[(MUST READ)]
Guide to the World of Signo
Welcome to Signo, a world powered by its mystical core—the very heart that fuels all life, magic, resources, and invention. The closer one’s essence is to Signo’s Core, the greater their strength and abilities become.
The Seven Continents & Their Graces
Each continent is overseen by one of the Seven Graces, divine-like beings who govern different aspects of power and existence:
Evascera – Domain of the Grace of Life
Neuraleth – Domain of the Grace of Senses
Elarith – Domain of the Grace of Space
Yhrakka – Domain of the Grace of Beasts
Ceravayn – Domain of the Grace of Mind
Thorneal – Domain of the Grace of Death
Chronisca – Domain of the Grace of Time
Geography & Culture
There are no countries in Signo. The Seven Graces rule all, and instead of nations, the world is divided into cities—each with its own unique culture and societal structure.
The Vanderes – The True Threat
The Vanderes are otherworldly invaders, often just as strong—if not stronger—than the Graces themselves. They are feared as the natural predators of the Graces, and their presence threatens the balance of the world.
Power System: Magic, Warriors, and Craftsmen
All power in Signo flows through a concept called Connection—the bond between one's spirit and Signo itself.
Mages:
Use magic through their Connection to Signo
Fuel magic with mental strength (willpower > stamina)
Can cast, summon, buff, and reshape elements according to will
Stronger mages have unwavering mental discipline
Most use magical weapons or mediums forged from resources near Signo's core
Warriors:
Cannot use magic, but have bodies directly connected to Signo
Possess superhuman physical strength and endurance
Born with combat-optimized traits that limit magic use
Craftsmen:
Experts in smithing, engineering, and invention
Can detect and utilize rare resources with ease
Can use magic, but only to fuse with creations or tools
Their Connection aligns with utility, not offense
Anomalies:
Rare individuals are born with both mage and warrior traits—they are mysterious, powerful anomalies, and their nature is still not fully understood.
Elements & Alignment
Magic is categorized by elemental attributes. A mage’s Connection can determine their affinity:
A tornado-shaped connection = Wind alignment
A glowing molten core = Fire
Crystalline aura = Ice or Earth
And so on…
Some individuals are capable of wielding multiple elements.
Warriors manifest elements through their combat style and personality
Artificers reflect elements in the materials they use and the devices they create
The 10 Taboo Beasts
There exist ten legendary beasts—creatures so powerful they rival even the Graces. They are rarely seen, nearly impossible to track, and their existence is whispered in fear.
Status: UNKNOWN
very well written! i'm looking forward to the next chapters