The Deep Sea Wanderer

It was a common knowledge for Adventurers that the Palace beasts would not leave their domain. The Phantoms would continuously roam the barren grounds, their despair matching the dry soil and the lifeless fields.

The Guards would march around the courtyard of the Palace. They would be in groups and squads, making them hard to deal with even when they have low defenses.

The Knights would walk around the halls endlessly. Each Knight would have a hall to walk in, there was a Knight in each hall of the Palace. There were eight to ten towers in the Palaces. The Palaces with eight towers are the Azure and Crimson and the rest have ten towers.

These towers are heavily guarded by the Archers. They have a range around each tower that they determine when to attack an intruder. As time passed by, the Archers' tower range are painted on the ground so that the new Adventurers would see where the danger zone is.