LEVEL SCALE
Level 0: Normal Human
- A regular human with no exceptional abilities or powers. They are limited to their physical and mental capabilities.
Level 1: Adult Fighter
- An adult with combat training and proficiency in weaponry. Capable of basic combat maneuvers and techniques.
Level 2-5: F rank
- Individuals with rudimentary skills or abilities. They may possess minor magical talents or physical attributes slightly above average.
Level 5-9: E rank
- Slightly more skilled than F rank individuals. They may demonstrate proficiency in a specific area, such as magic or combat.
Level 10-14: D rank
- Competent individuals with moderate skills and abilities. They can handle themselves in combat or perform basic magical spells.
Level 15-19: C rank
- Skilled individuals with above-average abilities. They may possess advanced combat techniques or more potent magical abilities.
Level 20-24: B rank
- Highly skilled individuals with significant combat prowess or magical aptitude. They can take on multiple opponents or cast powerful spells.
Level 25-29: A rank
- Exceptional individuals with mastery over their abilities. They are formidable foes in combat and possess potent magical powers.
Level 30-34: S rank
- Elite individuals with unparalleled skills and abilities. They are considered among the strongest fighters or mages in their respective fields.
Level 35-39: SS rank
- Superlative individuals with near-legendary status. They are capable of feats that defy conventional understanding and can face extraordinary challenges.
Level 40-49: SSS rank
- Legendary individuals with immense power and influence. They are revered as heroes or feared as villains, capable of shaping the course of history.
Level 50-59: Legendary rank/Demon king/Monster king
- Dominant figures in their respective domains, whether as heroes, demon kings, or monster kings. They command vast armies or possess unrivaled strength.
Level 60-69: Mythical rank
- Myths and legends come to life in individuals of this rank. They wield powers and abilities beyond mortal comprehension, shaping the world around them.
Level 70-79: Champion/Hero/Demon lord
- Champions of justice, heroes of legend, or tyrannical demon lords. They hold sway over entire nations or regions with their might and influence.
Level 80-85: Initial Demi-god rank
- Individuals with the potential to ascend to godhood. They possess powers that surpass mortal limits, granted by the faith and emotions of others.
Condition= receive emotional Energy (good or bad) of 100 people)
Level 86-90: Mid Demi-god rank
- Demi-gods with greater power and influence, drawing strength from the emotions and beliefs of hundreds of people.
Condition= receive emotional Energy (good or bad) of 500 people
Level 91-95: Final Demi-god rank
- Demi-gods nearing the pinnacle of their power, wielding abilities that rival those of lesser gods.
Condition= receive emotional Energy (good or bad) of 1000 people
Level 96-100: Demi-god rank
- Fully realized Demi-gods with powers on par with lesser gods, capable of shaping the land with their will alone.
Condition= receive emotional Energy (good or bad) of 1500 people
Level 101-110: Initial-god rank
- Gods in their infancy, drawing strength from the faith and emotions of thousands of worshippers.
Condition= receive emotional Energy (good or bad) of 5000 people
Level 111-120: Mid-god rank
- Gods with considerable power and influence, revered by entire civilizations and capable of monumental feats.
Condition= receive emotional Energy (good or bad) of 10000 people
Level 121-130: Final-god rank
- Gods at the height of their power, commanding the worship and devotion of entire nations.
Condition= receive emotional Energy (good or bad) of 20000 people
Level 131-150: God rank
- Supreme beings with powers that transcend mortal comprehension, shaping the fabric of reality itself.
Condition= receive emotional Energy (good or bad) of 100000 people
Level 151-170: Elder-god rank
- Elder gods wield powers that span entire continents, their influence shaping the course of cosmic events.
Condition= receive emotional Energy (good or bad) of 500000 people
Level 171-180: Chief-god rank
- Chief gods command the worship of entire earth. They can command influence over the entire earth.
Condition= receive emotional Energy (good or bad) of 1000000 people
Level 181-190: Ancient-god rank
- Ancient gods are beings of unfathomable power, their existence spanning eons and shaping the very foundations of reality.
Condition= receive emotional Energy (good or bad) of 1500000 people
Level 191-199: Primordial-god rank
- Primordial gods are the embodiments of cosmic forces, their power transcending time and space itself.
Condition= receive emotional Energy (good or bad) of 2000000 people
All the ranks above are exceedingly powerful but this is also the strongest a person can be in the Central Realms (Earth/Mortal realm, Divine realm, Under realm) Above these realms is an even greater power.
Level 200+: RULER/CALAMITY/PRIMAC
- Beings of incomprehensible power and unfettered destruction, capable of reshaping entire universes.
Comparison between Ruler, Calamity, and Primac:
**Ruler:**
- Easiest rank to reach, but weaker than Calamity.
- Can stay on Earth with little to no strain.
- Mastery of a law with a level of at least 200 required to become a Ruler.
- Sub-ranks exist based on noble society, ranging from baron to king.
- More skilled in tactics and fighting for territory.
- Moderate power among the three, exceptional fighters with medium endurance.
- Lowest energy and destructive power.
- Often humanoid in form.
**Calamity:**
- Cannot live in the mortal realm due to energy deficiency strain, residing in a realm abundant with energy. Monster realm which is actually the realm Outside everything.
