Chapter IX Bargeldstadt, Batavia's Capital and the Financial Capital of Avalon

Bargeldstadt, my friend, is like the big shot hub where the Bourgeoisie gang hangs out. It's also the go-to doorway to a whole bunch of places – you got your outlying nation-states and those cute little countries like Nihonjin, Shambhala, Zhongguo, Ayutthaya, Varangia, Boschinu, Palau Devata, Maharlika, Bouldermont, plus some fancy spots like La Isla de Tortuga, The Fallen Batavian Ship in Shipwreck Isle, Ile de Chatonne, and Graviola. It's like a travel brochure come to life, and the best part? That ocean breeze is always giving you a warm welcome.

Now, don't get too starry-eyed thinking Bargeldstadt's this wild marketplace. It's got that Bourgeoisie HQ in town, but you won't spot merchants crawling all over the place. Nah, most of the wheelin' and dealin' here happens between the big shots in the bigger cities. But hey, recently they fished up this sunken ship loaded with treasure. That's been the talk of the town, and guess what? Yours truly is planning a little visit to that treasure trove real soon. Gotta get my piece of the action, you know?

Listen up, folks! I'm about to spill the beans on Bargeldstadt, the capital of Batavia and the financial hub of the whole Empire of Avalon. Picture this: Batavia is chilling out in the southeastern corner of Avalon, and it's got this mighty trade port city that's like the gateway to all those cool far-off lands across the big blue ocean. This place is the real deal, and Bargeldstadt is like its shining star.

Now, here's the sweet deal on how to get to Bargeldstadt. You know those warping tricks, right? Yeah, the Kaloyskie Corporation is on it, making Bargeldstadt easily reachable. So, if you're kicking it in Aigleterre, Hafenstadt, Oasenstadt, or Coreandale, you can just toss in some coins and whoosh, you're in Bargeldstadt. Or if you're feeling all sea-worthy, you can hop on a boat from Hafenstadt and sail your way to the Bargeldstadt Marina. It's gonna cost you 500 drachmae, but hey, that's the price of adventure, right?

Alright, now let's talk Batavia after the whole Surtr mess. Things pretty much stayed the same, you know, except for that super cool office that used to dish out rewards? Well, that's a thing of the past. But guess what? That spot now belongs to the Bourgeoisie, the bigwigs who are all about helping newbies level up to Merchants. It's like the next level of adventurer awesomeness. Alright, gather 'round, folks! Let me give you the lowdown on Merchants – these are the adventurers who are basically besties with the Bourgeoisie, the big shots in town. So, what's the deal with these Merchants, you ask? Well, they're like the ultimate hustlers, mastering the art of buying, selling, and dealing with all kinds of stuff. And you know what's even cooler? Some of them can use their cash or their gear in battles. Talk about fighting in style!

Now, here's the scoop on the Bourgeoisie. These folks are like the backbone of Avalon's economy. They make sure the trade rules are all fair and square, so even us little guys can grab what we need without breaking the bank. They're the reason why we can all get our hands on the good stuff without draining our pockets.

And let me tell you, being a Merchant isn't just about flashing cash and making deals. Many of these savvy adventurers go on to become crafters and artisans in places like the Blacksmith Guild and the Alchemist Guild. These Blacksmiths? Oh boy, they're like the master metalworkers, turning chunks of metal into epic armor and gear for us adventurers. So yeah, that's the scoop on Merchants, the Bourgeoisie, and those crafty Blacksmiths who keep us suited up for battle! Step into the world of the Blacksmith Guild, my friends! These folks are the real deal – they're like the rockstars of steelwork. Imagine workers who are basically pouring their heart and soul into melting metal and turning it into something epic. It's like crafting, but on a whole new level. These guys and gals take melting metal and shaping it into awesome weapons and tools to a whole new level – it's practically an art form!

Oh, and remember those savvy Merchants we talked about earlier? Well, these Merchants-turned-Blacksmiths? They're like the dream team of crafting and selling. They've got those killer marketing skills from their Merchant days, and now they're putting that magic touch into creating weapons and armor that not only kick butt but also dominate the market in Avalon and its buddy, Nordenbergwald Republic. They're like the ultimate business partners!

But wait, there's more! These Blacksmiths also teamed up with the Gunslinger Guild. Yep, they're the ones who supply those gunslingers with all the high-tech gear they need to do their thing. And guess what? The Blacksmith Guild used to have a spot in Londinium, but now they've got their digs here in Bargeldstadt, with a little branch in Stahlgrad too. Oh, and when a Blacksmith reaches the next level and starts working with more than just steel, they realize they can pretty much craft anything valuable from any material in the world. Now that's some next-level crafting magic, my friends! Alright, hold onto your seats because we're diving into the realm of the Mastersmiths, the ultimate crafty creators of weapons that are basically works of art! These folks have taken their weapon-making game to a whole new level – we're talking about crafting that's practically a masterpiece.

But that's not all – the Mastersmiths have also got some fiery tricks up their sleeves. They're all about playing with fire and wielding Mace and Axe weapons like nobody's business when it comes to a good old battle. And guess what? They're not just content with crafting your usual weapons. Nope, they've got a thirst for more, always on the hunt for new ways to level up their skills and become the crème de la crème of weapon-making.

And here's where things get even juicier – these crafty Mastersmiths set their sights on Athennia. They went deep into the archives of the ancient Hyperion civilization and guess what they found? A game-changing fusion of magic and machine. Imagine mixing ancient tech with a dash of magic – it's like science fiction but in real life! So, while everyone else was pretty much on the edge of war, a genius scholar from Nordenbergwald decided to play mad scientist and created this new marvel from the remains of mechanical monsters found in Uhrturm's Chronos Tower and the Hyperion Ruins. He called this magical machinery "Mecha" and presented it to the world as the ultimate game-changer.

Now, picture this: young adventurers, researchers, and basically anyone who loves cool stuff got absolutely hooked on this new technology. These magic-meets-machinery contraptions were dubbed "Magic Gears," and the cool folks who drove them were named Artificers. So, the next time you see someone with a Mecha, know that they're rocking the latest and greatest in new world power! Hold onto your enchanted hammers, because things are about to get even more magical and techy! Remember those top-notch Mastersmiths? Well, they've leveled up and evolved into something even cooler – they've become Artificers! These aren't your average warriors; these are versatile badasses who can wield giant Axes or dive into the action wearing some seriously awesome robot suits called Magic Gears.

