Primal Great Ape — Martial Soul
Origin:
Granted by a malfunctioning system that mistakenly selected the wrong host. As compensation, the system provided the MC with a novice pack, allowing him to turn any power from an anime world into a martial soul. As a fan of Dragon Ball, the MC chose the Primal Great Ape, turned from the Saiyan Great Ape.
Appearance:
Passive State:
Height: 6'5" (originally 5'8").
Permanent tail covered in dark fur.
Muscular build with heightened physical power.
Slight oppressive aura that passively suppresses weaker opponents.
Half-Beast State (Saiyan 4-like):
Height: 8 meters.
Red fur covers most of the body, with a muscular, humanoid build.
Feral, predatory eyes with glowing crimson irises.
Black hair becomes longer and wilder.
Tail remains dark and thrashes with primal energy.
Emits a powerful, fear-inducing aura that can paralyze weaker spirit masters.
Full Moon State (Full Great Ape):
Height: 15 meters.
Complete transformation into a colossal primal ape.
Rage state until 5th spirit ring, with partial control.
Full control at 7th spirit ring.
Fur darkens under the moonlight with an aura that warps the surrounding space.
In this state, spirit masters and gods alike tremble before its presence.
Initial Abilities (Pre-Spirit Rings):
Primal Strength (Passive):
Physical strength, speed, and durability increased by 50% in passive state.
Active
Half-Beast State: Active
150% boost to power, speed, and durability.
Full Moon State: (Automatic Passive)
Transform into a full blown Primal Great Ape
Stats increase by 5x until 7th spirit ring, where it evolves to 10x.
At 9th spirit ring, power reaches a staggering 25x, overwhelming even gods.
Uncontrollable Rage:
In full moon state, the user cannot control themselves until the 5th spirit ring.
Full control is achieved at the 7th spirit ring, allowing for strategic combat.
Blood Frenzy:
The more injuries sustained, the stronger the MC becomes until the battle end.
****
Blood Mental Martial Soul — Pre-Evolution (Before Mutation):
A mental-type body martial soul a mutated body martial soul that has an attribute of mental with the ability to harness the user's own blood to enhance mental powers such as perception, focus, and telepathic interference. However, it was seen as useless due to its high cost and minimal gain, often leaving the user weakened without providing substantial combat benefits until it uses the blood of the saiyan.
---
Appearance (Pre-Evolution):
- A faint, blood-red aura hovers lightly around the head.
- Veins around the temples glow slightly when mental power is activated.
- No physical changes to the body.
---
Pre-Evolution Spirit Rings (1-3):
1. First Spirit Ring (40-Year Spirit Beast) —Blood Insight":
- Effect: Burns 5% of the user's blood to sharpen mental focus by 20% for 15 seconds, enhancing situational awareness, reaction speed, and information processing.
- Drawback: Causes severe fatigue if overused, with a risk of fainting.
2. Second Spirit Ring (100-Year Spirit Beast) — "Mind Shatter":
- Effect: Sends a burst of mental force to disorient enemies for 2 seconds**, causing dizziness and disrupting battle rhythm.
- Range: 5 meters.
- Drawback: Requires 2% of total blood volume. Overuse causes intense migraines.
3. Third Spirit Ring (600-Year Spirit Beast) — "Mental Pulse":
- Effect: Releases a pulse of mental energy to detect enemy movements and intentions, granting a 360-degree sense within 10 meters for 10 seconds.
- Drawback: Uses 1.5% of total blood, with slower mental recovery for 5 minutes after use.
---
Post-Evolution (After Mutation with Saiyan Blood):
After absorbing Saiyan blood through the Primal Great Ape martial soul, the Blood Mental Martial Soul transformed. The user's mental power became aggressive, feeding on the blood's primal intensity to amplify mental offense and defense.
---
Appearance (Post-Evolution):
- The blood-red aura becomes thicker and more pulsating, surrounding the user's head and creating a faint halo.
- The veins around the eyes and temples glow vividly during activation.
- Eyes turn crimson when mental power is at its peak.
---
Post-Mutation Spirit Rings (1-3):
1. First Spirit Ring — "Blood Insight":
- Effect: Burns 2% of the user's blood to amplify mental processing by 50% for 30 seconds, improving reaction speed, thought acceleration, and heightened perception.
- **Improvement:**
- Significantly longer duration with a lower blood cost.
- Allows for advanced battle reading and prediction.
2. Second Spirit Ring — "Mind Break":
- Effect: Sends a focused mental shockwave to disorient and slow enemies, reducing their movement speed and reaction time by 40% for 5 seconds.
- Range: 10 meters.
- **Improvement:**
- Lower blood cost (1% of total blood volume).
- Disruption effect doubles if the opponent is injured.
3. **Third Spirit Ring — "Mental Field":
- Effect: Creates a mental domain where the user can sense and anticipate enemy movements within 20 meters, slowing enemy thought processes by 30% for 15 seconds.
- Improvement:
- The mental field becomes stronger when the user is bleeding.
- It requires only 0.5% blood and has a shorter cooldown.
.