115. INFORMATION MAGIC DISPLAY- 03

**Racial Abilities:**

- Wing Flight: Nytri manifests wings granting enhanced aerial mobility and energy storage. Wings transform into flippers for naval movement.

- Berserk: Nytri enters primal fury, boosting strength, endurance, and speed at the expense of defense and intelligence.

- Cloning: Nytri creates copies of herself with up to 80% of her skills and abilities. Can also produce doll clones without will.

- Healing Magic: Nytri possesses Regeneration, Healing Aura, First Aid, Greater Heal, Mass Heal, Cure, Revive, and Full Revive abilities.

- Armored Shell: Nytri forms a protective shell, increasing defense and resilience. Fully released, it can cover a continent relative to user's size.

- Object Refinement: Nytri purifies and enhances objects, improving quality, durability, and magical properties.

 

**Information Magic:**

- Appraisal: Determines the worth of objects.

- Analysis: Reveals the foundations of phenomena.

- Simulations: Runs mental simulations for predicting outcomes.

- Battle Instincts: Instills seasoned warrior instincts.

- Extreme High Specs: Accelerates thought processes.

- Precognition: Grants glimpses of future events for better decision-making.

- Mind Reading: Reads thoughts and intentions of others, except in casual mode.

- Telepathy: Communicates mentally with others.

- Clairvoyance: Perceives distant or hidden objects or locations.

- Intuition: Enhances instinctive understanding and decision-making.

- Mar Vision: Sees through obstacles.

 

**Energy Generation:**

- Energy Production: Creates energy.

- Energy Absorption: Absorbs energy from surroundings or other sources.

- Energy Amplification: Increases power and potency of energy-based attacks.

- Energy Conversion: Converts energy between forms (e.g., electrical to thermal).

- Energy Burst: Grants desired effects to controlled energy.

- Energy Overflow: Channels more energy than body can contain.

- Soul Energy Mastery: Allows exponential level increases and decreases at will, at the cost of Soul Power.

 

 

TITLES

**The Rune Master**

Passive Abilities:

- Runic Empowerment: Increases the potency and duration of all rune-based spells and enchantments.

- Runic Absorption: Absorbs incoming magical attacks and converts them into additional mana for the user.

- Rune of Warding: Creates protective barriers around the user, reducing incoming damage from all sources.

- Runic Sight: Enhances perception and awareness, allowing the user to see magical auras and hidden runes.

- Master Enchanter: Grants the ability to inscribe runes of power onto objects, enhancing their properties and abilities.

 

**The Monster Queen**

Passive Abilities:

- Beastmaster's Dominion: Commands fierce and powerful monsters, increasing their loyalty and obedience.

- Monstrous Resilience: Grants increased resilience and endurance to all allied monsters under the user's command.

- Predator's Instinct: Heightens senses and reflexes, allowing the user to anticipate and react to enemy movements with precision.

- Monstrous Rampage: Unleashes a wave of primal fury, boosting the strength and ferocity of all allied monsters.

- Sovereign of the Wild: Establishes dominance over all creatures of the wild, bending them to the user's will.

 

**The Variant Progenitor > The Azurian Progenitor**

Passive Abilities:

- Genetic Manipulation: Alters the genetic makeup of living beings, granting them new abilities or traits.

- Variant Evolution: Accelerates the evolutionary process, allowing creatures to adapt to new environments and challenges rapidly.

- Azure Ascendance: Imbues creatures with the power of the Azurian lineage, granting increased intelligence and magical affinity.

- Progenitor's Legacy: Leaves behind a genetic imprint on all offspring, passing down enhanced traits and abilities through generations.

- Eternal Genesis: Ensures the perpetuation of the user's bloodline, guaranteeing the survival and prosperity of future generations.

 

**The Golemancer**

Passive Abilities:

- Golem's Oath: Fosters unbreakable bonds with golems, increasing their loyalty and devotion to the user.

- Master Artificer: Constructs golems with unparalleled skill and craftsmanship, enhancing their abilities and resilience.

- Golem's Fury: Channels the fury of golems into devastating attacks, unleashing destructive force upon enemies.

- Living Arsenal: Maintains a vast array of golems at the user's disposal, ready to be deployed at a moment's notice.

- Golem's Legacy: Leaves behind enchanted runes on destroyed golems, ensuring their remains can be reclaimed and rebuilt.