Now, when these Artificers slip into their high-tech Magic Gears, things get wild. Their whole set of skills and abilities do a complete 180-degree flip. Yep, no more old Blacksmith skills – it's all about these brand-new, turbo-charged, long-range attacks and epic support moves. But, and there's always a "but," these fantastic powers don't come for free. There's a price to pay, my friend.

Picture this: Artificers, those rockstars of the Mecha world, use a bunch of shiny new attack and support skills that no one's ever seen before. And what's super cool is that they're like the kings and queens of customization. They can mix and match different Magic Gear equipment items to fine-tune their skills and level up their character in a way that's totally unique to them.

So here's the scoop: an Artificer's strength in battle, how well they defend, how fast they move, and even how they attack – all of it depends on the gear they're rocking. Think of it like the ultimate dress-up game. You swap out gear, you change your whole character. Oh, and did I mention they even have a skill called "Self Destruction"? Yep, things are about to get explosive! And the best part? Artificers can switch things up on the fly, as long as they've got the right gear in their inventory. It's like being a tech-savvy superhero in a fantasy world! Get ready for a twist in the merchant's tale! So, you know those savvy merchants? Well, some of them took a detour from the Blacksmith Guild and veered straight into the enchanting world of the Alchemist Guild to become the ultimate Alchemists. These folks are like the magical scientists who can turn pretty much anything into something else. And if that wasn't impressive enough, they're also the ones who can whip up their very own fighting sidekicks called homunculi. Yep, you heard that right – it's like having your own mini army of magical creatures to back you up in battle!

Now, the Alchemist Guild is where all the alchemical action happens. These potion pros are known far and wide for their crazy potion-making skills. People from all over the place flock to them for the most potent brews you could imagine. And here's a fun fact: the alchemists from Avalon were the masterminds behind Sessrymner's top-notch security systems. Yep, these folks are no joke when it comes to using their scientific magic for some seriously awesome stuff.

Here's the scoop: the guild headquarters in Uhrturm is all about taking those merchants and turning them into full-fledged alchemists. But, if you're ready to take things up a notch, the Alchemist Association in Blitzmetropole has your back. They're all about teaching those alchemists how to go from brewing potions to creating and training their very own squad of homunculi. It's like going from mixing up potions in your kitchen to creating your own magical creatures in a high-tech lab.

So remember, with a bunch of knowledge comes a whole lot of understanding, and with that understanding comes true mastery of the art of alchemy. These alchemists are basically the potion-making, homunculi-creating, magical scientists of the fantasy world – and they're here to make your adventures even more mind-blowingly epic!

Get ready for a wild ride because we're diving deep into the world of Biochemists! These guys are like the rockstars of research and experimentation – they've climbed the ladder of scientific know-how and reached the tippy-top. We're talking about folks who know their way around potions and chemicals like nobody's business. And guess what? They're about to give Mother Nature herself a run for her money.

Imagine this: a bunch of scientists so dedicated that they've practically become the Einstein of their realm. With their mad skills in mixing potions and cooking up chemicals, they're standing at the edge of something big. I mean, we're talking about bending the very laws of nature itself. It's like they're on the cusp of becoming sorcerers who can rewrite the rules of reality.

So buckle up, because when these Biochemists step into the spotlight, things are about to get seriously mind-bending. Think of them as the mad scientists of fantasy – they're the ones who might just crack open the secrets of the universe using their potions, chemicals, and good ol' fashioned experimentation. And let me tell you, when they start tinkering, you better believe they're about to unleash some next-level magic that'll make your head spin!

Now here's a twist in the alchemical tale – while most of those lab-coat-wearing wizards were dabbling in a bit of this and that, there were a special bunch who decided to dive headfirst into the world of transformation. These mavericks earned themselves the title of Geneticists among their alchemical crew.

Picture this: you've got your regular Alchemists working on their potions and concoctions, but then you've got these Geneticists who are all like, "Nah, we're gonna rock the transformation game!" These guys are the true shapeshifters of the alchemy scene.

So, get this – the trusty Merchant's Cart that was usually schlepping around experimental gear got a makeover, and not the kind you'd expect. These Geneticists turned it into a legit weapon. I mean, who needs a regular old cart when you can ride around in style with a tricked-out war machine, right?

But wait, there's more. These masterminds didn't stop at souping up their rides. Nope, they took their skills to the next level by messing with the very fabric of creatures' existence. They were like magical mad scientists, taking critters and turning them into something else entirely. It's like they had a front-row seat to evolution and decided to press the fast-forward button.

So, next time you're hanging out with your alchemist pals and you spot someone rocking some seriously impressive transformations, you can bet your magic wand they're one of those cool cats known as Geneticists. These folks aren't just brewing potions – they're rewriting nature's playbook in the most mind-bending ways possible! Alchemy became the hot new trend sweeping across the Avalon Continent after those brainy alchemists successfully whipped up homunculi – those cute, tiny life forms that felt like the magical equivalent of having pets. As word got out and alchemy's fame spread faster than gossip at a royal ball, these alchemists rolled up their sleeves and got to work crafting potions that could put your average health potion to shame.

And here's where it gets interesting – they weren't just stopping at brewing potions that tasted like unicorn tears. Nope, they decided it was time to give Mother Nature a hand and whipped up some plant monsters to fight alongside them in battles. Because let's be honest, if you're a genius alchemist, you're not exactly known for your biceps.

But hold onto your cauldrons, because these alchemists didn't just stop there. They went full-on Dr. Frankenstein and started tinkering with existing creatures, turning them into totally new, mind-bending creations. It's like they saw a world full of critters and said, "You know what? Let's give these guys a magical makeover."

And guess what? They weren't just content with knowing all there is to know about the stuff lying around the Avalon Continent. These alchemy aficionados had an insatiable hunger for discovery, like they were on some kind of academic treasure hunt. The Alchemist Guild, which used to be pretty chill about research, suddenly lit a fire under their buns and sent those Geneticists to explore the Neueweltz – a land so different from Midgard that it's like stepping into a whole new universe.

So there you have it, the tale of how alchemy went from "Hmm, what can we do with this potion?" to "Let's turn that squirrel into a sparkly unicorn!" It's like science class meets fairy tale, and these alchemical adventurers were the ultimate magicians of experimentation! Once those brainy Geneticists set foot in the Neueweltz, it was like a Pandora's box of creativity burst open. They started uncovering all sorts of mind-boggling stuff that made them feel like kids in a candy store of knowledge.

