The Aberration

"An Aberration," Jeremy muttered under his breath.

The aberration stood before him, towering on two legs. It had surpassed two meters in height, and every inch of it screamed danger. From the fangs in its mouth to the sharp claws on its feet, it was a walking threat.

Its arms were unlike anything he had ever seen.

The left arm ended in a massive claw, sharp as a blade, while the right arm had five fingers, just like Jeremy's.

Its legs were powerful, muscles rippling beneath its skin, giving it an intimidating, monstrous appearance.

But the most striking feature was its chest. It seemed to glow with a strange, eerie light.

Jeremy had added his own personal touch to the creature. He'd inserted the D-grade cores of the beasts he'd slain directly into its torso.

"What the hell have I created?" he muttered, excitement bubbling in his voice.

"Name your summon," the system chimed.

He almost hesitated, not sure if he was ready to face what was on the other side of his status panel.

Almost—

Name: /

Race: Aberration

Potential: BEYOND

Level: 15

HP: 21,500

MP: 6,500

Physical: 100

Agility: 100

Intelligence: 25

Resistance: Infinite

Abilities: Chomp of The Aberration, One-Shot of The Aberration, Stomp of The Aberration, Windshoot of The Aberration, Core of The Aberration, Enemy of The Living.

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Chomp of The Aberration

The aberration opens its mouth unnaturally wide, crushing and devouring the enemy, dealing continuous physical damage equal to 200%.

Cost: 500 Mana, Cooldown: 30 seconds.

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One-Shot of The Aberration

The aberration uses its left hand to stab the enemy. The length of the claw is variable, from 10cm to 100cm. Deals physical damage equal to 400%.

Cost: 1,000 Mana, Cooldown: 1 minute.

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Stomp of The Aberration

The aberration leaps and lands on the enemy, dealing 100% physical damage and applying a crushing effect that paralyzes the target.

Cost: 1,000 Mana, Cooldown: 30 seconds.

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Windshoot of The Aberration

The aberration summons a violent shot of pure dark energy with its right arm, dealing 1,000% magic damage.

Cost: 10,000 Mana, Cooldown: 1 day.

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Core of The Aberration

The core of this creature can be upgraded by adding additional cores. Each core increases the Aberration's damage. The level of the absorbed core cannot exceed two ranks above the creature's rank.

Current Bonus: 2.5%

Rank F Core: 0.1% 0/10

Rank E Core: 0.2% 0/10

Rank D Core: 0.5% 5/10

Rank C Core: 1% 0/10

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Enemy of The Living

This creature was never meant to exist. It takes 200% damage from any source.

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"..." Jeremy stared at the status screen, unable to calm himself.

Strong? No, that wasn't the word.

Devastating? Still not right.

He couldn't find a single word that adequately described it—this thing.

After all, it was an abomination. A creation so unnatural, even nature itself rejected it. The skill "Enemy of The Living" said it all.

"BEYOND…" Jeremy muttered to himself, wide-eyed. "Its potential is even greater than mine. What the hell does BEYOND even mean?"

He couldn't understand how he had managed to create such a monstrosity.

But just as he was getting lost in thought, a system notification pulled him out of his reverie.

"Congratulations on creating an Aberration."

"Your class has evolved"

"Your skills have evolved."

"Your race has evolved."

"…"

Jeremy was exhausted. Literally, he had no energy left to process any more surprises. The creation of the Aberration had been enough to traumatize him, and now this?

Reluctantly, he opened his status screen.

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Name: Jeremy

Class: Bone Alchemist: Necromancer of the Aberrations

Race: High Human

Lv15

Exp Max/184,940

HP: 5,500

MP: 22,500

Physical: 10 (+10)

Agility: 40 (+10)

Intelligence: 95 (+10)

Resistance: 35 (+10)

Abilities: Creator of The Aberrations, Death Aura, Amalgamation of Aberrations, Aberrations Storage, Aberration Skills, Absolute Perception.

Quest Rank-up: Kill at least 1x class C Beast Middle Potential (MP), get 1x Rank C Core High Potential (HP)

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Creator of The Aberrations

You are the sole creator of an anti-life construct. Anything can be used as material for creating an Aberration. You can still use monsters to create undead.

Aberrations: 1/2, Undead 1/5

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Death Aura

Passive: You have an aura that terrifies all who surround you. Activate/Deactivate

Active: Unleashes a Death Aura that strengthens all your summons, granting a 200% damage increase.

Deals damage to all enemies in the area equal to 200% of your magic damage per second.

Applies a dark magic shield around you and your summons equal to 200% of your magical power. If broken, it causes fear in the enemy.

200 mana/sec

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Amalgamation of Aberrations

You can merge with one of your Aberrations, unlocking a new form based on the Aberration used.

Cooldown: 1 week

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Storage

Store anything.

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Aberration Skill

You can choose one ability from one of your summons to use. You can select a maximum of one ability.

Cooldown: 1 day

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"…"

Once again, Jeremy was left speechless.

"Ah, this is insane," he shook his head, exhausted.

"I'm getting too strong, too fast," he said sarcastically. "I don't even have time to enjoy my current level."

"This level of perception is amazing," he sighed. "It feels like I can see everything. And it's a passive effect now, too."

"And then," Jeremy continued, "Just as I expected. The quest requires me to kill a rank C. Shouldn't be too hard, after all, I still have more creations to make."

"Ah, I almost forgot," Jeremy added. "I've had a race evolution. I'm no longer just a human, tsz."

"That's the least strange thing here."

"Alright, enough wasting time," he clenched his fist. "It's time to step into the Inner Forest."

And so, with his two summons following, he walked on undisturbed.

He ordered Drae'mon and Leo'sol, the name of his new companion, to kill any monsters they came across.

With his summons massacring everything in sight, Jeremy could stroll peacefully and explore the forest.

He got bored after just five minutes.

"Is this the price of strength?" he said to himself. "Being the strongest is kind of depressing."

And so, he continued through the forest without any noteworthy encounters.

After walking for who knows how long, he saw a group of them near a lake.

"Oh yes, I can take a bath," Jeremy cheered. "I still have blood on my face, after all."

He hadn't forgotten about his condition. It had just slipped to the back of his mind.

"I would really use that 'Cleanse' skill that girl Lira used," Jeremy murmured. "I wonder what they're doing now. They mentioned a tournament... should I take part? Like some special guest who shows up at the perfect moment and crushes the winner?"

At this point, the boy had clearly lost his mind, but he didn't seem to notice.

Meanwhile, his two skeletons—one a bit less skeletal than the other—joined his advance toward the lake.

He had already analyzed all of them. He was the strongest, so he didn't need a plan.

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Flamehoof

Rank D

Lv 30 (max)

HP: 9,800

MP: 23,600

Physical: 34

Agility: 69

Intelligence: 103

Endurance: 34

Skills: Son of the Flame, Flame Blast, Flame Dash, Flame Immolation, Death Explosion

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Son of the Flame

Born from fire, these beasts have incredible potential for fire magic, making them immune to any fire damage of the same level and increasing flame damage by 50%.

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Flame Blast

Shoots a fire beam from its mouth, dealing 150% area magical damage in front of it. Applies Burn: 10% of magic power as damage per second for three seconds.

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Flame Dash

Dashes forward, leaving a trail of flames on the ground. Applies Burn: 10% of magic power as damage per second for three seconds.

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Flame Immolation

Ignites its own body, increasing flame damage by 50% and applying Burn in a nearby area, dealing 10% of magic power as damage per second for three seconds.

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Flame Explosion

When reduced to 5% HP, it self-detonates, dealing AoE damage equal to 300% of its magic power.