Essence of the Champion of Cyrodiil 

Essence of the Champion of Cyrodiil 

*You are the Champion of Cyrodiil. A prisoner released at an opportune time where you would have otherwise been left to rot.

*You have the will of a warrior and could face down a Daedric Prince using sub-par equipment without letting fear or pain affect you. You are still able to tell when something is dangerous though.

*You learn incredibly quickly and can pick up disciplines at a lightning pace to equal masters of an art in months if not weeks. Once you hit mastery this growth seems to plateau out.

*You are what could be considered an 'end game' Champion and inherit a massive amount of experience in a variety of disciplines. This can either translate just in pure skills and knowledge or can give you the memories of your Champion fully taking possession of their existence. Alternatively you could simply let yourself start fresh and work for all that on your own.

*You have a house of your own design that is fully outfitted and loaded down with treasures from past adventures if you take on the form of your Champion. Crafting materials, plants, and other consumables seem to refill after sometime left alone. You could even have a proper palace as long as it could be built in Tamriel. Hell you might even need a palace for all the loot you might have.

*Gain your pick of any non-unique equipment set you could get your hands on in Oblivion enchanted or not.

*You receive the relics of the Divine Crusader Pelinal Whitestrake, unlike the originals you cannot lose access if you turn your back on the divines or commit offenses to them. You can at will summon this Star Made Knight to fight by your side. Try not to summon him around elves, though he won't attack you or your allies if you happen to be an elf, probably.

*Optionally be dropped in Oblivion at the start of the plot where you wake up in your cell where the emperor Uriel will pass through.