113. INFORMATION MAGIC DISPLAY- 01

[INFORMATION MAGIC DISPLAY LEVEL 10

Name: Nytri Alcore

Race: Azurian

Title: Azurian Progenitor

Rank: Infant King Calamity

Level: 758

Base Stats:

- Health Points (HP): 17,750,100,000

- Energy Points (EP): 32,000,200,000

- Stamina Points (SP): 21,000,500,000

- Soul Points (SoP): 49,112,000,000

Physical Stats:

- Strength: 10,010,000,000

- Endurance: 16,060,000,000

- Agility: 18,100,400,000

- Intelligence: 24,230,000,000

- Wisdom: 29,447,980,000

 

Skills:

**Abyssal Energy**

* Abyssal Wave: Unleashes a powerful wave of abyss energy.

Passive Abilities:

- Abyss Resonance: 10% chance to double damage.

- Abyssal Surge: Implementing abyss energy into techniques with critical hits have a chance to unleash a secondary wave of abyssal energy, dealing additional damage.

- Abyssal Aura: Enemies struck by Abyssal Wave have a chance to be corrupted, reducing their resistance to abyss magic.

- Abyssal Shielding: Grants a chance to negate incoming damage by enveloping the user in a protective veil of abyssal energy and dealing damage to anyone who touches it. Works more efficient with actual defenses.

 

* Abyssal Elements: Control of elements infused with abyssal energy.

Passive Abilities:

- Elemental Fusion: Combines abyssal energy with elemental skills to create devastating new effects.

- Elemental Fission: Causes abyss elements to degrade into energy elements.

- Eternal Abyss: Increases the duration and potency of debuffs applied by abyssal elemental skills.

- Abyssal Attunement: Makes usage of Abyssal Magic similar to Elemental Magic.

 

* Abyssal Void: Opens a temporary rift to the abyss, releasing destructive energy and allowing Abyssal Beings to appear in rare cases.

- Passive Abilities:

- Abyssal Reclamation: Absorbs raw energy from slain enemies to reduce the cooldown of Abyssal Void.

- Void Amplification: Increases the damage dealt by Abyssal Void based on the user's current health percentage.

- Abyssal Rift: Leaves behind residual energy from Abyssal Void, damaging enemies who enter the affected area.

- Agreth's Blessing: Grants temporary invulnerability after casting Abyssal Void against energy attacks.

- Abyssal Convergence: Combines the energies of multiple Abyssal Voids, creating a catastrophic explosion.

 

* Abyssal Contract: Summons abyssal beings who possess extremely powerful abilities and skills dependent on the level of the user.

- Passive Abilities:

- Bound Servitude: Abyssal beings summoned by Nytri gain increased strength and endurance from her energy.

- Eternal Servitude: Slain abyssal beings have a chance to be resurrected to fight alongside Nytri once more.

- Abyssal Dominance: Increases the duration and potency of power and control effects applied by summoned abyssal beings.

- Sacrificial Pact: Sacrifices a portion of Nytri's health to empower summoned abyssal beings with increased damage and resilience.

 

**Construct Creation**

 - Made from magical or natural materials.

 - Can take any shape.

 - Created through magical circuits due to high level.

 - Have innate magical abilities.

 

**Golem Construct

*Clay Golem: Basic golem.

Passive Abilities:

- Mudslide: When destroyed, the Clay Golem explodes into a torrent of quicksand, trapping enemies within and rendering them immobile.

- Regenerative Clay: Constantly repairs minor damage over time, gradually restoring itself to full health.

 

*Iron Golem: Crafts a golem made of solid iron, possessing immense strength.

Passive Abilities:

- Iron Fortress: Resistance to physical attacks, deflecting them effortlessly with its metallic body.

- Magnetic Pull: Attracts metal projectiles and weapons towards itself, nullifying ranged attacks directed at its allies.

 

*Stone Golem: Constructs a golem from solid stone, providing durability and resilience.

Passive Abilities:

- Granite Armor: Boasts incredibly dense stone armor that absorbs and reduces incoming damage.