- Categorized by age/generation and territorial power.
- Age/generation ranks: Infant, Child, Young adult, Adult, Elder.
- Territorial power ranks: Lower, Intermediate, High, Titled, King.
- Fewer skills compared to Rulers, primarily fight for survival.
- Pinnacle of strength, resembling monstrous beings like Alpha Titanosaur (Kaiju with god in name), Lovecraftian (Cthulhu), Prime Dragons (Dragon Supreme) Or Frostishbihte (Snow T-rex) or Alpidopteranox (Moth monster).
- High power, brutal fighters with extreme endurance.
- Medium energy, highest destructive power incomparable to any rank.
- Larger than Rulers, with numerous passives and hidden effects.
**Primac:**
- Pinnacle of power, rarely engage in combat as their only desire is to maintain balance.
- Do not require food and have no concept of death.
- Absolute control over a law, with skills related to that law becoming unusable if the Primac 'dies'. But can be brought back if dead/broken.
- Often giant beings larger than Earth, surpassing Calamities in size.
- Sub-ranks follow cultivation route:
Core Initiate Foundation Builder Spirit Manipulator Qi Condenser Essence Cultivator Form Sculptor Domain Master Reality Shaper Celestial Being Primordial Ascendant
- Highest power among the three, but considered pathetic fighters with weak endurance.
- Infinite energy, second in destructive power.
- Lacks passives, serving as living batteries of power.
Comparison by random categories:
Power:
- Ruler: Moderate power, excels in tactics and strategy.
- Calamity: Unmatched raw power, capable of destroying the universe.
- Primac: Highest level of power, transcending the limitations of Rulers and Calamities.
Potential:
- Ruler: Versatile and adaptable, with potential for growth through mastery of laws and territories.
- Calamity: Potential lies primarily in brute force and survival instincts rather than strategic development.
- Primac: Possesses the greatest potential, with absolute control over a law and infinite energy.
Fighting Style:
- Ruler: Tactical and strategic, employing diverse skills and tactics for territorial conquest.
- Calamity: Savage and relentless, relying on brute strength and power to overwhelm opponents.
- Primac: Rarely engages in combat, preferring to maintain balance and harmony in the universe.
Special Abilities:
- Ruler: Mastery of various skills related to governance, diplomacy, and warfare.
- Calamity: Innate abilities for destruction and chaos, capable of unleashing cataclysmic events.
- Primac: Cosmic manipulation, control over laws of the universe, and reality-altering abilities.
Territorial Influence:
- Ruler: Dominates territories through political power, alliances, and military might.
- Calamity: Rules over realms abundant with calamities, exerting influence through sheer force.
- Primac: Maintains balance across dimensions and realms, ensuring harmony and order.
Size and Physicality:
- Ruler: Typically humanoid in form, varying in size based on individual characteristics.
- Calamity: Monstrous in size and appearance, towering over Rulers and possessing intimidating physical attributes.
- Primac: Often giant and imposing, far surpassing even Calamities in size and presence.
Longevity:
- Ruler: Long lifespan but susceptible to mortal dangers and conflicts.
- Calamity: Endures through ages, resilient to most forms of destruction and decay, can willingly rebirth.
- Primac: Eternal existence, transcending the bounds of time and mortality.
Influence on Mortals:
- Ruler: Shapes the course of history through governance and leadership, impacting mortal lives directly.
- Calamity: Inspires fear and awe among mortals, influencing myths, legends, and cultures.
- Primac: Rarely interacts with mortals directly, but their actions have profound cosmic implications.
Impact on the Universe:
- Ruler: Shapes geopolitical landscapes and societal structures on a planetary scale.
- Calamity: Triggers cataclysmic events with universe-altering consequences.
- Primac: Maintains cosmic balance and order, preventing chaos and collapse.
Existential Threat Level:
- Ruler: Represents a significant threat to rivals and adversaries within their territories.
- Calamity: Poses an existential threat to entire worlds and universes, capable of annihilation.
- Primac: Due to their non-interaction with humans, their threat level is non-existent.
Cultural Impact:
- Ruler: Shapes cultural norms and societal structures within their territories, influencing art, literature, and traditions.
- Calamity: Inspires myths, legends, and folklore, leaving a lasting cultural imprint through tales of destruction and terror.
- Primac: Rarely influences mortal cultures directly, but their actions have profound cosmic implications that transcend mortal understanding.
Planetary Manipulation:
- Ruler: Exercises control over their land or realm, shaping its geography, climate, and resources to suit their needs.
- Calamity: Capable of causing planetary-scale devastation, altering landscapes and ecosystems through cataclysmic events. Can annihilate planets if found on one.
- Primac: Maintains cosmic balance on a planetary scale, ensuring the equilibrium of natural forces and energies within worlds. Creates planets when bored.
Universal Awareness:
- Ruler: Possesses knowledge of universal laws and principles within their realm of influence, utilizing this understanding to govern effectively.
- Calamity: Exhibits instinctual awareness of cosmic forces and energies, tapping into primordial instincts to survive and thrive.
- Primac: Holds profound cosmic wisdom and understanding, transcending mortal comprehension to grasp the intricate workings of the universe.
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