So, there you have it – if you're a Merchant with a knack for the trade and a passion for learning, you might just end up as one of these ingenious creators, whether it's forging powerful weapons, brewing mystical potions, or sculpting creatures that'd make Mother Nature herself raise an eyebrow. It's like the adventure of turning everyday stuff into pure magic! But hey, let's get back to the main point. You know, even though ships making the journey from Schwertsheim to Batavia often end up playing target practice for pirates, opting to travel by land to Batavia isn't a walk in the park either – it's more like a marathon with hurdles. But despite the constant pirate menace, Batavia's managed to shine, thanks to its vibrant vibes, open-for-all trading rules, and that Bourgeoisie crew holding around thirty percent of the entire Avalon Continent's commercial rights. Yeah, pirates be darned!

So, picture this: I stroll into the swanky Golden Circlet inn, and I'm all about finding out where the room I booked is hiding. I flash the Merchant on duty a bright "hello" and, with a wink, get handed the keys to Room 0421. And you know what? I do a little VIP flex, showing off my Badge of Authority and Avalon Imperial Seal Ring – talk about perks and privileges meant for a true bureaucrat. Upstairs I go, ready to settle in my cozy den, and then outta nowhere, like a plot twist in a movie, a whip does this snakelike dance and wraps right around my neck. Crazy, right?

"Are you seriously missing me that much?" I teased Arkhenika.

"Hmm, just you. I was half expecting some troublemaker trying to mess up our plans," she replied.

"Whoa, hold up. You've got that whole 'Murder of Crows' vibe going on," I chuckled as she playfully tugged me onto the bed with her whip, and we ended up in a delightful tangle.

"I got impatient. You promised you'd be here in five days. What took you so long? How many days does it take to take down some calamari?" she quipped.

"Well, truth be told, it took me about an hour to deal with that, but then I spent days rounding up all the loot from that underwater cave. I'm thinking of sinking it into some city shares," I explained, while running my fingers through her hair and stealing a kiss.

"Isn't it a bit early for these mundane matters?" she joked, as I continued to plant kisses along her neck, down to her chest, and exploring further.

"Oh yeah, priorities first," I said, breaking away with a grin. "Let's hit up the Avalon Stock Exchange. Gotta diversify that financial portfolio. And then, how about a visit to The Fallen Batavian Ship? Blackbeard deserves our attention, don't you think?"

"Now that's more like it. I'm craving some action these days," she smirked, her eyes gleaming with anticipation.

We took a leisurely walk through the bustling heart of Bargeldstadt's business district, eventually arriving at the Avalon Stock Exchange. I dived into the investment game with gusto, pouring resources into bonds and equities. I took a cautious stance when it came to stocks, choosing the tried-and-true path. Among the top contenders were heavyweights like Cath Rosey, Kaloyskie, Zanoroz, and Scherweinst Senoirbz. I even managed to snag the exclusive ownership rights to the Golden Circle – our cozy little hotel – a slick addition to my growing list of assets.

The aftermath of Surtr's revival had hit Alsahra pretty hard, causing investors to bail out in droves. But you know me, I've never been one to shy away from a gamble, pun absolutely intended. I seized the opportunity and acquired shares from Ziggurat Caravan Fleet, Zandyagow Steed Express, Magnolia Egg Farms, and even the Sand Snake Squad – a band of mercenaries resembling military contractors.

And then, the stars aligned when luck decided to give me a boost. One of the stakeholders in Batavianic, a reputable shipping company specializing in cargo and passenger vessels connecting Tandaya, Schwertsheim, Jagdwalden, and other realms across Midgard Ocean, extended an invitation. With retirement on the horizon and a return to Nihonjin in mind, he was offering me his shares at a tempting ten percent discount. These shares constituted a whopping 65 percent of the company. Needless to say, I happily accepted the offer and sealed the deal.

After my little stint at the Avalon Stock Exchange, I steered myself toward Asclepstein's den of chemical concoctions. I stepped into his shop, and there he was, in all his quirky glory.

"Hey, folks! How's it hangin'? So, listen to this wild tale. When I was traipsing around Londinium, in search of all things magical and bizarre, I kept hearing whispers about this mad scientist character. Couldn't resist the intrigue, so I followed the whispers, dug around a bit, and voilà! I found this guy. Let me tell you, this fella was off his rocker. The whole time, he was just muttering to himself, like 'Bioethanol' and 'Milk of Magnesia.' First time I heard it, I thought it was sheer gibberish. But, turns out, Bioethanol and Milk of Magnesia are legit things. Special liquids that don't play by the normal liquid rules, apparently." Asclepstein chimed in.

"Milk of Magnesia, Bioethanol, and Alcohol. Got 'em right here for ya." I grinned, handing over the items from my satchel. Where I scored these treasures from? Well, that's my little secret.

"Heehee Heehee... welcome. Hehehehe... heeheeheeheehee... Ah...?! Sorry if I'm creeping you out a bit. It's just... I haven't had a chat with a living soul in, like, forever. So, um, what can I do for ya?"

"Just curious about your research."

"Heeheehee Here... You probably heard the stories swirling around my research, right? Well, since it's not exactly top-secret stuff, I'll lay it all out for ya. My research? Done and dusted! Nothing's beyond the reach of my genius! Bwahahahaha, it's all about timing, my friend! In any case, you probably already know that my goal was to create a super liquid that could dissolve anything. Pretty cool, huh? No matter how tough you are, breaking through stone or steel's a no-go. But with my magic brew, those stubborn materials go soft and squishy, like playdough! It's not all-encompassing yet, mind you, but I did stumble upon the fact that you can mix things you'd never imagine with my invention. This nifty method can birth a whole slew of things you'd never dream up... I mean, as long as you want it, of course! I'm getting, like, three times the usual endorphin rush in my cheeks right now! Ah! I'm pumped! Can't even contain it! Oh man, my bad if I'm weirding y'all out again. Whew!"

"Alright then. I'll be hanging tight for your chemical wonders."

"Great, won't keep you waiting too long. An hour or so ought to do the trick."

With the concoction from Asclepstein safely in hand and a somewhat exhausting morning behind us, we geared up for a trip to The Fallen Batavian Ship. This pirate vessel had met its watery demise near Bargeldstadt, perched on an island just north of the port. It seemed like the ship might have had a bit of a collision course with the island, Shipwreck Isle, to be exact. Word on the wind was that when this ship, which was now in a fallen state, first drifted into the vicinity of Bargeldstadt, it was discovered by a vigilant Batavian Security Knight.

