Chapter 18: The Digital Empire Expands
📅 Date: March 1993
📍 Location: NexTech Headquarters, Seoul, South Korea
The internet was still new and unorganized.
Most companies didn't understand its potential.
But Jin Hoshino did.
✔ GigaSearch had launched successfully and was growing fast.
✔ NexWorld was pulling players into online gaming before anyone else.
✔ GameSphere was losing relevance—not just in gaming, but in tech itself.
NexTech was no longer just a gaming company.
It was becoming the backbone of the digital world.
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GigaSearch's First Month: Breaking Internet Records
📅 Date: March 10, 1993
📍 NexTech Research Lab, Seoul
Jin looked at the latest user data.
📌 In just one month, GigaSearch had:
✔ Over 500,000 daily searches.
✔ Expanded into Japan, the U.S., and Europe.
✔ Attracted attention from major investors worldwide.
No other company had an organized search engine.
Yahoo, Google, and other competitors hadn't even started yet.
Jin was years ahead of the industry.
And now, he was preparing for his next move.
📌 Phase Two: Monetizing GigaSearch.
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Jin's Next Move: E-Commerce Before Amazon
📅 Date: March 15, 1993
📍 NexTech Boardroom, Seoul
Jin stood before his executives and engineers.
Behind him, a massive screen displayed a new project:
📌 NexMall – The World's First Online Shopping Platform
His executives looked confused.
"Sir, online shopping? People don't buy things on the internet yet."
Jin smirked.
"That's because no one has made it easy. We will."
📌 NexMall's Features (1993 Prototype):
✔ A digital marketplace for electronics, books, and games.
✔ Integrated payments through NexTech's system.
✔ Worldwide shipping partnerships already secured.
If successful, NexTech would dominate e-commerce before Amazon even existed.
Jin turned to his team.
"Start development immediately. We launch before the end of the year."
NexTech was about to reshape the global economy.
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GameSphere's Last Struggle: The Fall of GameNet
📅 Date: March 20, 1993
📍 GameSphere Korea Headquarters
GameSphere had bet everything on GameNet, their online gaming network.
But it was already failing.
📌 Reasons for GameNet's Failure:
✔ NexWorld was faster and had better servers.
✔ GigaSearch directed most traffic to NexWorld.
✔ Developers abandoned GameNet to work with NexTech.
CEO Park Jae-woo slammed his fists on the table.
"We can't compete! NexTech controls the internet!"
A board member hesitated.
"Sir, maybe it's time we sell… before we go bankrupt."
Silence filled the room.
GameSphere was on the verge of collapse.
And Jin Hoshino was waiting to buy them out.
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The Start of Global Expansion: Entering Silicon Valley
📅 Date: March 25, 1993
📍 NexTech's First U.S. Office, San Francisco, California
Jin stepped off a private jet, looking at the skyline of Silicon Valley.
"This is where the future is built."
✔ NexTech officially opened its first U.S. headquarters.
✔ American investors lined up to meet with Jin.
✔ Tech startups were eager to collaborate with NexTech.
📌 His next mission?
✔ Expand NexTech's internet services across the U.S.
✔ Recruit top American engineers for GigaSearch and NexMall.
✔ Take the first steps toward creating NexTech's own computer operating system.
Jin had conquered Korea.
Now, he was taking over the world.
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End of Chapter 18