 

**The Automaton Mistress**

Passive Abilities:

- Mechanical Synergy: Synchronizes the actions of automatons, allowing them to coordinate attacks and maneuvers with precision.

- Clockwork Precision: Ensures flawless execution of commands by automatons, minimizing errors and malfunctions.

- Automaton's Arsenal: Equips automatons with advanced weaponry and technology, enhancing their combat capabilities.

- .Technomancer's Command: Controls automatons remotely, allowing them to act independently or in concert with the user's will.

- Mistress of Machinations: Designs and constructs automatons of unparalleled complexity and sophistication, pushing the boundaries of mechanical engineering.

 

**The Energy Weaver**

Passive Abilities:

- Energized Aura: Surrounds the user with an aura of pure energy, enhancing the potency of all energy-based attacks and abilities.

- .Harmonious Resonance: Channels multiple energy types simultaneously, creating synergistic effects and amplifying their power.

- Weaver's Insight: Gains intuitive understanding of energy flows and dynamics, allowing for precise manipulation and control.

- Ethereal Nexus: Establishes a connection to the ethereal plane, tapping into its boundless reservoirs of energy.

- Weaver of Worlds: Shapes reality itself through the manipulation of energy, bending the fabric of existence to the user's will.

 

**The King of A Small Kingdom**

.Passive Abilities:

- Monarch's Decree: Commands unwavering loyalty and obedience from subjects, ensuring their unwavering support and allegiance.

- Royal Authority: Exerts influence and control over neighboring territories, expanding the borders and power of the kingdom.

- Regal Protector: Assumes responsibility for the safety and well-being of all citizens, providing protection and security against external threats.

- Noble Legacy: Leaves behind a legacy of prosperity and stability, ensuring the continued prosperity of the kingdom for generations to come.

- Small Kingdom's Might: Utilizes the resources and manpower of the kingdom to achieve great feats of strength and resilience, defying all odds.

 

**Bunker Meister**

Passive Abilities:

- Fortified Bastion: Constructs impenetrable fortifications and defenses, ensuring the safety and security of allies within.

- Bunker's Resilience: Enhances the durability and endurance of all structures and defensive installations.

- Master Tactician: Strategizes and plans defenses with precision and foresight, anticipating enemy movements and countering their attacks effectively.

- Architect of Defense: Designs and constructs innovative defensive structures and technologies, pushing the boundaries of defensive engineering.

- Bunker's Sanctuary: Provides a safe haven for allies, offering refuge and protection from the chaos of battle.

 

**Monster Hunter**

Passive Abilities:

- Hunter's Mark: Marks targets for destruction, increasing damage dealt to monsters and creatures.

- Master Tracker: Tracks down elusive monsters with uncanny skill and precision, never losing sight of their quarry.

- Beast Slayer: Gains increased damage and resistance against monstrous foes, exploiting their weaknesses and vulnerabilities.

- Monstrous Bane: Inflicts debilitating status effects on monsters, weakening their strength and limiting their abilities.

- Hunter's Legacy: Leaves behind a legacy of monster hunting prowess, inspiring future generations to take up the mantle and continue the fight against the darkness.

 

**Champion of the Abyss**

Passive Abilities:.

- Abyssal Dominion: Commands the dark forces of the abyss, bending them to the user's will and unleashing their destructive power upon enemies.

- Dark Conduit: Channels abyssal energy through attacks and abilities, inflicting corruption and decay upon enemies.

- Abyssal Resilience: Gains resistance to dark magic and abyssal forces, shrugging off their corrupting influence.

- Champion's Aura: Inspires fear and dread in enemies, weakening their resolve and sapping their strength.

- Abyssal Champion: Ascends to the pinnacle of abyssal power, becoming an unstoppable force of darkness and destruction.

 

**Ruler of the Monsters**

Passive Abilities:

- Monster's Oath: Commands absolute loyalty from all monsters and creatures under the user's dominion, ensuring their unwavering obedience.

- Monstrous Ascendance: Transforms into a monstrous form, gaining increased strength, resilience, and power.

- Alpha Dominance: Establishes dominance over all creatures, asserting the user's authority as the alpha predator.

- Monstrous Horde: Amasses a vast army of monsters and creatures, overwhelming enemies with sheer numbers and ferocity.

- Beastmaster's Legacy: Leaves behind a legacy of monstrous conquest and domination, inspiring fear and awe in all who dare to oppose the user.