MODS

Fer had a confused expression on his face. It wasn't enough that a gift package suddenly appeared in his inventory out of nowhere, and now another unknown feature had popped up on his panel.

He had no choice but to press the new, unfamiliar button that displayed an image of a dinosaur head. Fer discovered that to control this panel, all he had to do was use his thoughts to move things around, as if it were a computer mouse, making the whole process feel very natural to him.

When Fer clicked on the grid with the image of the dinosaur head, he was quite shocked by what he saw before his eyes.

A completely black screen appeared in front of Fer, and at the top, just below the grids, was a dazzling title:

MODIFICATIONS?

Fer's eyebrows raised in surprise; he didn't expect mods from the original ARK game to appear. Many ARK players made mods that included all sorts of things—whether dinosaurs, structures, or new creatures different from the original game.

Thinking about this, instead of being excited, Fer felt very worried because mods often contained dinosaurs or creatures that were ridiculously overpowered compared to the original ARK game.

For a simple example, there's a mod called , which includes different ranks of dinosaurs, from toxic to divine creatures. To give an idea of how devastating this mod could be, even an alpha or superior creature could hit as hard as bosses or creatures with imprint or damage mutations. The strongest creatures in this mod can deal between 100,000 damage and up to 2 billion, as that's the maximum damage possible in the game.

However, Fer didn't believe that here, in reality, damage would be capped at that absurd amount.

For the moment, Fer didn't want to think about it, as he first wanted to see what was available in this MODS interface.

When Fer mentally clicked on the grid and the screen turned black, after a few seconds, various rectangles appeared with different mod information. Fer's breathing quickened, and he could hardly believe what his eyes were seeing.

Fer read the first rectangle that his eyes caught in his mind: "MOD: COLLECTOR; You gather resources based on the requirements set by this mod. If you meet the first requirement, you can collect 5x more than usual. When you complete the second requirement, you can gather 10x more, and so on. But there is a limit of 50x collection. If you want to break this limit, you'll need to challenge dangerous mods."

When Fer saw this mod, his eyes lit up with excitement, because who wouldn't want to gather more resources with less effort? But when he read the last description of the collector mod, Fer cooled off a bit, realizing that to break the 50x collection limit, he'd have to activate a required mod.

Suddenly, Fer's expression calmed, and he became quite happy, even showing a more relaxed smile.

It wasn't the limit in the collector mod that made him happy, but rather the fact that the description subtly indicated that no dangerous mods were currently activated.

This greatly eased Fer's tension and emotions. After feeling relieved that he didn't need to stress over dangerous mods, Fer wanted to see the requirements for activating the collector mod.

Below the mod, there was an arrow, and Fer guessed it was to see the requirements to activate the mod.

Requirement to activate collector mod x5: Make 50 stone picks, collect 100 stones, 100 flint, 100 fiber.

Fer was glad it was so easy, but he didn't think the second time would be as simple to complete. He assumed this was just for beginners and that the conditions would get tougher later for the next collection multiplier requirements.

"Good thing there's a beginner's perk. If the requirements were tougher, I'd be pretty defenseless," Fer thought with a sigh of relief.

After finishing with this mod and its contents, Fer wanted to check the next mod, so he didn't hesitate to lower his gaze to the next rectangle, which contained another mod.

MOD: UNLIMITED WEIGHT AND GRIDS; When this mod is activated, the grid limit in your inventory is removed, and all items in the inventory will have their weight nullified.

ACTIVATION REQUIREMENTS: Fill your inventory to the weight limit for 24 consecutive hours. If at any point the weight drops, the progress resets.

"Incredible! This mod is way too convenient, and the requirements aren't too strict," Fer exclaimed, happy with how convenient it was and that the requirements weren't too harsh.

This mod wasn't so simple, though. You must know that every player has a weight limit that can only be increased by allocating attribute points as they level up. 

Not only that, but the mod also removes grid limits. For those who don't know, a regular player has around 250 grids. While 250 grids may seem like a lot, for experienced players, it's far from enough.

