[INFORMATION MAGIC DISPLAY LEVEL 10
Name: Nytri Alcore
Race: Azurian
Title: Azurian Progenitor
Rank: Infant King Calamity
Level: 758
Base Stats:
- Health Points (HP): 17,750,100,000
- Energy Points (EP): 32,000,200,000
- Stamina Points (SP): 21,000,500,000
- Soul Points (SoP): 49,112,000,000
Physical Stats:
- Strength: 10,010,000,000
- Endurance: 16,060,000,000
- Agility: 18,100,400,000
- Intelligence: 24,230,000,000
- Wisdom: 29,447,980,000
Skills:
**Abyssal Energy**
* Abyssal Wave: Unleashes a powerful wave of abyss energy.
Passive Abilities:
- Abyss Resonance: 10% chance to double damage.
- Abyssal Surge: Implementing abyss energy into techniques with critical hits have a chance to unleash a secondary wave of abyssal energy, dealing additional damage.
- Abyssal Aura: Enemies struck by Abyssal Wave have a chance to be corrupted, reducing their resistance to abyss magic.
- Abyssal Shielding: Grants a chance to negate incoming damage by enveloping the user in a protective veil of abyssal energy and dealing damage to anyone who touches it. Works more efficient with actual defenses.
* Abyssal Elements: Control of elements infused with abyssal energy.
Passive Abilities:
- Elemental Fusion: Combines abyssal energy with elemental skills to create devastating new effects.
- Elemental Fission: Causes abyss elements to degrade into energy elements.
- Eternal Abyss: Increases the duration and potency of debuffs applied by abyssal elemental skills.
- Abyssal Attunement: Makes usage of Abyssal Magic similar to Elemental Magic.
* Abyssal Void: Opens a temporary rift to the abyss, releasing destructive energy and allowing Abyssal Beings to appear in rare cases.
- Passive Abilities:
- Abyssal Reclamation: Absorbs raw energy from slain enemies to reduce the cooldown of Abyssal Void.
- Void Amplification: Increases the damage dealt by Abyssal Void based on the user's current health percentage.
- Abyssal Rift: Leaves behind residual energy from Abyssal Void, damaging enemies who enter the affected area.
- Agreth's Blessing: Grants temporary invulnerability after casting Abyssal Void against energy attacks.
- Abyssal Convergence: Combines the energies of multiple Abyssal Voids, creating a catastrophic explosion.
* Abyssal Contract: Summons abyssal beings who possess extremely powerful abilities and skills dependent on the level of the user.
- Passive Abilities:
- Bound Servitude: Abyssal beings summoned by Nytri gain increased strength and endurance from her energy.
- Eternal Servitude: Slain abyssal beings have a chance to be resurrected to fight alongside Nytri once more.
- Abyssal Dominance: Increases the duration and potency of power and control effects applied by summoned abyssal beings.
- Sacrificial Pact: Sacrifices a portion of Nytri's health to empower summoned abyssal beings with increased damage and resilience.
**Construct Creation**
- Made from magical or natural materials.
- Can take any shape.
- Created through magical circuits due to high level.
- Have innate magical abilities.
**Golem Construct
*Clay Golem: Basic golem.
Passive Abilities:
- Mudslide: When destroyed, the Clay Golem explodes into a torrent of quicksand, trapping enemies within and rendering them immobile.
- Regenerative Clay: Constantly repairs minor damage over time, gradually restoring itself to full health.
*Iron Golem: Crafts a golem made of solid iron, possessing immense strength.
Passive Abilities:
- Iron Fortress: Resistance to physical attacks, deflecting them effortlessly with its metallic body.
- Magnetic Pull: Attracts metal projectiles and weapons towards itself, nullifying ranged attacks directed at its allies.
*Stone Golem: Constructs a golem from solid stone, providing durability and resilience.
Passive Abilities:
- Granite Armor: Boasts incredibly dense stone armor that absorbs and reduces incoming damage.