So, who's the dark and mysterious phantom reigning over this ship's domain? Well, who else but its former owner. Goes by the name of Blackbeard, and yep, you guessed it, he was the big shot pirate king who met his end at sea in search of buried treasure. Fate decided to play rough, and an old enemy of his laid a wicked curse on him, sealing his fate along with the souls of his pirate crew right there on the ship. Talk about a captive audience for their hoarded treasures. The mastermind behind all this eerie commotion is a peg-legged, spectral pirate captain named Blackbeard. He's in no hurry, taking his sweet time before descending upon the living. His formal title? Baronet Rufus Blackbeard, an aristocrat and a notorious corsair hailing from Boschinu. This guy's the talk of the town – or should I say the high seas – with a reputation that's a tad divisive. While the Avalon, Nordenbergwald, and Mittelmeerwuste governments (his sworn adversaries) label him a full-fledged pirate, back in Boschinu, he's lauded as a gutsy corsair and hailed as a bona fide hero. Just so you can really grasp the distinction: Pirates were the wild ones, the misfits who scoffed at gods and laws alike, living life on their own terms; whereas Corsairs were like government-sanctioned murderers, knights with a rather dark twist. Now, let's talk about the big shot Baronet Rufus Blackbeard. His name was on everyone's lips for being an absolute whiz at navigating, having sailed every corner of the world's oceans. I mean, this guy covered serious ground: kicking off from the shores of Nordenbergwald, he crossed the formidable Midgard Ocean, breezed by the Avalon coasts, cruised through Yulesbergen, tackled the Mittelmeerwuste and Vallee Rocheuse coastlines, paid a visit to Sensenmann Isle, and even ventured to exotic spots like Shambhala and Nihonjin. And if that weren't enough, he sailed the Ile de Chatonne Seas, explored Graviola and Ayutthaya waters, and looped around to skirt the coasts of Puerto Intramuros before circling back to Nihonjin. By the end of this epic voyage, he'd practically orbited the entire globe.

Then comes the story of an abandoned ship found stranded on a deserted island – a discovery that marked the beginning of a legend. After that, the island became a magnet for treasure hunters chasing their fortune, but sadly, many found their doom instead. Once the Kaloyskie Corporation realized how perilous this place was, they decided to turn the shipwreck into a tourist hotspot where adventurers could try their luck. They went all out, setting up Teleportation and Storage services on the island, hoping to gather some juicy intel.

So here's the scoop according to the tidbits of info we've gathered up until now: Blackbeard, the stuff of pirate legends, apparently bit off more than he could chew when he tangled with a seriously grudge-holding witch. The witch dropped a wicked curse on him and his gang, chaining their souls to the ship they once ruled. Which, by the way, means they're stuck there for eternity – no tropical vacations for these guys. But the cherry on top is that they're not about to let anyone else snatch up their precious loot either.

Anyway, fast forward to us. I managed to snag us a ticket to The Fallen Batavian Ship, and off we sailed for about an hour. Finally, we stepped foot on the sandy islet where the ship had crash-landed. Once inside the ship, we moved cautiously, treating each step like it was a game of life-and-death Minesweeper. You know, just in case there were any traps lurking around – you can never be too careful with cursed pirate ships.

And just as we were tip-toeing through the ship's dimly lit corridors, wouldn't you know it, a bunch of bony pirate skeletons popped out of their cabins, brandishing their swords like they meant business. Talk about an enthusiastic welcome party. But hey, I ain't complaining – this is exactly what I signed up for. Arkhenika dove into the fray, tackling the undead head-on, and I wasted no time in whipping out my trusty sword, Gramr, and charging in after her. Together, we tore through the skeleton crew, shattering bones left and right. I mean, they're skeletons – bones are pretty much their only weakness, right?

So, after a solid hour of bone-breaking action, who should finally show his face but the infamous Blackbeard himself. But there's no denying he looked pretty miffed as he stepped out from the captain's quarters. Can't blame the guy, really – he must've been seriously bummed to find his once-feared crew reduced to nothing more than a heap of crushed bones.

"You really think you can waltz in here and stroll out in one piece? Ha! Not a chance, you scallywag!" Blackbeard barked, waving his boomstick our way before giving it a hearty squeeze. Next thing we know, a shot rang out, aimed right at us. And no, there weren't any courtesy warnings attached. But hey, can we really blame the guy? We did just barge into his ghostly turf after all. So, yeah, we dodged the incoming blast with a quick two-step, and Arkhenika added a little whip action to the mix, snatching the boomstick right out of his hand.

Blackbeard wasn't about to back down, though. He whipped out his cutlass with a snarl, ready to show Arkhenika who was boss. But in swooped yours truly, tossing my trusty gladius dagger with pinpoint accuracy. The dagger buried itself into his left wrist, pinning it to the wall like a prized catch. That threw off his groove, giving me the perfect opening to dash in. With a single fluid motion, I swung my mighty Gramr, and well, let's just say it was a one-and-done deal. Blackbeard's head tumbled to the ground like a watermelon at a carnival.

That pretty much wrapped up the Blackbeard show. I snagged his tricorne hat – you know, as a keepsake – and then headed straight for the treasure hoard. I cracked open my magic satchel and let the vacuum of my satchel suck up all that glittering loot. Gold coins, sparkling gems, and all kinds of valuable swag got vacuumed right into my magical treasure trove. With this kind of haul, maybe I'll be able to snag myself a posh mansion back in Aigleterre. Who knows, right? A guy can dream, and this time, it's a gold-plated one. Haha!

"Well, that was a bit of a letdown. These guys didn't exactly put up a legendary fight," Arkhenika commented with a hint of disappointment.

"Eh, who cares? I took out Blackbeard and walked away with a mountain of loot. But I guess treasures and all the regular stuff don't really get your demon blood pumping, huh?" I quipped.

"Exactly. The only 'regular' stuff that gets me going is that special something you've got hiding down there, between your legs," she smirked.

"Wait a minute, are you just saying that to score some personal perks and get inside my pants? You cheeky devil!"

Just then, a bunch of adventurers stormed into the ship, only to find a pile of bones and a pair of smirking faces – ours. They stared at us in disbelief, clearly curious about what went down.

"Guess you guys missed the show. We wiped out the ghostly skeletons, took care of Blackbeard, and made off with all the loot. So, yeah. Time for us to call it a day. Catch you on the flip side," I waved dismissively as we strolled out of The Fallen Batavian Ship, heading for the boat we'd chartered to get here.

"Where to next, boss?" the boatman asked, ready to set sail.

"La Isla de Tortuga, my friend," I declared.

"La Isla de Tortuga? Whoa, okay, boss. I'll get you there, no problem. But I'm outta here after that. That island's got some serious spooky vibes," he warned.

