116. INFORMATION MAGIC DISPLAY- 04

LEVEL SCALE

Level 0: Normal Human

- A regular human with no exceptional abilities or powers. They are limited to their physical and mental capabilities.

Level 1: Adult Fighter

- An adult with combat training and proficiency in weaponry. Capable of basic combat maneuvers and techniques.

Level 2-5: F rank

- Individuals with rudimentary skills or abilities. They may possess minor magical talents or physical attributes slightly above average.

Level 5-9: E rank

- Slightly more skilled than F rank individuals. They may demonstrate proficiency in a specific area, such as magic or combat.

Level 10-14: D rank

- Competent individuals with moderate skills and abilities. They can handle themselves in combat or perform basic magical spells.

Level 15-19: C rank

- Skilled individuals with above-average abilities. They may possess advanced combat techniques or more potent magical abilities.

Level 20-24: B rank

- Highly skilled individuals with significant combat prowess or magical aptitude. They can take on multiple opponents or cast powerful spells.

Level 25-29: A rank

- Exceptional individuals with mastery over their abilities. They are formidable foes in combat and possess potent magical powers.

Level 30-34: S rank

- Elite individuals with unparalleled skills and abilities. They are considered among the strongest fighters or mages in their respective fields.

Level 35-39: SS rank

- Superlative individuals with near-legendary status. They are capable of feats that defy conventional understanding and can face extraordinary challenges.

Level 40-49: SSS rank

- Legendary individuals with immense power and influence. They are revered as heroes or feared as villains, capable of shaping the course of history.

Level 50-59: Legendary rank/Demon king/Monster king

- Dominant figures in their respective domains, whether as heroes, demon kings, or monster kings. They command vast armies or possess unrivaled strength.

Level 60-69: Mythical rank

- Myths and legends come to life in individuals of this rank. They wield powers and abilities beyond mortal comprehension, shaping the world around them.

Level 70-79: Champion/Hero/Demon lord

- Champions of justice, heroes of legend, or tyrannical demon lords. They hold sway over entire nations or regions with their might and influence.

Level 80-85: Initial Demi-god rank

- Individuals with the potential to ascend to godhood. They possess powers that surpass mortal limits, granted by the faith and emotions of others.

Condition= receive emotional Energy (good or bad) of 100 people)

Level 86-90: Mid Demi-god rank

- Demi-gods with greater power and influence, drawing strength from the emotions and beliefs of hundreds of people.

Condition= receive emotional Energy (good or bad) of 500 people

Level 91-95: Final Demi-god rank

- Demi-gods nearing the pinnacle of their power, wielding abilities that rival those of lesser gods.

Condition= receive emotional Energy (good or bad) of 1000 people

Level 96-100: Demi-god rank

- Fully realized Demi-gods with powers on par with lesser gods, capable of shaping the land with their will alone.

Condition= receive emotional Energy (good or bad) of 1500 people

Level 101-110: Initial-god rank

- Gods in their infancy, drawing strength from the faith and emotions of thousands of worshippers.

Condition= receive emotional Energy (good or bad) of 5000 people

Level 111-120: Mid-god rank

- Gods with considerable power and influence, revered by entire civilizations and capable of monumental feats.

Condition= receive emotional Energy (good or bad) of 10000 people

Level 121-130: Final-god rank

- Gods at the height of their power, commanding the worship and devotion of entire nations.

Condition= receive emotional Energy (good or bad) of 20000 people

Level 131-150: God rank

- Supreme beings with powers that transcend mortal comprehension, shaping the fabric of reality itself.

Condition= receive emotional Energy (good or bad) of 100000 people

Level 151-170: Elder-god rank

- Elder gods wield powers that span entire continents, their influence shaping the course of cosmic events.

Condition= receive emotional Energy (good or bad) of 500000 people

Level 171-180: Chief-god rank

- Chief gods command the worship of entire earth. They can command influence over the entire earth.

Condition= receive emotional Energy (good or bad) of 1000000 people 

Level 181-190: Ancient-god rank

- Ancient gods are beings of unfathomable power, their existence spanning eons and shaping the very foundations of reality.

Condition= receive emotional Energy (good or bad) of 1500000 people

Level 191-199: Primordial-god rank

- Primordial gods are the embodiments of cosmic forces, their power transcending time and space itself.

Condition= receive emotional Energy (good or bad) of 2000000 people

All the ranks above are exceedingly powerful but this is also the strongest a person can be in the Central Realms (Earth/Mortal realm, Divine realm, Under realm) Above these realms is an even greater power.

Level 200+: RULER/CALAMITY/PRIMAC

- Beings of incomprehensible power and unfettered destruction, capable of reshaping entire universes.

 

 

Comparison between Ruler, Calamity, and Primac:

**Ruler:**

- Easiest rank to reach, but weaker than Calamity.

- Can stay on Earth with little to no strain.

- Mastery of a law with a level of at least 200 required to become a Ruler.

- Sub-ranks exist based on noble society, ranging from baron to king.

- More skilled in tactics and fighting for territory.

- Moderate power among the three, exceptional fighters with medium endurance.

- Lowest energy and destructive power.

- Often humanoid in form.

 

**Calamity:**

- Cannot live in the mortal realm due to energy deficiency strain, residing in a realm abundant with energy. Monster realm which is actually the realm Outside everything.

