CHAPTER 83

083: The First Close Contact!!

In the original games, each Pokémon is limited to learning only four moves at a time. Trainers must often forget less useful techniques in order to make room for stronger or more strategic ones. However, in the real Pokémon world unbound by the limitations of game mechanics such constraints do not exist. Here, Pokémon can learn and retain a wide variety of moves, many of which can be used fluidly in real battle situations.

Take Ash's Froakie as an example. When the Water-type Pokémon was first transferred to Ash through the Mega Trainer System, it knew only three basic moves: Pound, Bubble, and Growl a standard beginner set for a Froakie freshly bred or captured, aligning with Pokédex records and its first moves in both Pokémon X/Y and the anime.

However, things changed dramatically after Ash began using the Skill Copy Module of his Assist function. Through direct contact-based replication, Ash enabled Froakie to learn Water Sport (translated as "Liquid Circle" in Ash's system), a defensive water-type technique used for suppressing Fire-type moves. Later, as Froakie gained battle experience, it naturally unlocked Quick Attack, a hallmark Speed-based Normal-type move that is frequently associated with early-stage Pokémon in both the games and the manga.

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[Froakie]

Level: LV.8 (72/88)

Type: Water

Nature: Serious

Ability: Torrent

Hidden Ability: Protean

Godsend Ability: Bonded Transformation

Potential Rating: S (Peerless)

Note: This Froakie is bathed in the blessed aura of the Kalos region and carries a latent destiny—one that ties to the salvation of Kalos in a looming regional catastrophe.

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Move Proficiency (Copy-Compatible):

Proficient: Pound (37/1000), Bubble (36/1000)

Moderate: Growl (23/500)

Uncommon: Water Sport (1/100), Quick Attack (0/100)

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At present, Froakie has learned five distinct moves, directly challenging the game's traditional four-move rule. This stands as evidence that in this reality, Pokémon are not limited in how many techniques they can learn or wield—though using them efficiently still requires training and compatibility.

Recognizing the limitless potential of his system, Ash was struck with an entrepreneurial idea: to open a personal online shop on the Pokémon League Official Trading Platform a legitimate site referenced in Trainer databases and used widely in the Adventures manga for TMs, Berries, and rare item exchanges. His store would specialize in one unique product: skill transmission services.

The source of these skills would be none other than Ash's Skill Copy Module, a function of his Assist System capable of replicating moves through physical contact with other Pokémon wild or trained. It was a breakthrough advantage, making Ash's business model scalable and low-cost.

Though the summer camp hadn't concluded yet and Ash hadn't officially launched the shop, he was already preparing inventory. The forest near the Pokémon Summer Camp was teeming with wild Pokémon perfect for copying and cataloguing a broad set of early-game moves. By the time the camp was over, Ash could upload listings and start trading immediately.

With this in mind, Ash brought Froakie into the forest alone today, seeking out new skill data to collect.

"All right, let's get to work." He gently patted Froakie's head as they stepped into the underbrush.

Ash activated both the Aura Sense and Pan Force unique perception abilities provided by his Mega Trainer System. Aura Sense allowed him to detect emotional states and energy signatures, while Pan Force granted him an intuitive bond with nature, similar to how characters like Riley or Gurkinn tapped into Pokémon empathy in the manga.

His first target: a Caterpie gnawing away at some leaves on a low branch.

Caterpie, a pure Bug-type Pokémon native to Viridian Forest and well-documented in both the games and manga, is universally known as one of the weakest Pokémon. Among weaklings like Magikarp, Sunkern, and Wishiwashi (Solo Form), Caterpie remains harmless and safe ideal for a low-risk trial of the skill copy function.

Ash's caution wasn't baseless. Back at Professor Oak's Laboratory, Ash had already copied multiple basic skills from the starter Pokémon being raised there. Still, the wild environment was different it required vigilance, precision, and subtlety.

Now, it was time for the first close contact his first field test in a wild setting.

But those Pokémon were originally raised by Trainers under domesticated environments, especially those in Professor Oak's backyard, where they are accustomed to human presence and rarely act aggressively. This allowed Ash to interact and make physical contact with them without much risk or resistance during his earlier attempts at skill copying.