"No sweat, we always come prepared with some trusty moth dust balls."

"Alright, well, good luck to you both. Hope you find that legendary treasure hoard and the so-called elixir of eternal life they chatter about."

With a nod and a wink, we set sail for the next adventure, the sea breeze carrying whispers of untold stories and hidden riches waiting to be discovered.

Alright, let's break it down. La Isla de Tortuga, or Turtle Island for the English speakers out there, is the official crib of some massive sea turtles in the middle of the Midgard Ocean. This place is like a real-life mystery movie set – there's a thick blanket of fog shrouding the island, and you won't believe how that mist is formed. There's this waterfall chilling in a cave on the island, and it's like a fog machine on steroids.

So, get this – two squads of those brave Batavia Security Knights decided to play detective and check out the island. But guess what? They haven't returned yet. Probably got lost in the fog or something. Classic.

Now, the juicy part. Legend has it that this island is holding out on a treasure stash that could give Scrooge McDuck a run for his money. Or, if treasures aren't your jam, there's supposedly an elixir that can keep you kicking for eternity. But, take that with a grain of salt – nobody's actually got concrete proof of these rumors.

When it comes to looks, the island's surface is like a big, wet marshland, kind of like the hangout spot for swamp creatures. Everything's super lush and green, thanks to the damp environment. It's like Mother Nature turned the humidity dial to max and said, "Let's get this party started!"

Oh boy, there's more to this island escapade than just hunting for riches and eternal youth potions. Yours truly is on a mission to take down the one and only General Genbu, the big cheese of all these turtles calling the shots on La Isla de Tortuga. And no, I'm not talking about the kind of turtle you keep as a pet, I'm talking about a warrior turtle with a serious attitude problem.

This dude goes by a bunch of names depending on where you're at. In Zhongguo, they call him Xuanwu, Huyền Vũ in some Eastern Avalon corners, and Hyeonmu in Joseon. A true international superstar, huh? Back in the War of the Gods, this guy was the head honcho of the turtle team, representing the North. And get this, his title wasn't just for show – he was a General of the Oriental Gods. But, the poor guy's got some serious grudge issues. His twin snake buddy got the short end of the stick in that divine brawl, and it ticked him off big time. Now, he's wearing his twin's snakey remains as a fashion statement, like some kind of macabre belt. Weird, right?

And don't let those turtle stereotypes fool you. This General Genbu isn't your average grandpa turtle. Despite his seniority, he's got moves that'll make you blink twice. He's a master of twin blade action, and he's not afraid to get up close and personal.

But the plot thickens. These ancient turtles, they're not exactly on the side of evil. They're kind of just sick of all the chaos the wars and conflicts with humans bring. They're like, "Can't we all just chill on our island in peace?" But here's the kicker – these guys kicked off a side-war against the humans on Hy Breasail Island under General Genbu's command. Yeah, they were putting the pressure on the people of Schwertsheim. Talk about turtle troublemakers.

It's not like they're evil villains or anything, they just want their turf to be untouched. But with all these clashes and wars, their lives are getting seriously messed up. Now, things are sort of simmering down, and the turtle forces are cooling their jets – no pun intended.

La Isla de Tortuga has turned into a hotbed for treasure hunters and adventurers, probably because it's dripping with gold and loot. But, and here's the kicker, to keep Schwertsheim safe from any surprise turtle invasions, taking down General Genbu is on my to-do list. It's like the Kraken fiasco all over again, but this time with a battle-ready turtle. So there we were, ready to tackle this turtle trouble head-on. So, there we were, arriving at the island under the cover of night. Our brave boatman wasted zero time in high-tailing it out of there as soon as we set foot on land. I mean, can you blame the guy? He probably thought we were nuts going after that turtle General.

Anyway, we took a leisurely stroll along the beach, doing some sneaky reconnaissance. You know, checking out the lay of the land, scoping things out. I took the right side of the island while Arkhenika tackled the left. And let me tell you, we were like the superheroes of circumnavigation, thanks to my trusty Seven-League Boots and her demonically fast pace.

After almost an hour of beachside exploration, we set up a makeshift camp near the sandy shore. We were all about keeping a low profile, so our bonfire was more like a mood-setting flicker rather than a blazing signal flare. Gotta play it cool, you know? With the fire providing a bit of warmth and comfort, we cozied up for the night. Let's just say it was a cuddly kind of sleep, huddled together under the starry sky.

As the sun rose, I dug into my rations for breakfast. Arkhenika just chilled there, waiting patiently for me to finish up. You see, she's not into eating like us mortals; she's more about sapping energy through her magical feeding.

With my belly full, we geared up and headed for the misty waterfalls. It's like something out of a fantasy novel, right? Anyhow, we ventured right through those cascading waters and found a hidden cave nestled behind the curtain of liquid. It's like a cave-ception, a cave within a waterfall that's also inside a cave. Complicated, I know.

As we ventured into the concealed cave, things got intense. Ambushed by a gang of determined Turtles who clearly weren't in the mood for friendly chitchat. These guys knew we were intruders, and they were ready to throw down.

I drew Gramr, my trusty blade, and went all slicey-slice on their tough shells. Meanwhile, Arkhenika unleashed her whip-wielding fury, dishing out some serious amphibian ass-whooping. Let me tell you, it was quite the turtle tussle. We battled those shell-wearing soldiers for a solid couple of hours, and what came next was pure mayhem.

Out of nowhere, this colossal Turtle with a big ol' admiral's hat and a flowing white beard emerged from the shadows. And let me tell you, it was none other than General Genbu himself. This legendary Turtle was ready for action and charged at us with a surprising burst of speed.

It was a full-on sword-wielding showdown between me and the General. Swings and parries, dodges and lunges – you name it, we did it. While I was locked in combat, Arkhenika was like my guardian angel, fending off attacks from the other Turtles that thought they could take advantage of the chaos. The armor on that ancient Turtle was tougher than a two-dollar steak – I swear, it felt like trying to cut through solid rock! Now, speaking of "hard as fuck," let's just say my enthusiasm levels sometimes reach a whole other level when Arkhenika gets a little playful with her... well, you know what I mean. But hey, we're talking epic battles here, right?

So, amidst all this shell-slashing action, I managed to hack off a chunk of the beast's thick skin. Yep, you bet your shiny armor that was gonna make a sweet trophy. And then, when General Genbu stumbled after a swift kick I delivered, I seized my chance. Remember that acidic mix I got from Asclepstein? Well, I tossed it right onto the old general's exposed flesh. And let me tell you, it was a sight to behold – his skin and muscles practically dissolved in a sizzling mess. The poor guy growled and howled, but it wasn't gonna save him. I dashed in and, in one clean swipe, Gramr did its thing, separating his noggin from his body before he even knew what hit him.