- Tectonic Resilience: Immune to knockback effects and environmental hazards, standing firm against all assaults.

 

*Crystal Golem: Creates a golem infused with crystalline structures, capable of refracting light and emitting energy blasts.

Passive Abilities:

- Prismatic Barrier: Projects a shimmering shield of energy around itself and nearby allies, deflecting incoming attacks and spells.

- Crystal Shard Burst: When critically damaged, the Crystal Golem releases a burst of razor-sharp crystal shards in all directions, shredding enemies nearby.

 

*Obsidian Golem: Forges a golem from obsidian, granting it enhanced speed and agility.

- Passive Abilities:

- Shadowmeld: Can blend into shadows and darkness, becoming nearly invisible to enemies and granting it enhanced stealth capabilities.

- Evasive Maneuvers: Possesses supernatural reflexes, able to dodge incoming attacks with uncanny precision.

 

*Diamond Golem: Constructs a golem made of diamond, with exceptional durability and hardness.

Passive Abilities:

- Diamond Resilience: Boasts near-indestructible diamond armor, rendering it impervious to all but the most powerful attacks.

- Diamond Shatter: When critically damaged, the Diamond Golem releases a shockwave of diamond fragments, piercing through armor and obliterating foes.

 

*Runic Golem: Enchants any golem with ancient runes, giving it magical abilities.

Passive Abilities:

- Runic Amplification: Enhances nearby allies' magical abilities, empowering their spells and enchantments with ancient runic energy.

- Runic Warding: Projects protective runes around itself and allies, granting increased resistance against magical attacks and status effects.

 

 

**Automata Construct

 - Made from mechanical parts.

 - Usually humanoid in shape.

 - Perform specific tasks with precision.

 *Sentinels:

Passive Abilities:

- Automated Repair: Can self-repair minor damage over time, ensuring they remain operational during prolonged battles.

- Surveillance Protocol: Boasts enhanced sensors and tracking systems, detecting enemies from great distances and alerting allies to incoming threats.

 

*Gearheads:

Passive Abilities:

- Adaptive Combat: Analyzes opponents' fighting styles and adapts its own techniques accordingly, countering enemy attacks with precision.

- Mechanical Mimicry: Can mimic human movements and gestures flawlessly, allowing it to blend seamlessly into human environments.

 

*Gearhead 2.0:

Passive Abilities:

- Integrated Arsenal: Equipped with a wide array of advanced weaponry and gadgets, capable of engaging enemies in any situation.

- Nanite Reconstruction: Utilizes nanotechnology to repair damage and enhance its own capabilities, evolving in response to combat situations.

 

*Gearhead Alpha:

Passive Abilities:

- Titanic Might: Boasts unmatched strength and firepower, capable of decimating entire armies with devastating attacks.

- Armored Bulwark: Covered in impenetrable armor plating, shrugging off all but the most powerful of attacks.

 

*Steam Knights:

Passive Abilities:

- Steam Vent: Releases bursts of scalding steam when struck, damaging and disorienting nearby enemies.

- Boiler Overload: Overcharges its steam engines, increasing movement speed and attack power temporarily.

 

*Clockwork Assassins:

Passive Abilities:

- Shadow Step: Can teleport short distances, allowing it to ambush enemies and escape danger with ease.

- Clockwork Precision: Strikes with pinpoint accuracy, targeting vital areas and bypassing enemy defenses with surgical precision.

 

*Tesla Towers:

Passive Abilities:

- Electrostatic Field: Generates an electrified barrier around itself, damaging and stunning enemies who come too close.

- Overcharge: Channels excess energy into devastating electrical discharges, frying enemies within range with lethal efficiency.

 

*Goliaths:

- Varies from humanoid to monster forms.

Passive Abilities:

- Earthquake Stomp: Causes tremors with each step, knocking down nearby enemies and destabilizing structures.

- Titanic Regeneration: Can regenerate from catastrophic damage, repairing itself over time and returning to the battlefield stronger than before.

 

 

 ** Golem Set

- Unique class of constructs in a pack.

