"You don't lead by being right. You lead by doing what must be done—even if it ruins you."
Ruel Varelli, the only son of a disgraced noble house, lives in exile at the Empire’s forgotten edge—a dying town where even hope seems too expensive.
At eighteen, he finally attempts his long-awaited Talent Awakening… and fails.
Branded with a lowly D-rank ability, Cold Touch, Ruel's dreams of reclaiming his family's honor seem more out of reach than ever.
But when a strange screen appears before him, everything changes.
[You have gained access to Enma and you have obtain its system!]
[You have received millions of En Coins!]
[Your talent has been upgraded!]
[Quest: Raise your family to Royal Status.]
With access to a hidden world, game-like systems, and a vault of otherworldly resources, Ruel begins a quiet revolution—from the shadows of exile to the halls of power.
Yet the power he awakens isn't just new. Ruel inherits more than lost treasures—he inherits the legacies his forefathers buried: old alliances, buried enemies, and the unresolved wars they left behind.
What starts as a mission to uplift his name becomes a struggle across worlds—one that unearths buried truths, invites divine intervention, and places Ruel at the center of something far greater than legacy.
This is the rise of the boy history will remember as the one who turned disgrace into destiny.
The one most often remembered alongside the phrase: "Grass to Grace."
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Additional Tags: Interworld Travel • Politics • Strategic Power Climb • War • Godly Interference •