The other Turtles froze, totally stunned by what they'd just witnessed. Meanwhile, we didn't stick around for a turtle tea party. We made a beeline out of there, leaving the shell-shocked creatures behind. So, we ventured deeper into the ancient Turtle's lair, and what do you know, we hit the jackpot! It was like finding Willy Wonka's chocolate factory, except with gold and gems instead of candy. And right smack in the middle of this treasure trove was the legendary elixir of life, which, in reality, was just this super pure spring water gushing from a crystal-clear spring right in the cavern. So, I grabbed an empty bottle I had stashed away, filled it up, and sealed the deal on eternal hydration – I mean, life.

But here's where things took a turn for the adventurous... or the hairy, depending on how you see it. Just as we were reveling in our newfound wealth and immortality in the making, we caught wind of approaching footsteps – and they weren't friendly ones. Quick thinking and a swift hand grab later, Arkhenika and I were clutching hands and crunching a moth dustball. Poof! Just like that, we were back in Bargeldstadt, leaving those ominous footsteps and their owners behind in the dust.

Man, taking down that ancient Turtle was one hell of a challenge. Seriously, it was like a level boss with a gazillion hit points. By the time we managed to snag a victory, the sun was already playing peekaboo with the horizon. So, we trotted back to the good ol' Golden Circlet, that cozy inn we called home base.

As we stepped inside, the staff greeted us with that mix of excitement and curiosity you get when someone comes back from a crazy adventure. I decided to call up Derpson Peruvian, the dude who basically runs the joint. Figured he could give us the lowdown on the place while we enjoyed a nice dinner together.

"The Golden Circlet's been kickin' for about two decades now," Derpson spilled the beans. "Since it's right near the port, it's a favorite pit stop for travelers. As for the crew, you've got Rain Kakamen, Lito Moralle, Ervin von Cain, Quentet Nahm, Sherpina de Miao, Arnaldi Changer, and Evans Limuelsen. Quite the team, right?"

I got them all on the horn, considering the guests were probably snoring their heads off by now. We headed to the bar, and the drinks started flowing – our version of a hard-earned celebration. After the rollercoaster of a day we'd had, a little unwinding was just what the doctor ordered.

Rising from the depths of hangover hell, I finally crawled out of bed way past the crack of dawn. Man, my head was pounding like a construction site. But hey, life's gotta move on, right? So, I dragged myself to the canteen and mumbled something about chicken sotanghon soup. It's like a miracle cure for the morning after a wild night.

Then, in strolls Arkhenika, all bright-eyed and ready to rock. She pops the big question: "So, what's on the agenda today?"

I cleared my throat, hangover and all, and laid it out: "Today, we're making a pit stop at the Turmbau zu Babel. Gotta clean that place of its demon infestation. After that, we're hauling ourselves out of here and swinging by Oasenstadt. And, oh yeah, a quick detour through Joseon is on the map too."

Arkhenika just smirks, like she's onto my shenanigans. "Oh, so we're not jetting back to Aigleterre, huh? Let me guess, you're on the hunt for a castle in Joseon now? With the treasure stash you've got, I wouldn't put it past you."

I leaned back, sipping my soup like I was pondering the mysteries of the universe. "Well, I did have my sights set on the Bagacay Grove Hill Mansion at Maderaverde Lake Estates. But wouldn't ya know it, some Oasenstadt merchant swiped it right from under me. No sweat, though. I've got my eye on the Neuschwansteinsberg Castle over in the Valkyrie Estates, nestled all cozy in the Valkyrie Hills. Plus, it's just a hop, skip, and a jump away from the Metro and the Drunk Tikbalang Inn."

Arkhenika grinned like a Cheshire cat, then pulled the classic move – a smooch and a sneaky feel. I chuckled, giving her a playful nudge. "Whoa there, easy tiger. It's still morning, you know?"

She just winked at me, all mischievous, and leaned in for another kiss. "Early bird gets the worm, darling."

Well, I guess there's no snooze button on the adventure of a lifetime, huh? "Well that's settled then," she said. She then kissed me after that and groped my manhood.

"Whoa, hold your horses. Isn't it a tad early for all this action?" I managed to say between kisses, my eyebrows doing a little dance of surprise.

Arkhenika just shrugged, that devilish grin plastered on her face. "Eh, time's relative, my dear. Depends on whose clock you're following." And in true Arkhenika style, she gave me a saucy wink and gave a little squeeze on my chest – well, more of a playful grope, really.

But of course, life's timing is always on the quirky side. Just as things were heating up – well, the moment was rudely interrupted. In comes Derpson, Mr. Poker Face himself, standing right in front of us like a ninja. Seriously, where did he even come from?

We both just stared at him, caught in the act like kids with their hands in the cookie jar. And there he was, probably the most unbothered guy on the planet, saying, "No worries, folks. Just here to tidy up after your little meal."

With a chuckle, I backed away from the scene. "Well, guess that answers that."

Arkhenika gave me a playful smirk as we made our getaway from the kitchen. She caught up with me outside, her eyes sparkling with mischief. "So, does this mean dinner plans are on, then?"

I couldn't help but return her smile, a bit amused by the whole situation. "You bet. Count me in."

And there we were, ready to tackle another day full of adventure – and maybe a few more surprises.

We strolled out of the Golden Circlet, the morning sun casting a warm glow on the port ahead. But before we headed over to the boatman I'd hired to sail us to the Turmbau zu Babel, something snagged my attention. A merchant's cart stood nearby, its contents on display. My eyes locked onto a gleaming knife nestled among his wares, and I couldn't resist investigating.

I approached the merchant, curious glint in my eyes. "Hey there. What's the story behind this blade? And how much are you asking for it?" I pointed directly at the knife, my intrigue clearly evident.

The merchant grinned, showcasing the knife with pride. "Ah, that, my friend, is a fine silver knife, straight from Joseon. Yours for a hundred drachma."

I nodded, considering the offer. "Deal, but on one condition. Toss in that bracelet over there too, and I'll add an extra twenty drachmae." I handed him the agreed-upon amount of 120 drachmae, sealing the deal.

"Sounds good to me. Pleasure doing business with you," the merchant said, his naiveté evident in his tone.