- Categorized by age/generation and territorial power.

- Age/generation ranks: Infant, Child, Young adult, Adult, Elder.

- Territorial power ranks: Lower, Intermediate, High, Titled, King.

- Fewer skills compared to Rulers, primarily fight for survival.

- Pinnacle of strength, resembling monstrous beings like Alpha Titanosaur (Kaiju with god in name), Lovecraftian (Cthulhu), Prime Dragons (Dragon Supreme) Or Frostishbihte (Snow T-rex) or Alpidopteranox (Moth monster).

- High power, brutal fighters with extreme endurance.

- Medium energy, highest destructive power incomparable to any rank.

- Larger than Rulers, with numerous passives and hidden effects.

 

**Primac:**

- Pinnacle of power, rarely engage in combat as their only desire is to maintain balance.

- Do not require food and have no concept of death.

- Absolute control over a law, with skills related to that law becoming unusable if the Primac 'dies'. But can be brought back if dead/broken.

- Often giant beings larger than Earth, surpassing Calamities in size.

- Sub-ranks follow cultivation route:

Core Initiate Foundation Builder Spirit Manipulator Qi Condenser Essence Cultivator Form Sculptor Domain Master Reality Shaper Celestial Being Primordial Ascendant

- Highest power among the three, but considered pathetic fighters with weak endurance.

- Infinite energy, second in destructive power.

- Lacks passives, serving as living batteries of power.

 

 

Comparison by random categories:

Power:

- Ruler: Moderate power, excels in tactics and strategy.

- Calamity: Unmatched raw power, capable of destroying the universe.

- Primac: Highest level of power, transcending the limitations of Rulers and Calamities.

 

Potential:

- Ruler: Versatile and adaptable, with potential for growth through mastery of laws and territories.

- Calamity: Potential lies primarily in brute force and survival instincts rather than strategic development.

- Primac: Possesses the greatest potential, with absolute control over a law and infinite energy.

 

Fighting Style:

- Ruler: Tactical and strategic, employing diverse skills and tactics for territorial conquest.

- Calamity: Savage and relentless, relying on brute strength and power to overwhelm opponents.

- Primac: Rarely engages in combat, preferring to maintain balance and harmony in the universe.

 

Special Abilities:

- Ruler: Mastery of various skills related to governance, diplomacy, and warfare.

- Calamity: Innate abilities for destruction and chaos, capable of unleashing cataclysmic events.

- Primac: Cosmic manipulation, control over laws of the universe, and reality-altering abilities.

 

Territorial Influence:

- Ruler: Dominates territories through political power, alliances, and military might.

- Calamity: Rules over realms abundant with calamities, exerting influence through sheer force.

- Primac: Maintains balance across dimensions and realms, ensuring harmony and order.

 

Size and Physicality:

- Ruler: Typically humanoid in form, varying in size based on individual characteristics.

- Calamity: Monstrous in size and appearance, towering over Rulers and possessing intimidating physical attributes.

- Primac: Often giant and imposing, far surpassing even Calamities in size and presence.

 

Longevity:

- Ruler: Long lifespan but susceptible to mortal dangers and conflicts.

- Calamity: Endures through ages, resilient to most forms of destruction and decay, can willingly rebirth.

- Primac: Eternal existence, transcending the bounds of time and mortality.

 

Influence on Mortals:

- Ruler: Shapes the course of history through governance and leadership, impacting mortal lives directly.

- Calamity: Inspires fear and awe among mortals, influencing myths, legends, and cultures.

- Primac: Rarely interacts with mortals directly, but their actions have profound cosmic implications.

 

Impact on the Universe:

- Ruler: Shapes geopolitical landscapes and societal structures on a planetary scale.

- Calamity: Triggers cataclysmic events with universe-altering consequences.

- Primac: Maintains cosmic balance and order, preventing chaos and collapse.

 

Existential Threat Level:

- Ruler: Represents a significant threat to rivals and adversaries within their territories.

- Calamity: Poses an existential threat to entire worlds and universes, capable of annihilation.

- Primac: Due to their non-interaction with humans, their threat level is non-existent.

 

Cultural Impact:

- Ruler: Shapes cultural norms and societal structures within their territories, influencing art, literature, and traditions.

- Calamity: Inspires myths, legends, and folklore, leaving a lasting cultural imprint through tales of destruction and terror.

- Primac: Rarely influences mortal cultures directly, but their actions have profound cosmic implications that transcend mortal understanding.

 

Planetary Manipulation:

- Ruler: Exercises control over their land or realm, shaping its geography, climate, and resources to suit their needs.

- Calamity: Capable of causing planetary-scale devastation, altering landscapes and ecosystems through cataclysmic events. Can annihilate planets if found on one.

- Primac: Maintains cosmic balance on a planetary scale, ensuring the equilibrium of natural forces and energies within worlds. Creates planets when bored.

 

Universal Awareness:

- Ruler: Possesses knowledge of universal laws and principles within their realm of influence, utilizing this understanding to govern effectively.

- Calamity: Exhibits instinctual awareness of cosmic forces and energies, tapping into primordial instincts to survive and thrive.

- Primac: Holds profound cosmic wisdom and understanding, transcending mortal comprehension to grasp the intricate workings of the universe.

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