However, things were completely different now. At this moment, what Ash was facing was a genuine wild Pokémon in its natural habitat. Even the seemingly weak Catterpie frequently portrayed as the lowest-tier Bug-type in the ecosystem still posed a threat to someone like Ash, who, despite being mentally mature, possessed the physical strength of a six-year-old.

In the Pokémon Adventures manga, wild Pokémon are often depicted as more territorial and unpredictable compared to those seen in the anime. A startled wild Catterpie launching a reckless Tackle could easily send a small child flying. Ash, with his current stature, might suffer serious bruises if caught off-guard.

Of course, this assessment is partially accurate but also flawed in some aspects. The truth is, Catterpie's offensive capabilities are indeed enough to knock down a young child, but Ash underestimated two crucial factors his own strength and his bloodline.

Although he was only six years old physically, he was born in Pallet Town, where individuals like Red and Blue from Pokémon Adventures displayed remarkable physical durability and affinity with Pokémon from a very young age. Ash also inherited powerful potential due to his waveguide talent. His Aura the waveguide energy although not fully honed, had been slowly resonating with his body since awakening the system.

While his aura wasn't yet weaponized for battle, it subtly improved his senses, balance, and reflexes. If Catterpie did attack with Tackle, it would likely knock Ash back a few steps, causing him to stumble or land awkwardly on his butt but nothing more. He would be fine.

Moreover, he carried a trait rarely seen protagonist-level luck and charisma. As seen throughout the manga and anime, Ash often displays an uncanny charm that even wild Pokémon pick up on. In Pokémon: The Electric Tale of Pikachu, for example, wild Pokémon warm up to him unusually quickly, with Pikachu choosing to stay by his side in an unusually short time.

However, Ash wasn't aware of this affinity or his narrative privilege. He approached the situation cautiously, as any rational reborn individual would, placing his personal safety above assumptions.

Activating his "natural affinity" ability, which subconsciously radiated peaceful intent and empathy, Ash let the aura around him soothe the senses of the wild Catterpie that was munching on a large Leafage from a low-hanging tree. Simultaneously, he triggered his "waveguide perception" to read the emotions emanating from the Bug-type.

He studied whether Catterpie displayed any aggression or suspicion, staying alert for hostility as he moved closer. Meanwhile, he quietly instructed the Bubble Frog—his Froakie perched on his shoulder to remain vigilant. If the wild Pokémon turned hostile, Froakie was to engage immediately to protect him.

However, Ash clearly underestimated just how potent his "natural affinity" really was.

As he approached step by step, Catterpie who should have been instinctively skittish neither panicked nor launched a counterattack. On the contrary, the little worm showed unexpected docility and even curiosity, its round black eyes staring at Ash with a trusting gaze.

"Catterpie, can I give you a hug?" Ash asked softly, crouching low to meet the Bug-type at eye level. His voice was warm, devoid of threat.

"Pi~" Catterpie let out a soft chirp in response, and to Ash's amazement, willingly crawled into the small hand he extended forward.

"Wow!!" Ash gasped in quiet delight. This was his first close encounter with a truly wild Pokémon, not one softened by human caretaking. He gently ran his fingers over Catterpie's soft green segments, discovering that the Bug-type's texture was smooth and slightly squishy almost like jelly.

"Pi~" Catterpie closed its eyes happily, leaning into Ash's touch with a low hum, its cheek nuzzling into his palm affectionately.

While enjoying this unexpected bonding moment, Ash didn't forget his primary objective.

"System, scan the information of this Catterpie for me," he commanded inwardly.

[Catterpie]

Level: LV.3

Type: Bug

Nature: Gentle

Ability: Shield Dust

Aptitude: D (Standard Factory Product)

Skills (Reproducible):

"Proficient": Tackle (37/500), String Shot (68/500)

The data popped up on his system interface. Ash gave it a quick glance and nodded slightly. Just as he suspected, this Catterpie was still in the earliest stage of growth. Its level was a mere LV.3, its aptitude rated only as D—a standard quality often found in mass-produced breed batches or overpopulated habitats.

Still, it had mastered two basic Bug-type moves: the ramming Tackle and the defensive String Shot. Simple, yes—but exactly what he was looking for at this early stage of his plan.

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