The Divine Rank

This is the most difficult Rank. It is also where a lot of beings end up in after passing the Ascender Rank. It is also the most complicated rank of them all.

The Divine Rank comes after a Third Phase Ascender undergoes Ascension. Normally, in Spheraphase, Ascension happens when someone has mastered all their Pinnacle and Base Tethers to the absolute limit. But for Sentina Erideae and the Minafallen Students who were trapped in the Epoch Cycle, they all got a reward of reaching this rank. They only number to 5,000.

Divines have a lot of characteristics that they all share. All of this is obtained in the First Enlightenment Stage of Divines;

1.They all gain a Divine Core. This is where Divine Energy is stored. And as for pseudo-cores, if the Divine does not use more than one form of energy, then the pseudo-core will fuse with the Divine Core, making it larger to store Divine Energy.

2.They can stay without food or water for weeks. For Divines born from the generation of Deities, like Sentina Erideae for instance, they do not need food or water to survive. However, they can have it to have a sense of purpose and existence.

3.Their physical capabilities, energy pools, Pinnacle and Base Tethers are increased to ten times than that of a Third Phase Ascender.

4.Divinities are gained depending on the course of life someone took since childhood to the time they became a Divine. However, those from the generation of Deities already had their Divinities during their Ascension atthe age of six but locked. But as a Divine, they are unlocked.

5. Essence becomes non-existent to them and is converted to Divine Energy. Divines NEVER use essence. They can use other energy forms if their Divinities, Pinnacle and Base Tethers are related to it but Essence will never be used by them.

6. They gain a Divine Transformation. This is the manifestation of the Divinity or Divinities a Divine has. It gets stronger with each Enlightenment Stage.

Which brings to the Enlightenment Stages.

There are SEVEN ENLIGHTENMENT STAGES in The Divine Rank, known from the First Enlightenment Stage/Rank to the Seventh Enlightenment Stage/Rank.

Enlightenment Stages depend on the 12 sectioms of Divinity.

‎They are twelve levels named the Twelve Divine Attributions, which is the intrinsic, universal powers that every Divine gradually unlocks and embodies.

The Attributions are classified into Four Divinity Classes, each symbolizing a different core modality of divine function. Each Divinity Class has three Divinity Sections, which are ranked using the Gecisia system from Gecisia One to Twelve, One being the strongest and Twelve being the weakest.

This is not an advancement of Divinity from 12 to 1. A Divine can get any Divinity Section depending on their life experience, Pinnacle Tether or their Boon and Bane. Except those descended from Deities who already have their own Divinity chosen, the others get it when they reach this rank.

‎1. Conceptual Divinity.

‎Divines of this class manipulate principles. Their power lies in shaping the boundaries of truth, time, thought, and destiny. These are the most cerebral and existentially dangerous Divines. Gecisia One to Three come from here.

‎Causality — The ability to alter cause-and-effect, probabilities, and determinism. Gecisia One.

‎Ideation — The influence over belief, perception, and cognitive presence in others. Gecisia Two.

‎Niversa— This is anything Conceptual that doesn't revolve around Ideation or Causality. Gecisia Three.

‎2. Spiritual Divinity.

‎These Divines interface directly with soul and spirit essence, emotion and the metaphysical boundaries of life and death. They are the the lovers and mourners of the Divine spectrum.

‎Vitalis — Healing, life flow, growth, and biological augmentation. Gecisia Four. Hardest to kill.

‎Mortanis — Death, decay, spirit passage, and endings. Gecisia Five. They are mostly dark beings like vampires and demons.

‎Animas — Emotional manipulation, telepathy, soul resonance, and empathy. Gecisia Six. They are mostly those with Mind Tethers.

‎3. Elemental Divinity, The Forces of the World

‎These Divines govern classical natural forces. Their power is instinctive, raw, and visible.

‎Noreq — Mutant Elementals, Gecisia Seven.

‎Elementa — Fire, Water, Earth and Air, Gecisia Eight.

‎Tyrine — Lightning, Ice and Crystal, and any subdivisions of Elementa, Gecisia Nine.

‎4. Physical Divinity, The Body Ascendant

‎These Divines transcend the mortal frame, evolving the body into a divine instrument of war, endurance, and transformation. They are avatars of divine flesh.

‎Kinetikos — Supernatural speed, reflexes, momentum, and supernatural reaction, Gecisia Ten. They are mostly common immortal races.

‎Durassian — Durability, resistance to force, pressure, temperature, and trauma. Gecisia Eleven. They alternate between common mortal and immortal Divines.

‎Morphis — Shape-shifting, bodily restructuring, mimicry, or adaptive evolution. Gecisia Twelve. They adapt. They are mostly humans and Therianthropes.

‎Enlightenment is the measure of a Divine's actual power, control, and mastery over their Tethers, soul, body, and energy. It ranges from the First to the Seventh Enlightenment, with each level marking a major leap in combat ability, divine presence and spiritual resilience. The higher your Enlightenment, the stronger and more dangerous you are in real-world application.

‎Gecisia Levels represent how powerful a specific Divine Attribution is, not how strong they are in combat. Someone at Gecisia 12 could still be weaker than a Gecisia 4 Divine if the latter is at a higher Enlightenment.

‎Example: A Seventh Enlightenment Morphis-type can overpower a First Enlightenment Causality-type even though Causality is a stronger Divine Attribution.

‎In short:

‎Gecisia Level = How powerful in quality your Divine power is.

‎Enlightenment = How strong you actually are in terms of body and soul.

‎Power is determined by Enlightenment. Gecisia shows the quality of that power.