For a simple example: prime meat or lamb chops are two consumables that don't stack, meaning they take up individual grid slots. As a result, a player could only hold 250 pieces of prime meat or lamb chops at most. But with this mod, it's different. When activated, you can carry any amount of prime meat and lamb chops. And if you add that inventory weight is nullified, this mod is essentially divine, as it also eliminates the issue of being slowed down when carrying a full load. Both in the early and later stages, this mod is incredibly useful.

Thinking about this, Fer felt elated and almost jumped for joy. He also thought that the unlimited weight and grid mod complemented the collector mod since when you collect more resources, you'll carry more weight. That could be quite tragic if it happens at a bad moment when your inventory is full, as you could find yourself in a dangerous situation. But with the unlimited weight and grid mod, this hidden danger would usually be resolved, as long as you paid enough attention to your surroundings.

As Fer considered all the implications of combining these two mods, he became very excited and eager to complete the requirements to acquire both mods for himself. However, he stopped his impulse and focused on the next mod.

MOD: INFINITE STATS (CURRENT MULTIPLIER X10): When the mod is activated, the points added per level are multiplied by 10 times the original effect. If you want to increase the limit beyond 10x, you'll need to meet the corresponding requirements.

ACTIVATION REQUIREMENT: Activate the Collector and Unlimited Weight and Grids mods.

REQUIREMENTS TO BREAK 10X LIMIT: Obtain the Devourer's Artifact, Hunter's Artifact, Strong Artifact, 30 Argentavis Talons, 250 Biotoxins, 25 Megalodon Teeth, and 15 Therizinosaurus Claws.

Upon seeing this mod, Fer's mouth watered. This mod wasn't inferior to the previous ones, and when he saw the requirements to break the 10x limit, Fer took a deep breath at the difficulty. You should know that getting just one artifact is very difficult, as each one requires a lot of preparation. As for the mentioned materials, it wasn't too much of a problem since he knew how to get them easily.

When Fer's excitement was through the roof, he didn't expect the next mod that appeared in another rectangle below.

MOD: INFINITE LEVELS: When you reach a certain level, the level barrier is destroyed.

ACTIVATION REQUIREMENTS: Obtain the Devourer's Artifact, Hunter's Artifact, Strong Artifact, Immensity Artifact, Sky Lord Artifact, Clever Artifact, Predator Artifact, Pack Artifact, Brute Artifact, reach level 100, and defeat the Broodmother, Megapithecus, and Dragon bosses on all difficulties, from easy to hard. (WARNING: If you fail to defeat all the bosses simultaneously without being defeated, your progress will reset again.)

Fer gasped until all the oxygen left his lungs. This difficulty was countless times harder than the infinite stats mod.

In addition to needing more artifacts, you must also defeat all the bosses of this map consecutively. The worst part is, if you fail against even one boss, your progress will reset, and all your previous efforts will go to waste.

Whistle.

"This difficulty is incomparable to the previous mods I've seen. It seems like this mod will take a long time and a lot of preparation. For now, I'll focus on the earlier mods," Fer said, whistling in surprise.

But despite the strict requirements, Fer didn't panic since he wasn't in a rush to complete this mod's requirements. One of the requirements was to be level 100, and to reach level 100, a lot of experience is needed. That single requirement would delay things even more.

Fer realized that this mod would take him a long time to achieve, so he no longer paid much attention to it and lowered his gaze to look at the next mod.

However, as Fer looked down, he was met with a pale white message.

"IF YOU WANT TO CONTINUE WITH MORE MOD CONTENT, COMPLETE A MOD FIRST. ONLY FOUR MODS CAN EXIST AT ONCE. IF YOU WANT A NEW MOD, COMPLETE A MOD FIRST TO UNLOCK A NEW ONE."

Fer touched his head, a little regretful, but still felt very satisfied with the current mods. Even if it were just these four mods, he would still be happy.

Fer was about to close the mod panel when he noticed that below the pale white text, there was a grid different from the mod grids.