- Tectonic Resilience: Immune to knockback effects and environmental hazards, standing firm against all assaults.
*Crystal Golem: Creates a golem infused with crystalline structures, capable of refracting light and emitting energy blasts.
Passive Abilities:
- Prismatic Barrier: Projects a shimmering shield of energy around itself and nearby allies, deflecting incoming attacks and spells.
- Crystal Shard Burst: When critically damaged, the Crystal Golem releases a burst of razor-sharp crystal shards in all directions, shredding enemies nearby.
*Obsidian Golem: Forges a golem from obsidian, granting it enhanced speed and agility.
- Passive Abilities:
- Shadowmeld: Can blend into shadows and darkness, becoming nearly invisible to enemies and granting it enhanced stealth capabilities.
- Evasive Maneuvers: Possesses supernatural reflexes, able to dodge incoming attacks with uncanny precision.
*Diamond Golem: Constructs a golem made of diamond, with exceptional durability and hardness.
Passive Abilities:
- Diamond Resilience: Boasts near-indestructible diamond armor, rendering it impervious to all but the most powerful attacks.
- Diamond Shatter: When critically damaged, the Diamond Golem releases a shockwave of diamond fragments, piercing through armor and obliterating foes.
*Runic Golem: Enchants any golem with ancient runes, giving it magical abilities.
Passive Abilities:
- Runic Amplification: Enhances nearby allies' magical abilities, empowering their spells and enchantments with ancient runic energy.
- Runic Warding: Projects protective runes around itself and allies, granting increased resistance against magical attacks and status effects.
**Automata Construct
- Made from mechanical parts.
- Usually humanoid in shape.
- Perform specific tasks with precision.
*Sentinels:
Passive Abilities:
- Automated Repair: Can self-repair minor damage over time, ensuring they remain operational during prolonged battles.
- Surveillance Protocol: Boasts enhanced sensors and tracking systems, detecting enemies from great distances and alerting allies to incoming threats.
*Gearheads:
Passive Abilities:
- Adaptive Combat: Analyzes opponents' fighting styles and adapts its own techniques accordingly, countering enemy attacks with precision.
- Mechanical Mimicry: Can mimic human movements and gestures flawlessly, allowing it to blend seamlessly into human environments.
*Gearhead 2.0:
Passive Abilities:
- Integrated Arsenal: Equipped with a wide array of advanced weaponry and gadgets, capable of engaging enemies in any situation.
- Nanite Reconstruction: Utilizes nanotechnology to repair damage and enhance its own capabilities, evolving in response to combat situations.
*Gearhead Alpha:
Passive Abilities:
- Titanic Might: Boasts unmatched strength and firepower, capable of decimating entire armies with devastating attacks.
- Armored Bulwark: Covered in impenetrable armor plating, shrugging off all but the most powerful of attacks.
*Steam Knights:
Passive Abilities:
- Steam Vent: Releases bursts of scalding steam when struck, damaging and disorienting nearby enemies.
- Boiler Overload: Overcharges its steam engines, increasing movement speed and attack power temporarily.
*Clockwork Assassins:
Passive Abilities:
- Shadow Step: Can teleport short distances, allowing it to ambush enemies and escape danger with ease.
- Clockwork Precision: Strikes with pinpoint accuracy, targeting vital areas and bypassing enemy defenses with surgical precision.
*Tesla Towers:
Passive Abilities:
- Electrostatic Field: Generates an electrified barrier around itself, damaging and stunning enemies who come too close.
- Overcharge: Channels excess energy into devastating electrical discharges, frying enemies within range with lethal efficiency.
*Goliaths:
- Varies from humanoid to monster forms.
Passive Abilities:
- Earthquake Stomp: Causes tremors with each step, knocking down nearby enemies and destabilizing structures.
- Titanic Regeneration: Can regenerate from catastrophic damage, repairing itself over time and returning to the battlefield stronger than before.
** Golem Set
- Unique class of constructs in a pack.
* Pawn Golem: A golem that moves fast and has a shield and sword or spear or bow and arrow.
