In a world once ruled by Celestials before their rapture, eras ruled over the world forgotten, forever changed by the merging of Harmonic and Discordic energies, the New Age dawns not with prophecy, but with invention. Magical Industry explores the volatile collision of arcane tradition and technological ambition across the fractured continents of this world once ruled by Celestials. Many powerful factions rule a quarter of the world such as the militaristic Imperium of Barryl, the enlightened Elynthian Monarchy, the trade-driven Lipadiyan Empire, the ancient uncompromising Temple of Stayne, and the IMMAA/Intercontinental Magical Monitory & Anomalies Authority, a world government that oversees and enforces rules across all 3 Continents & 6 Seas.