Dungeon Updates

A few days have passed and I finally finished making the second floor! I updated the top floor by creating two new rooms on the opposite side to the boss route, going that way will lead you to an area with a bunch of random flowers and potato veggies along with a small buried sack filled with some odds and ends that Slax found in the village outside. Hiding within the plants though are several castyr and human skulls lying in random area's, in reality each of them are a grave crawler that's lying in wait. I've also added a coin to each grave walker as loot as well as allowing their stingers and shells(Skull) to be taken in hopes that if anyone comes back again they'll have new gear using them. In the following room past the crawlers I created a nest with the ambusher castyr and two blighted castyr, a satchel like Slax's rests at the back of the room filled with a couple health potions, ten silver coins, and a set of the reins the goblin used that's been fused with the slavers chains creating a really dark, metal Bit and Reins set that increases the defense of mounted beasts its equipped to slightly.

Spooky also got a little bit of an upgrade in his home since Slax now has more time outside the dungeon and Banshee can also leave, the two are now a paired team and actually ventured out together and managed to bring in several saplings and small bushes giving me the ability to create a slightly forested area for Spooky to fight in. Several bushes are grouped together sporadically around the room and four of the strange grey and dead leafed saplings are growing in a square around the room. A new staircase is on the opposite end of the entrance with a large metal gate over it preventing anyone from entering until Spooky is defeated.

Going down a couple flights of stairs you'll find yourself in a small room facing the destroyed entrance into a broken village like area. I tried to imitate what I could see outside using rubble, broken boards, and several intact pieces of masonry and furniture that Slax brought me making what I think looks like a small village of seven buildings, each building holding something different or leading to a new "room" of this floor. One of the buildings is a small smithy as Slax found a split anvil as well as rusted tools that I used to create a dingy and broken area. Inside the smithy adventurers can find a couple of silver coins and some basic chainmail armor as well as a wounded castyr in the back. Killing the castyr gives them the rewards of a normal one but for this castyr I tried something different and if it is saved or healed it will lead the group to a hidden treasure pile inside a new and empty room. The treasure will have a couple of the pieces of jewelry the bandits wore as well as the shrieker venom that the goblin had plus a dozen coins for their trouble. Tilly told me it's also possible to set an actual dungeon mob beast like one of my castyr, bats, snakes, or crawlers as a drop and if someone gets this drop they can have this mob as a tamed baby pet to raise outside the dungeon. But I haven't decided to use it yet, my dungeon just isn't enough of a challenge to give away my precious mobs!

After these two rooms there's a building that looks like it leads out to a farm area. Inside of the building there are several crawlers and four bats that will ambush the adventurers. If they win they'll find several lootable items with junk in them as well as a busted up wardrobe that has random pieces of a leather armor set. If they decide to go out the backdoor they come face to face with four Abyss Snakes hiding within a small field of tall dead grass. Beating these guys will give the chance of getting an armor drop of an abyss snake armor piece that I made. I Combined the pitch black scales with the full armor set of the zombie and created a pitch black, scaled piece of snakeskin armor in a set of four! Boots, Pants, Gloves, Chestpiece, Each item is made with a small enhancement to the wearers speed and stealth abilities while also getting a dark element due to the snake.

Finally the last building is what would be the town hall and entering it leads the adventurers against the new boss of this level Shank. Shank is the shadow goblin and after turning him into a boss he gained the role of an assassin. Seeing that his health is low I wanted a fight that would be a challenge against him so instead of a straight fight the adventurers will have to outsmart Shank inside of this large building and fight him in his element. He still has his enchanted dagger, but I equipped him with the full set of abyss snake armor as well as the small crossbow and bolts. Shank will hide and ambush the adventurers until they can catch him or trap him, if they can. If that happens Shank will fight a straight battle and most likely be defeated, but the boss room in this case is fairly large giving tons of chances to escape or create new traps and such. I did end up taking away Shank's poisons and such just because I don't want to be overly reliant on that.

Finally my last two rooms are kinda junky. Turns out that my core room is counted as one so I'll always be stuck with one less room than my maximum but the second I chose to lose. The second room is connected to my core room with a short hallway that leads to an extremly long and wide room, several kilometers actually, that is completely empty. This is going to be a room dedicated to my Pacted and sentient bosses that need actual homes instead of just places to sleep. Spooky just sleeps in his new room and has even started a relationship with the ambusher castyr as I've seen them cuddling and playing in his boss room. Shank isn't sentient and doesn't even sleep really, he just stands in place until someone enters his area and then he becomes active. Most of the mobs do this with the exception of some of the older ones such as the bats and castyr who act more like their normal counterparts. Slax and Banshee are sleeping in the core room with me and Tilly for now until we can get some actual good materials for me to build with, then I promised I'd spawn him a house with a stable big enough for Banshee as well as a pen for his castyr guard.

Finally the last update to my dungeon was pretty awesome! We have torches now!!! Slax found a bunch inside a run down general store along with some seeds and when he brought them back I unlocked lighting options for my rooms so now it has actual lights versus that weird magic glow I've had going! Plus it reminds me of the sun so it keeps me motivated!

"Hey Kyle! KYLE!!! Are you listening!?! Theres a group of humans approaching with a bunch of chained up creatures behind them! The leader looks like that bandit leader who killed Spooky!" Tilly screams at me as my focus instantly changes to the entrance, while Slax wakes up and watches as well.