Passive Abilities:
- Swift Guardian: Increases movement speed and reaction time nearby allies.
- Defensive Formation: Grants nearby allies increased defense while Pawn Golem is active.
- Martial Arts Mastery: Increases the damage dealt by Pawn Golem's attacks.
- Shield of Valor: Blocks incoming attacks for nearby allies even out of range of shield.
- Last Stand: When Pawn Golem is destroyed, it explodes in a burst of energy, damaging nearby enemies and granting temporary double stats to ally constructs.
* Knight Golem: A golem that moves on a mount shaped golem and has a lance, spear, or long weapons.
Passive Abilities:
- Mounted Charge: Increases movement speed and damage dealt while charging towards enemies.
- Impenetrable Defense: Provides a protective barrier to allies while Knight Golem is charging, reducing damage taken.
- Lance Mastery: Increases the critical hit chance and damage of Knight Golem's lance attacks.
- Cavalry's Resolve: Grants resistance to crowd control effects while mounted.
- Jousting Impact: Unleashes a devastating shockwave upon impact with enemies, stunning and damaging them.
* Bishop Golem: A golem can heal allies. Has basic attack power.
Passive Abilities:
- Divine Blessing: Generates a healing aura that gradually restores the health of nearby allies.
- Sacred Channeling: Increases the effectiveness of spells cast around Nytri.
- Mystic Regeneration: Grants increased health regeneration and other buffs to allies affected by Bishop Golem's healing aura.
- Empowering Radiance: Provides a temporary X4 boost to the damage output of nearby allies after receiving healing from Bishop Golem.
- Sanctuary Ward: Creates a protective barrier around nearby allies, reducing incoming damage while within Bishop Golem's radius.
* Rook Golem: A golem that charges head-on and considered unstoppable and can deal massive damage.
Passive Abilities:
- Siege Rampage: Increases movement speed and damage dealt X4 and X8 while charging towards enemy structures or defenses (Skin armor included)
- Fortress Armor: Grants increased X5 defense and resilience to Rook Golem.
- Destructive Impact: Deals bonus damage to enemy in armor, structures and fortified targets.
- Smasher: Ignores a portion of enemy armor and barriers while attacking structures. Completely ignores armor defense If enemy level is below Nytri's.
- Siege Engine: Unleashes a devastating shockwave upon impact with structures similar to earthquakes, damaging nearby enemies and weakening their defenses.
* Queen Golem: A golem that combines the abilities of Bishop and Rook Golems.
Passive Abilities:
- Royal Command: Allows Nytri to switch between offensive and defensive modes for Queen Golem, altering its abilities accordingly.
- Royal Blessing: Increases the potency of healing and damage output while in defensive mode X4.
- Royal Wrath: Increases movement speed and damage output while in offensive mode X12.
- Royal Guard: Provides increased defense and resilience to nearby allies while in defensive mode X3.
- Royal Decree: Empowers nearby allies with enhanced abilities and buffs while in offensive mode X2.
- Queen's Grace: Constructs under Nytri can be created or resummoned.
- Supremacy-Constructs: Can control all constructs under Nytri.
* King Golem: A golem that has high intelligence and can revive other Golems. It has the capability to command Nytri's summons, but the weakest in the set.
Passive Abilities:
- Supreme Intelligence: Increases the potency and duration of buffs and debuffs applied by King Golem.
- Resurrection Protocol: Automatically revives nearby destroyed golems with a percentage of their maximum health.
- Summoner's Command: Grants increased damage and resilience to Nytri's summoned creatures while King Golem is active.
- Master Tactician: Analyzes enemy weaknesses and strengths, providing strategic advice and guidance during combat.
- Regal Dominion: Inspires nearby allies with increased morale and determination, boosting their combat effectiveness.
- Che: Enemies attacking King Golem has a 90% chance of being frustrated. Each time increases chances of evasion. Has double the effect if he says 'Che' under attack.
- Supremacy: Has absolute control over all subordinates of Nytri.