Ranks, levels and potentials...

[SEPHIRAS]

Rank F: Feeble

Access to basic and common skill cards, unnumbered, representing only a basic manifestation of the system. Naturally the weakest and not permitted entry into the Domains. Soldiers of legions, fated to remain as hounds until a possible promotion.

[Potential Level 15]

Rank E: Emerging

Emerging ones have access to cards numbered 2-5. These are naturally specific cards, granting access to lineage techniques and elemental manipulation, ranging from [Common] to [Uncommon]. This rank is designated for Corporals and Sergeants, responsible for leading small-scale Virtual Shards.

[Potential Level 30] (2x)

Rank D: Disasters

Disasters are Sephiras with access to cards numbered 6-8, ranging in rarity from [Common] to [Rare]. This rank is designated for Lieutenants and Captains, responsible for leading Sephiras in large-scale Virtual Shards.

[Potential Level 40] (3x)

Rank C: Cataclysmic

The Cataclysmic are Sephiras with access to cards numbered 9-10, with rarities ranging from [Uncommon] to [Epic]. This rank is designated for Majors and Colonels, responsible for the Domes within the Domains, varying from small to large Domes.

[Potential Level 50] (4x)

Rank B: Beyonders

Beyonders have access to specialized cards of type J (Jack), Q (Queen), and K (King), ranging from [Epic] to [Legendary] rarity.

Considered the nobility of humanity, where great families are concentrated. A family's overall rank is determined by the rank of its Patriarch and elite members.

This rank is designated for Marshals, responsible for the Grand Capitals within the Domains.

[Potential Level 60] (6x)

Rank A: Arbiters

Arbiters have guaranteed access to the Ace card and hold positions such as kings, presidents, and all humans who govern the world. They enforce the laws, and the rest of the world must obey.

[Potential Level 90] (8x)

Rank S: Sephiroth

Sephiroth are the only ones above the Arbiters, with access to the Joker card, standing above everything—even the laws. There are only 10 in the entire world, residing in the Cloud of Malkhut. They are the humans closest to the Angels and can directly influence the outcome of events within the Domains.

[Potential Level 120] (10x)

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[DAEMONS]

(The rarities of the cards kept for each Rank, according to the Ranks of the Sephiras)

Rank F: Fragile

Inconsistent Daemons that do not pose a significant threat to Sephiras but are catastrophic for normal humans. Their threat level can vary, from Rank F to Rank E if they surpass level fifteen.

Tribal Daemons, scattered across the Domains, are considered independent until summoned by their superiors.

[Potential Level 15]

Rank E: Exiled

Tribal leaders considered small-scale threats—capable of controlling small neighborhoods. Also includes demons without a band, who have survived and become wanderers in demonic territories.

[Potential Level 30] (2x)

Rank D: Defiant

Daemons that initiate invasions of Virtual Shards, serving as omens of an upcoming Dungeon.

[Potential Level 40] (3x)

Rank C: Chastiser

Daemons who are part of the elite, serving the Grand Demon Masters and the High Court. They are primarily classified as the Lieutenants and Captains of the demonic hierarchy.

[Potential Level 50] (4x)

Rank B: Beasts

The Generals of the High Court, responsible for making a given territory viable for the Counts. Once a Virtual Shard falls under daemon control, they are responsible for initiating demonic corruption and preparing the territory for their masters.

[Potential Level 60] (6x)

Rank A: Archdemons

The High Court, ranging from Barons to Princes of Hell. They create dungeon domes that corrupt the human world and are the greatest threat inside and outside the Domains (except for the Kings).

Since this rank includes a vast hierarchy, they are not strictly bound to levels. Their titles depend solely on their bloodline and spiritual connection with the Kings. Thus, a baron at level 80 may exist alongside a duke at level 50, but this does not mean the baron is stronger.

[Potential Level 90] (8x)

Rank S: Sovereigns

Just as the Sephiroth form an exclusive and select rank, so too do the Sovereigns. These are the Kings, the ones who brought the Domains into this world. They are the most powerful beings on Earth.

[Potential Level 120] (10x)

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Note: Levels are not the sole determinant of strength and power. The level system is only used to calculate the raw potential of a given entity. Some will have an easier time evolving since the system analyzes acquired skills and techniques before the final assessment. Those without many abilities—mainly commoners—will struggle to improve, while those with proper training will evolve consistently.

What do the 2x, 3x, etc., next to the potential mean?

The level cap is 120; in other words, all Sephiras and Daemons, from Rank F to Rank S, can reach level 120. However, what truly differentiates them? The evolution rate.

For example, consider a Rank F at level 5 and a Rank E at level 5. Are they equal? No.

That Rank E is actually equivalent to a Rank F at level 10.

This means that, if we were to extend the level scale, the true maximum level would be 1,200:

Rank F: Max Level 120

Rank E: Max Level 240

Rank D: Max Level 360

Rank C: Max Level 480

Rank B: Max Level 720

Rank A: Max Level 960

Rank S: Max Level 1,200

This is the real difference between the Ranks.

"Then what is the purpose of Potentials?"

Potentials determine when a Sephira is eligible for promotion. Once they reach level 15, a Rank F can become a Rank E. However, if the Archangels do not see potential, that Rank F will continue evolving indefinitely as a simple Rank F—until the Archangels reconsider.

The same applies to Daemons, except the Kings replace the Archangels in making these decisions.