Signo:The Unblessed Engine

Signo:The Unblessed Engine

Fantasy25 Chapters17.0K Views
Author: mavile
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[(MUST READ)]



Guide to the World of Signo

Welcome to Signo, a world powered by its mystical core—the very heart that fuels all life, magic, resources, and invention. The closer one’s essence is to Signo’s Core, the greater their strength and abilities become.



The Seven Continents & Their Graces

Each continent is overseen by one of the Seven Graces, divine-like beings who govern different aspects of power and existence:



Evascera – Domain of the Grace of Life



Neuraleth – Domain of the Grace of Senses



Elarith – Domain of the Grace of Space



Yhrakka – Domain of the Grace of Beasts



Ceravayn – Domain of the Grace of Mind



Thorneal – Domain of the Grace of Death



Chronisca – Domain of the Grace of Time



Geography & Culture

There are no countries in Signo. The Seven Graces rule all, and instead of nations, the world is divided into cities—each with its own unique culture and societal structure.



The Vanderes – The True Threat

The Vanderes are otherworldly invaders, often just as strong—if not stronger—than the Graces themselves. They are feared as the natural predators of the Graces, and their presence threatens the balance of the world.



Power System: Magic, Warriors, and Craftsmen

All power in Signo flows through a concept called Connection—the bond between one's spirit and Signo itself.



Mages:

Use magic through their Connection to Signo



Fuel magic with mental strength (willpower > stamina)



Can cast, summon, buff, and reshape elements according to will



Stronger mages have unwavering mental discipline



Most use magical weapons or mediums forged from resources near Signo's core



Warriors:

Cannot use magic, but have bodies directly connected to Signo



Possess superhuman physical strength and endurance



Born with combat-optimized traits that limit magic use



Craftsmen:

Experts in smithing, engineering, and invention



Can detect and utilize rare resources with ease



Can use magic, but only to fuse with creations or tools



Their Connection aligns with utility, not offense



Anomalies:

Rare individuals are born with both mage and warrior traits—they are mysterious, powerful anomalies, and their nature is still not fully understood.



Elements & Alignment

Magic is categorized by elemental attributes. A mage’s Connection can determine their affinity:



A tornado-shaped connection = Wind alignment



A glowing molten core = Fire



Crystalline aura = Ice or Earth



And so on…



Some individuals are capable of wielding multiple elements.



Warriors manifest elements through their combat style and personality



Artificers reflect elements in the materials they use and the devices they create



The 10 Taboo Beasts

There exist ten legendary beasts—creatures so powerful they rival even the Graces. They are rarely seen, nearly impossible to track, and their existence is whispered in fear.



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akaashit
akaashit

very well written! i'm looking forward to the next chapters

a month ago
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