With our new acquisitions in tow, we continued our path toward the wharf, ready to meet up with the boatman. Arkhenika, always perceptive, couldn't help but inquire, "What's with the sudden interest in the knife and that bracelet? You've got more blades than you can shake a stick at. And what's so special about them?"

I grinned, enjoying the intrigue. "Oh, my dear, this isn't just any knife. It's a Silver Knife of Moral Purity, perfect for wrangling pesky ghosts. And that bracelet there? It's the 'Bracelet of Obedience,' quite handy for binding serpent demons."

Arkhenika raised an eyebrow, her curiosity piqued. "And I'm guessing you've got grand plans for these trinkets? Maybe adding them to your castle collection, when you eventually get one?"

I chuckled. "Bingo. You know me too well."

We rendezvoused with the boatman at the bustling wharf, wasting no time as we embarked on our journey to the Turmbau zu Babel. The tower's sheer size left us in awe; it was so immense that it seemed to scrape the very sky. Its imposing presence dominated the small patch of land known as Ile de Brouillard.

Once upon a time, Turmbau zu Babel was a human structure, a towering monument of human ambition. However, that all changed when Kain Belagern arrived. He laid claim to this hundred-story tower, a relic of ancient human construction, and twisted it into his own. It swiftly transformed into a sprawling base for his demonic forces, each level housing soldiers of varying ranks, each carefully positioned according to their power. Kain Belagern, a mid-ranking demon with ambitious aspirations, perched atop the uppermost level, orchestrating his sinister plans from this vantage point.

His army was a motley crew, an assembly of creatures and demons from every corner of the world. From the most formidable to the feeblest, they were meticulously organized within the tower. This force became Kain's trump card, his threat looming over Abelard Herrschenacht and the entire world. Kain's intentions weren't simply to advise Herrschenacht; instead, he harbored a cunning desire to overthrow him, to ascend to power as a true leader amongst the demons. His base, strategically situated near Asgard, the celestial realm, allowed him to amass his forces, positioning them to challenge Herrschenacht's rule.

With military precision, Kain implemented a hierarchical structure within his forces. Different ranks, a well-defined chain of command, all orchestrated to bolster his army's strength and streamline his dominion over the tower. Abelard Herrschenacht, a name that carried weight in the realm of demons. A force to be reckoned with, virtually untouchable in one-on-one combat. This mastery of battle had secured him a prestigious spot in the upper echelons of the demon hierarchy. Yet, within the shadows of his own ranks, a traitor lurked: Kain Belagern, a mid-level demon with ambitions far beyond his rank.

Kain's treacherous plans were set into motion, his sights set on assassinating Herrschenacht and seizing his coveted position. The very being whom Abelard had trusted as an ally was plotting his downfall. In a bitter twist of fate, Herrschenacht learned of Kain's betrayal, a revelation that drove him into a fury. He surged towards confrontation, only to be met with a staggering sight – an army of immense proportions, loyal to Kain.

Facing this colossal force head-on would have been foolish; even Abelard Herrschenacht couldn't overcome such a numerical disadvantage. Realizing the odds were stacked against him, he harnessed every ounce of his might to cast a powerful sealing spell upon the tower. With this spell, he trapped Kain and his formidable army within the confines of the tower, an impenetrable prison.

But Herrschenacht didn't stop there. To ensure that Kain's nefarious forces were effectively contained, he shrouded the entire island in a dense fog, obscuring it from the outside world. This fog acted as both a barrier and a safeguard, preventing anyone from entering or leaving the island. Left with no other recourse, Herrschenacht ascended to the tower's apex, where he sat vigilantly, keenly observing the enemy he had locked away. In the distant annals of time, eons upon eons have drifted by since the genesis of this bitter feud between these two demons. Picture an era when the clash of Muspelheimr and Asgardian forces filled the air with the cacophony of war drums. Amidst the tempest of this Muspel Demon invasion, four formidable Demon Kings surged forth and plunged Midgard into chaos. Our two focal demons? They stood as the generals, commanders of the united Muspel Hordes, orchestrating the chaos on the field.

Yet, as the tides of battle swept on, as the Demon Kings were either sealed or defeated, an unforeseen twist unfurled. The mantle of leadership, once held by the four abominable Kings, found new bearers – our very demons. With authority firmly seized, they crowned themselves as the new Kings, lords over the remnants of the Muspel Hordes. It was a turning point, the catalyst that spiraled their enmity into an irreversible abyss.

Amidst the intricate tapestry of events, one can't help but chuckle at the irony of it all, especially when it came to the four Demon Kings. Fate had a mischievous sense of humor. Einherjars, sent from Asgard's celestial realm, took the mantle of justice upon themselves. In a cascade of battles and feats, they triumphed over the malevolent Demon Kings. Faunus Ubelziege met his end, vanquished and sealed away by the divine might of Saint Kerelina of Kalapa.

Evil Lord Czernobog, his reign of terror brought to a halt, was sealed by the valiant Areselle Marsblade in the very heart of what would become the bustling City Plaza Obelisk in Geistkonigstadt. Surtr, the fiery harbinger of destruction, was no exception. His fiery fervor was extinguished, and he was imprisoned beneath the grand bastions of Oasenstadt Castle, the seal a testament to the combined strength of Herakles.

And lastly, the enigmatic Ptolemaeus Merovingian staked his claim, sealing away the ominous Baal on the mysterious Sensenmann Isle. Thus, the legacy of these Demon Kings waned, leaving them as echoes of a tumultuous era, scattered across the tapestry of time. Well, you won't believe the twist of fate that unfurled one fine day – the Ile de Brouillard, that mist-shrouded isle, stumbled into the limelight, thanks to the astute fishermen of Batavia. You can picture their eyes widening as they stumbled upon its enigmatic shores. And as word spread, adventurers – bold and curious – couldn't resist the allure of the unknown. But here's the kicker: only a handful returned to tell their tale. The rest? Lost, consumed by the island's eerie grasp.

Those fortunate survivors, the ones who lived to spin their yarns, painted a harrowing picture – a nightmarish tower stretching endlessly skyward, each floor a gauntlet of increasingly fearsome monsters. It was like a twisted dream, where the tower defied reason, and every floor was a beast's lair waiting to be braved. The stories piled up, each one more chilling than the last. And so, the adventurers dubbed it Turmbau zu Babel – a name that captures the tower's essence, its chaotic and seemingly infinite nature.

