[System Shop – Categories]
Currency: Pleasure Points (PP)
Conversion Rate: 1 PP = Standard unit
Note: All items are soul-bound. Some items scale with Constitution or Evolution level.
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[Combat Skills]:
Skill Name PP Cost Description
Phantom Dash (A) 50 PP Instantly teleport 5 meters in any direction. Cooldown: 10 sec. Can be chained with Stealth.
Blood Thirst Edge (B+) 80 PP Weapon becomes coated in a red aura. Deals 2× damage to zombies and regenerates 1% stamina per kill.
Orgone Burst (A) 120 PP Unleashes a wave of inner cell energy. Stuns all enemies within 10 meters for 2 sec. Deals Constitution-based damage.
Evolution Claw (S) 200 PP Grows a temporary monstrous claw (30 sec). Each hit ignores 50% of enemy defense.
Tendon Lock (A-) 90 PP Lock enemy movement by disrupting their motor nerves. Great for controlling single targets.
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[Special Abilities]:
Ability Name PP Cost Description
Pheromone Influence (A) 100 PP Releases scent that calms hostile humans and zombies (Low-level only). Improves Affection of allies.
Bio-Clone (S) 300 PP Creates a temporary clone with 50% of host's stats and Stealth ability. Lasts 5 minutes.
Vital Drain (A+) 150 PP Convert 10% of enemy HP into stamina or PP on contact.
Link Transfer (S) 200 PP Share skills or stats temporarily with any partner inside Internal World. Duration: 3 mins.
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[Passive Enhancements]:
Enhancement PP Cost Description
Rapid Regeneration (B) 50 PP Recovers 1 HP every 10 seconds passively.
Cell Stabilizer (A) 100 PP Reduces stamina cost of all skills by 20%.
Internal Harmony (A) 120 PP Increases PP gain by 50% when partners are inside the body and stable.
Stat Catalyst (S) 250 PP Doubles effect of temporary stat boosts for 60 seconds. Cooldown: 5 mins.
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[Equipment (Bio-based)]:
Equipment PP Cost Description
Living Armor Shell (A) 180 PP Organic armor grown from host. Reduces physical damage by 30%, auto-regenerates over time.
Sensory Lens (B) 90 PP Enhances vision, allows seeing energy signatures, system level, and stealth enemies.
Bio-Spear (A+) 160 PP Can be summoned from body, scales with Strength + Constitution. Pierces armor and regenerates after use.
Pulse Boots (A) 110 PP Increases movement speed by 20%. Step leaves behind sound suppression zone (Stealth synergy).
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[Internal World Upgrades]:
Upgrade PP Cost Description
Time Loop Field 200 PP Time inside Internal World is slowed 3×—1 hour inside = 20 min outside.
Memory Room 90 PP Allows partners to relive or train in past memories to boost skills.
Rebirth Chamber 250 PP If a partner dies, you can revive them inside Internal World once every 7 days.
Fortress Core 300 PP Create an Internal Base where partners can live safely with equipment support, resource simulation, and auto-defense.
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[Special Offers – Limited Stock]
Item PP Cost Description
Evolution Seed (SS) 500 PP Give to one partner to evolve their class by 1 rank.
Partner Bond Crystal 200 PP Permanently strengthens Affection +20 and unlocks combo abilities with that partner.
Forbidden Skill Scroll – ??? 700 PP [WARNING: Unknown effects. Once bought, cannot be returned.]