Chapter 15: The Day That Changed Gaming Forever

Chapter 15: The Day That Changed Gaming Forever

📅 Date: October 1, 1992

📍 Location: NexTech Studios, Seoul, South Korea

The sun had barely risen over Seoul, but the streets were already packed with thousands of people.

From Korea to Japan, from the U.S. to Europe, gaming stores had lines stretching for blocks.

Today was the day.

NexBox was officially launching worldwide.

✔ Over 3 million units were ready for sale.

✔ Retailers were reporting record-breaking pre-orders.

✔ Gaming media called it "The Most Anticipated Console Ever."

Jin Hoshino stood in his office, watching the live coverage on TV.

"It's time."

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The Global Launch Event

📅 Date: October 1, 1992

📍 COEX Convention Center, Seoul

A massive stage, bright neon lights, and a crowd of over 50,000 people.

The NexBox Worldwide Launch Event was being broadcasted to millions.

Jin walked onto the stage, dressed sharply in a black suit.

The moment he stepped up, the crowd erupted into cheers.

"Today, we're not just launching a console. We're launching the future of gaming."

Behind him, a giant screen displayed NexBox's sleek design, its powerful CD-ROM drive, and its exclusive lineup of games.

📌 Launch Titles Included:

✔ Eternal Blade – The AAA RPG redefining storytelling.

✔ Battle Zone 2 – The sequel to the game that made NexTech famous.

✔ Hyper Racer – A futuristic racing game with advanced physics.

✔ Shadow Strike – A stealth-action game pushing AI to new limits.

The crowd went wild.

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The First NexBox Sales: Breaking Records Instantly

📅 Date: October 2, 1992

📍 Seoul, Tokyo, New York, London

Within 24 hours, NexBox was completely sold out worldwide.

✔ 1.5 million units were sold on launch day alone.

✔ Game retailers reported lines stretching for miles.

✔ Scalpers were reselling NexBoxes for triple the price.

Gaming magazines called it:

📢 "The fastest-selling console of all time."

📢 "NexTech has officially dethroned GameSphere."

📢 "Jin Hoshino—the man who changed gaming forever."

GameSphere's executives watched in horror.

They had tried everything to stop NexBox.

But they had failed.

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GameSphere's Desperate Move: Price War

📅 Date: October 5, 1992

📍 GameSphere Korea Headquarters

CEO Park Jae-woo slammed his fists on the table.

"We can't let NexBox dominate us!"

A marketing executive hesitated. "Sir, what if we… drop our console's price?"

Park's eyes narrowed.

📌 GameSphere's New Plan:

✔ Lower the price of their console below NexBox's retail price.

✔ Offer huge discounts to retailers to push their product harder.

✔ Rush-release "Project Revenant," their RPG, to compete with Eternal Blade.

They were burning money, but it was their only chance to slow NexBox down.

Jin heard about the price drop immediately.

His response?

A smirk.

"Let's see who survives."

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Jin's Counterattack: The Long-Term Strategy

Instead of dropping NexBox's price, Jin took a different approach:

✔ Secured global supply chains – More NexBox units would reach stores faster.

✔ Increased marketing budget – Celebrities and influencers promoted NexBox everywhere.

✔ Expanded online distribution – Buying NexBox through NexTech's website became possible, years ahead of real-world digital retail trends.

GameSphere was bleeding money.

Jin was making more than ever.

By the end of October 1992, NexBox had sold 2.8 million units.

GameSphere?

Only 500,000.

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The NexBox Empire is Born

📅 Date: November 1992

✔ NexBox officially dominated the gaming market.

✔ GameSphere's losses forced them to lay off staff.

✔ Investors flocked to NexTech, making it one of the most valuable gaming companies in the world.

Jin Hoshino stood at the top of the industry.

But he wasn't satisfied.

Because while everyone was celebrating NexBox's victory…

Jin was already planning his next move.

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End of Chapter 15