"It is miraculous, the mysteries of the Warp far exceed our imagination. You're right, Magnus—those four are just relatively powerful existences within the Warp. They're nowhere near being its true rulers," said Rhodes.
The four Chaos Gods, so-called gods of multiversal scale, yet none of them have ever shown anything close to that level of power.
"They're not rulers—at best, they just control the energies within the Warp," Magnus nodded.
If they truly controlled the Warp, humanity would never be able to use it for travel in the first place!
"Magnus, how strong are you now?" Guilliman asked.
He'd just managed to raise his combat power enough to easily defeat other Primarchs, but now it seemed the gap had shifted again.
"My body, mind, and even my control over the Warp have all advanced. I'm nothing like before. Now I can wield psychic power and add Father's golden psychic energy to it, plus I can use Chaos sorcery from the Warp. This 50-meter-tall body makes me more than a match for an Imperial Titan in close combat," Magnus replied.
"Good! Magnus, hurry back to Holy Terra! You, Guilliman, Rhodes, and Elena must shoulder humanity's future together. We're already on the brink of extinction," the Emperor's avatar said.
"Don't worry, Father! Now that I'm back, with Guilliman, Horus, our new brother and sister, we'll save humanity!" Magnus nodded.
This time, he wouldn't let his father down—he'd bear his responsibilities as a Primarch.
"For now, Magnus's identity must stay hidden. Be careful going to Terra. Don't reveal your powers; I sense the Chaos fleet will try to strike at you again. From here on, your journey is your own! I'll be waiting for you on Holy Terra." As the Emperor's avatar finished, the golden glow faded and his will departed.
For the past three days, he'd stayed in this space—not only purifying Magnus's soul with his psychic might and helping him recover but also shielding him from the prying eyes of the Chaos Gods. He'd spent so much energy that, now that things were safe, he had to return to his body on the Golden Throne.
The group continued their journey. Magnus stayed in Rhodes' space fortress, got his basement lab, and began researching new Chaos spells and ways to enslave daemons.
Rhodes sat in the ship's cabin. By the original timeline, Guilliman should have been easily defeated by Magnus in this battle, forced to flee into the Warp, losing half his fleet to the Maelstrom, and then getting ambushed by Red Corsairs and Tzeentch daemons. Fateweaver Kairos would even achieve the feat of capturing Guilliman; only a handful of Space Marines would survive, with almost all the Sisters of Battle and mortal auxiliaries killed.
Guilliman would be imprisoned in a Blackstone Fortress. If not for a Fallen Angel and Eldar rescue, Guilliman would've died there. Then a Khorne daemon army would arrive, leading to another brutal fight, and only then would Guilliman escape. By the time he reached the moon, his fleet would be almost wiped out—a million followers reduced to barely a thousand.
But now, everything has changed. Guilliman had defeated Magnus and redeemed him, and even the attacking Tzeentchian Chaos fleet had been wiped out.
With no surprises, they shouldn't encounter any more major Chaos forces on their way!
Most of the Chaos fleets had been destroyed by Horus, transformed into a Dark Giant. All the system points went to Rhodes, netting him over a million system coins.
With 1.5 million system coins on hand, he considered spending 200,000 to summon two new Ace Killer to infiltrate other Chaos Gods, or perhaps try some new monsters. You can't just rely on one method forever—maybe it's time to try something else.
Slaanesh's children could disguise themselves as demigods; their rarity would make them precious, and the Chaos Gods would pay extra attention. But if their numbers grew, suspicion would arise.
The four Chaos Gods are arrogant, but not stupid—they'd notice if someone was scheming.
Ace Killer is great at energy siphoning, but only in the right places, so Rhodes decided to try a different approach.
Tzeentch is the smartest of the four, making infiltration tricky—this needs a top-tier cosmic being. So pass for now. Khorne values only war and blood—offer him perfect battle, and he'll bless you, regardless of your allegiance.
Nurgle's the same but loves death, bacteria, and grotesque life forms. The stranger and more disgusting, the more he likes it.
In the basic store's 100,000-point monster pool, there was a perfect candidate for Nurgle—a monster infamous for its stench.
Zombie Monster Sealizar: First appeared in Ultraman Tiga. Height: 60 meters, Weight: 54,000 tons.
Originally discovered as a giant corpse floating in the sea, reeking of decay and disease, it polluted the air of nearby cities and endangered civilians.
Its special ability: It can swallow anything, almost even Ultraman Tiga. Though even if it had, it would just disgust Tiga with rotten meat slime, not harm him.
Its digestive abilities are weak (it spat out a gas tank whole after being killed). Its real strength is its terrifying cellular regeneration—it can endlessly regenerate unless burned at over 1,000°C.
Tiga didn't have much trouble disposing of it. Rhodes figured any flame-using Ultraman or monster could easily destroy it.
Normally, this monster would be useless—good only for grossing people out with its stench. But for Nurgle, it's perfect.
Nurgle would see it as the perfect rotting life, close to his ideal. If it gains Nurgle's blessing, it could become a Daemon Prince or Nurgle's Champion and infiltrate his ranks.
With a target in mind, Rhodes immediately exchanged for Sealizar.
But the system gave a warning: Sealizar is technically a mutated corpse, not truly alive—just a walking corpse, incapable of following Rhode's commands or being enhanced by the system.
Rhodes frowned. He'd hoped to at least boost its size or weight, but it couldn't be enhanced at all! It could only act on instinct.
However, it had another ability: Rhodes could remotely control the zombie monster's body using the system's power!
This got Rhodes excited.