* Pawn Golem: A golem that moves fast and has a shield and sword or spear or bow and arrow.

Passive Abilities:

- Swift Guardian: Increases movement speed and reaction time nearby allies.

- Defensive Formation: Grants nearby allies increased defense while Pawn Golem is active.

- Martial Arts Mastery: Increases the damage dealt by Pawn Golem's attacks.

- Shield of Valor: Blocks incoming attacks for nearby allies even out of range of shield.

- Last Stand: When Pawn Golem is destroyed, it explodes in a burst of energy, damaging nearby enemies and granting temporary double stats to ally constructs.

 

* Knight Golem: A golem that moves on a mount shaped golem and has a lance, spear, or long weapons.

Passive Abilities:

- Mounted Charge: Increases movement speed and damage dealt while charging towards enemies.

- Impenetrable Defense: Provides a protective barrier to allies while Knight Golem is charging, reducing damage taken.

- Lance Mastery: Increases the critical hit chance and damage of Knight Golem's lance attacks.

- Cavalry's Resolve: Grants resistance to crowd control effects while mounted.

- Jousting Impact: Unleashes a devastating shockwave upon impact with enemies, stunning and damaging them.

 

* Bishop Golem: A golem can heal allies. Has basic attack power.

Passive Abilities:

- Divine Blessing: Generates a healing aura that gradually restores the health of nearby allies.

- Sacred Channeling: Increases the effectiveness of spells cast around Nytri.

- Mystic Regeneration: Grants increased health regeneration and other buffs to allies affected by Bishop Golem's healing aura.

- Empowering Radiance: Provides a temporary X4 boost to the damage output of nearby allies after receiving healing from Bishop Golem.

- Sanctuary Ward: Creates a protective barrier around nearby allies, reducing incoming damage while within Bishop Golem's radius.

 

* Rook Golem: A golem that charges head-on and considered unstoppable and can deal massive damage.

Passive Abilities:

- Siege Rampage: Increases movement speed and damage dealt X4 and X8 while charging towards enemy structures or defenses (Skin armor included)

- Fortress Armor: Grants increased X5 defense and resilience to Rook Golem.

- Destructive Impact: Deals bonus damage to enemy in armor, structures and fortified targets.

- Smasher: Ignores a portion of enemy armor and barriers while attacking structures. Completely ignores armor defense If enemy level is below Nytri's.

- Siege Engine: Unleashes a devastating shockwave upon impact with structures similar to earthquakes, damaging nearby enemies and weakening their defenses.

 

* Queen Golem: A golem that combines the abilities of Bishop and Rook Golems.

Passive Abilities:

- Royal Command: Allows Nytri to switch between offensive and defensive modes for Queen Golem, altering its abilities accordingly.

- Royal Blessing: Increases the potency of healing and damage output while in defensive mode X4.

- Royal Wrath: Increases movement speed and damage output while in offensive mode X12.

- Royal Guard: Provides increased defense and resilience to nearby allies while in defensive mode X3.

- Royal Decree: Empowers nearby allies with enhanced abilities and buffs while in offensive mode X2.

- Queen's Grace: Constructs under Nytri can be created or resummoned.

- Supremacy-Constructs: Can control all constructs under Nytri.

 

* King Golem: A golem that has high intelligence and can revive other Golems. It has the capability to command Nytri's summons, but the weakest in the set.

Passive Abilities:

- Supreme Intelligence: Increases the potency and duration of buffs and debuffs applied by King Golem.

- Resurrection Protocol: Automatically revives nearby destroyed golems with a percentage of their maximum health.

- Summoner's Command: Grants increased damage and resilience to Nytri's summoned creatures while King Golem is active.

- Master Tactician: Analyzes enemy weaknesses and strengths, providing strategic advice and guidance during combat.

- Regal Dominion: Inspires nearby allies with increased morale and determination, boosting their combat effectiveness.

- Che: Enemies attacking King Golem has a 90% chance of being frustrated. Each time increases chances of evasion. Has double the effect if he says 'Che' under attack.

- Supremacy: Has absolute control over all subordinates of Nytri.