Chapter 16: The Internet War Begins

Chapter 16: The Internet War Begins

📅 Date: December 1992

📍 Location: NexTech Headquarters, Seoul, South Korea

NexBox had already shattered industry records.

✔ Over 5 million units sold within two months.

✔ Eternal Blade became the fastest-selling RPG of all time.

✔ GameSphere was bleeding money from their failed counterattack.

Jin Hoshino had officially won the console war.

But while the world was still celebrating NexBox's dominance, Jin was already moving to his next empire.

📌 The Internet.

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Preparing for GigaSearch's Takeover

📅 Date: December 5, 1992

📍 NexTech Research Lab, Seoul

Jin stood in front of his elite team of software engineers.

Behind him, a massive screen displayed GigaSearch's first working prototype.

His lead developer, Kim Seung-ho, looked excited.

"Sir, we've finished internal testing. GigaSearch is faster and more accurate than any other search system in development."

Jin nodded.

"Good. Then we're launching it in 1993."

The engineers exchanged looks.

"But sir… no one really uses search engines yet. The internet is still small."

Jin smirked.

"That's exactly why we're launching first. By the time the world realizes they need a search engine, we'll already own the market."

📌 GigaSearch's Key Innovations (1992 Prototype):

✔ Keyword-based ranking system (Years ahead of competitors).

✔ Lightning-fast searches (Unlike slow directory-based systems).

✔ A clean, minimalist interface (Simple, unlike cluttered competitors).

Jin wasn't just building a product.

He was creating the foundation of the digital age.

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GameSphere's Final Stand: The Online Gaming Move

📅 Date: December 10, 1992

📍 GameSphere Korea Headquarters

GameSphere was desperate.

✔ Their CD-based console had lost to NexBox.

✔ Investors were pulling out.

✔ They were at risk of bankruptcy.

CEO Park Jae-woo clenched his fists.

"If we can't beat NexBox in hardware… we'll beat them in software."

📌 GameSphere's Last Move?

✔ Announce the world's first online multiplayer gaming service.

✔ Build an exclusive gaming network before NexTech could.

✔ Partner with major internet providers to control digital gaming.

If successful, they could cut NexTech out of online gaming completely.

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Jin's Response: The Ultimate Power Move

📅 Date: December 15, 1992

📍 NexTech Headquarters, Seoul

Jin read the report about GameSphere's online gaming service.

His reaction?

A chuckle.

"So they want to dominate online gaming? Good. That means they'll never see my real plan coming."

📌 Jin's Next Move:

✔ Secretly develop NexWorld—an online multiplayer network for NexBox.

✔ Ensure NexTech builds its own internet infrastructure.

✔ Speed up GigaSearch's launch—making NexTech the center of the internet itself.

GameSphere thought they were moving ahead.

But Jin was already years beyond them.

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GigaSearch's Secret Beta Test

📅 Date: December 20, 1992

📍 NexTech Research Lab, Seoul

Jin sat in front of a computer terminal.

His private beta testers had just received access to GigaSearch's first real-world test.

He typed into the search bar:

"Best RPG games of 1992"

Within seconds, a list appeared.

✔ Eternal Blade

✔ Final Destiny

✔ Dragon Quest VI

It worked perfectly.

Jin turned to his engineers.

"We're launching in the first half of 1993. Make sure we're ready."

📌 NexTech was about to dominate both gaming and the internet.

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The Countdown to a Digital Empire

📅 Date: December 31, 1992

As the new year approached, NexTech had:

✔ Won the console war with NexBox.

✔ Prepared GigaSearch for its 1993 launch.

✔ Started secretly developing NexWorld—online gaming before its time.

Jin stood at his office window, looking at the city lights.

He had conquered gaming.

Now, he was about to conquer the internet.

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End of Chapter 16