their fields or professions. You could make your own force of rangers if you wanted.