I will be nerfing the actual system for the game. Every level gained will now give 5 status points from the 10 status points.
All of the players' status will be divided by half.
Item effects will also be divided depending on its type.
Normal items will have their own effect. (Since I would just rarely show one)
There is no change in the system status effects.
The guardian's role title will become a rarely phenomenon since I wanted this novel to reach at least 500+ chapters.
Also Kris mental syndrome will be changed from communication disorder to cold hearted.
Kris's new status will be this:
PLAYER STATUS
Level: 309
Class: Guardian to the World, 10th seat
Strength: 2439+250
Vitality: 932
Agility: 1815+100+500+(+25% on base agility)
Intelligence: 932
HP: 1865
Energy: 120/120
Critical: 13.44%+(15%)
Fatality: 13.44%+10%(15%)
Base Damage: 2764+1000+1000+2689
Defense: 466+1000+1225+233(25% base defense)
Tenacity: 91.75%+(25% base tenacity)
Evasion: 70%+10%+50%
Attack speed: 2.868 hits/sec
Movement speed: 705+50+250
Cooldown Reduction: 4.35%+10%
Insight: 4.300%
Status points: 150
The skill effects from Kris's class will be halved.
I wanted the MC to be more challenged in the future fights for it to become a great no if not a better novel.