This is the growth in power of a Divine from the First to Seventh Enlightenment. Whenever a Divine gets to a new Enlightenment Stage, they gain perks based on their Divine Attributions.
Enlightenment is calculated in percentage, eg; a First Enlightenment Divine can be at 84%. This means that they have only 16% for them to reach the Second Enlightenment.
Each Gecisia Level has their own reward as one ascends to the next Enlightenment stage. For instance, Gecisia One Causality does not have the same rewards from First to Second Enlightenment compared to Gecisia Two Ideation.
Despite the fact that every Gecisia Level can have a lot of Divinities in them, eg Gecisia Eight Elementa can have Water, Air, Earth and Fire Divinities, they all share the same advancement rewards as long as they are in the same Divine Attribution, Elementa in this case.
To put it simply, if a Gecisia Eight Elementa with the Water Divinity ascends from the First to the Second Enlightenment and gets the perks of raising a rank, a Divine of the Air, Earth and Fire will get the same perks the Water Divine has since they are in the same Divine Attribution.
This also applies to Splits, who are beings chosen by Supreme Entities to either replace them in the far future or perhaps they have been favored. Except for them, they gain something extra after reaching a new Enlightenment Stage.
In Spheraphase, there are two ways of advancing to a new Enlightenment Stage.
One is through discovery of self. This takes decades to finally reach the Seventh Enlightenment. It is mostly used by immortals.
The second is the fastest way. It is for Divines to go to the Islands of Inexpelcae where the Asmaphaeri Pantheon exists. It is made of seven Goddesses called the Aquatic Goddesses. They each represent an Enlightenment Stage.
Each Goddess will give a test to the Divine to complete it in a year for seven years. If they fail it, they will simply wait for two years before trying it again. And if they pass, they will get a 50% increase in Enlightenment.
And they cannot do another test until they reach the Enlightenment Stage for it. For example, if a First Enlightenment Divine passed the first test and is still at the First Enlightenment Stage, they cannot do the second test before getting the Second Enlightenment Stage.
In each Enlightenment Stage, a Divine's power increases. However, there are some characteristics that all Divines share when they reach a certain Enlightenment Stage.
The First Enlightenment gives the characteristics of being a Divine. The Second Enlightenment only gives improved reaction time and speed.
Third Enlightenment: Base Tether The Law Of Divinity.
This enables them to make a Law for themselves that will adhere to their Divinity. In this, they will enable a Law for themselves. However, a lot of Divines use this in their Overwrites for more power.
Fourth Enlightenment: Divine Pressure.
This is the aura of spiritual mass and authority that a Divine exerts naturally as they ascend Enlightenment Levels. This can be used in battle to strike fear. Within its range, it can rend an opponent weaker.
Fifth Enlightenment: Overwrites.
An Overwrite is a personal domain. It is an area of altered reality governed by the user's Divinity and their Fables, which are the legendary feats that solidify their identity.
A Fable is a public, spiritual record of a Divine's greatest feat like killing a god-beast. Each Fable reinforces their divine identity and strengthens their Overwrite, increasing its radius, duration and authority. It makes Divine Pressure more overwhelming, especially against those who know the Fables.
Example: A Fable may include The Trial of the Eternal Thief or The Silence of the Thousand Blades, and those stories would form the narrative law inside an Overwrite.
There are two types of Overwrites:
1. World Overwrites.
It creates a self-contained divine reality, known as a Miniature World, where the laws of combat, physics and even morality bend according to the Divine's chosen script.
Radius: Starts small (10 meters) but expands with more Fables absorbed.
Function: Alters environment, restricts enemy actions, enhances divine abilities.
Energy Cost: Immense; typically only lasts a few minutes without divine fuel.
2. Enhancement Overwrites.
Instead of changing the outside world, the Divine temporarily rewrites their own internal laws, enhancing all aspects of themselves fivefold. Combine this with Divine Pressure and it becomes extremely powerful. It also has a short duration but gets stronger depending on how many Fables one has.
Sixth Enlightenment: The God/Godly Core.
Their Divine Cores (and if someone has a pseudo-core) turn into a God Core. This core enables a Sixth Enlightenment Divine to use their Divinities 50% close to what a Deity can do. As the percentage of the Divine increases, so does the percentage of the core.
At the Seventh Enlightenment, the Godly Core reaches at 75% and after the Seventh Enlightenment Divine reaches the Minor God Rank, it will be at 100%.
Seventh Enlightenment: Superimpose.
They are now a pseudo-god, ranging between a Minor God and a Divine. They have a transformation called the Superimpose Transformation. This predates and consumes the Divine Transformation. When one transitions to a god, this will be their most powerful transformation because once they become a God, their ordinary form will be the God Form.