Now, as things stand, Turmbau zu Babel has evolved into the ultimate proving ground, a trial by fire for the boldest of adventurers. It's the stomping ground for the apex predators of the monster realm, a hub where the most potent creatures from every corner of the world converge. They say reaching the zenith of this tower brings you face to face with the legendary demon, Abelard Herrschenacht, the very epitome of power. But here's the kicker: the reality is a tad less grandiose. Abelard is locked in an odd stalemate, unable to leave his tower due to a spell, trapped in his own mighty lair, peering out at the world with a curious blend of frustration and intrigue.

And well, isn't it serendipitous? A rivalry as old as time itself, an epic clash between two demons. The stars have aligned, their bitter history setting the stage for adventurers to exploit their distraction and, dare I say, capitalize on their ongoing feud.

We were practically at the doorstep of the Ile de Brouillard, the foggy island, and there it stood – the awe-inspiring Turmbau zu Babel, right in front of our eyes. As our boat glided to a halt, we disembarked, and I swear that boatman couldn't wait to speed away from that place. We set foot on the island and entered the towering structure, weapons poised and ready. Who needs to tread carefully when the demons inside already know we're there, right? So, ghost mode activated, I lunged at the enemy without a second thought. Armed with my berserker's sword-ax, the indomitable Gramr, and a dash of superhuman speed, I sliced and diced through those demons like a hot knife through butter. It was like a dance of death, swift and brutal. The first floor became a graveyard within minutes.

But we didn't linger; up the stairs we raced, determined to keep the momentum. Each floor became a battleground, a canvas painted with the fury of our clash with the demonic horde. It was a wild ride, a macabre symphony of violence. As we climbed, the demons swarmed – by the hundreds, maybe even thousands. But we, my friend, we held our ground and turned their charge into nothing short of a massacre. If we kept going, we might have wiped them all out, a demonic apocalypse in progress.

And then, right when we were almost at the tower's peak, there he was – Kain Belagern, the mastermind himself, emerging from the shadows. He had a front-row seat to the chaos we'd sown, the destruction we'd dealt. Our rampage had caught his attention, no doubt. We caused quite a stir, almost erasing the entire demon populace within those walls. And then, unexpectedly, the onslaught halted. Kain strode forward, his eyes trained on us, and he asked, his voice carrying the weight of curiosity and challenge.

"Who the bloody hell are you people, and why are you here!?" Kain Belagern's voice boomed through the chamber, a mix of anger and surprise evident in his tone.

I couldn't help but chuckle. "Well, mate, I'm just here to cash in on the bounty hanging over your head. Oh, and if your vault happens to have some shiny treasures, I wouldn't mind snagging a few."

"Foolish human! You'll pay for your insolence..." Kain's words trailed off, the threat hanging in the air.

"Yeah, yeah, I've heard that line before from your demon buddies," I retorted with a roll of my eyes.

"You! Kill him!" he ordered, his voice dripping with venom. What was amusing, though, was how his underlings seemed to retreat, as if afraid that getting too close to me would mean their own demise.

He lunged at me, full of fury. But I had a trick up my sleeve, or rather, in my supernatural skillset. I slipped through him like a ghost, his surprised expression a priceless moment, and then brought my blade down on his neck, severing his head from his body. He must have had quite the view of my face as his head rolled to the ground. With him gone, his followers were left bewildered and demoralized.

Just as I was about to address the remaining demons, a new presence entered the scene. Abelard Herrschenacht arrived, leading a legion of his own demonic minions. He wasted no time, commanding his forces to obliterate the remnants of Kain's crew. Chaos erupted – demons turned against demons, a cacophony of violence and destruction. Amidst the bedlam, I charged at Abelard, slicing through his minions who dared stand in my way. I was closing in on him, ready to end his reign, when he backflipped, pointing at something to my right, forcing me to halt. And there she was, Arkhenika, bound and unconscious, a hostage in the midst of our deadly showdown.

"So, human, what's your next move, huh? You'd better think twice before making any rash decisions," Abelard Herrschenacht taunted, his voice dripping with malevolence.

I couldn't help but retort, a smirk forming on my lips. "Oh, you know, the classic move of slicing your head off sounds quite appealing right about now!"

He chuckled, a sinister glint in his eyes. "You might want to reconsider that. How about you lower that weapon and raise your hands? Unless you want this demon's life to be extinguished before your eyes. And let me clarify, her soul is right here, not just a mere shadow. If I end her now, there'll be no respawn for her in Muspelheim. No coming back, ever."

In simpler terms, if she dies here, it's permanent. Her soul would be sent to Hel, and there's no escaping that fate. Frustrated, I dropped to my knees and cast Gramr aside. Demons lurking in the shadows bound me with unbreakable titanium chains, immobilizing me completely. Then, with a cruel twist, he ordered one of his underlings to end Arkhenika's life. The demon beside her drew a wicked blade, slitting her throat with a chilling precision.

"Nooooo!!!" I screamed in a mix of rage and desperation. Abelard Herrschenacht simply reveled in the pain he was causing, a wicked laughter escaping his lips. Arkhenika's form vanished into thin air, leaving me devastated.

But he underestimated me. He didn't realize that I could phase through my restraints, and that's exactly what I did, grabbing hold of Gramr once more. He kept laughing, confident in his victory, believing that Arkhenika's death had already broken my spirit. Little did he know, I had one last trick up my sleeve. As he continued to gloat, I moved with lightning speed, Gramr's blade flashing through the air. The last thing he saw was the shock on my face as my blade cleaved through his neck, severing his head from his body. With a thud, his head hit the floor, a grotesque expression etched forever on his features.

I casually pocketed Kain Belagern's and Abelard Herrschenacht's swords as souvenirs, then made my way down the tower, my steps echoing in the eerie silence. The demons, once fierce foes, now stood frozen in place, their gazes fixed on me as I descended. What became of the tower afterward? Well, your guess is as good as mine. Some say it became a demon-infested haven. But really, it's not like it wasn't already swarming with them. The demons probably just settled in, making themselves right at home, claiming every corner and crevice as their own. I can imagine them becoming the unofficial occupants, cohabiting with the shadows that haunted the tower for ages.

Down the line, Batavian Authorities might show up, attempting to negotiate a truce and integration with the demon population. Can't wait to see how that plays out. I used my handy moth dust balls to teleport back to Bargeldstadt, leaving the tower and its history behind.

Derpson's eyes nearly popped out of his head when I recounted the events. Well, this kind of thing is all in a day's work, especially when you specialize in hunting down the unusual and otherworldly. It's what I signed up for, after all, and I knew that these outcomes were always on the table. That night, I drowned my troubles with my staff at the golden circlet, drinking until the first light of dawn. Yeah, it had been one hell of a bad day, that's for sure.