After I was done with the investigating some shops where the materials was being sold by NPCs, I went the nearest smith and once again beginned crafting stuff.
(The best way for me to sell items, is to make my self known by the others.)
(I need to make powerful items like [Savage Wolf Hammer] and other useful stuff like [Quick Arrow Dipper], Kitty told me that would be a good idea.)
(First, let's start with armor. Before I wanted to keep it simple and just try adding stuff together like leather and copper or iron, but what would happened if I make the armor with spikes, fangs and claws?)
"Let's make few with helmets with copper first and normal wild wolf hide."
[+16 [Physical Defense].]
[Increases the overall attack power by +5.]
"Not bad, I was expecting something like armor getting attack power but not this."
["Kitty can you come to the smith for the moment? I need you to take a look at something."]
Moments later.
"Wow, okay that is very interesting." – said Kitty.
"So how does that effect work anyway?"
"Simply put, if you were using weapon with attack power 5 you would normally deal 5 damage, right? But if you would wear this, the attack power that weapon possess would get increased by 5, meaning your attacks would now deal 10 damage instead."
"The increase also include other things, like your hand to hand combat or when you are using weapons like bows and crossbows, the things you throw counts as well, like javelins, rocks and knifes."
"However, it mostly only works with physical type attacks and physical type skills. It doesn't increase the attack power of the magic type skills, unless the skill itself relays on the item or user attack power."
"This thing is beta version still, I still need to make few more tries before I can make a full set, but will that be worth it?"
"Definity, but can you try making different version of the final product? Like light armor version and heavy version?"
"I can try, but the problem is monster materials. I'm slowly running out of monster materials that are needed for the experiments. I can try hunting monster for it, but there are two problems. I don't know how much I need to finish my experiments and I don't know how much I will need at the end to create the equipment. In short it may take some time until I hunt all the necessary monsters."
"But you would then be not able to craft the items at the same time. It will be probably better if somebody else gather the materials while you craft in meantime. I can help you out a bit, but give me discount for the final product you made."
"Deal. I will also ask the other guys if they make the same deal with me."
[Next day.]
I made the same type of deal with everybody in the party, they get me materials and I sell them upgraded of the armor for the half price.
Yesterday before I logged off, I was able to make some decent version of the upgraded armor prototype and today I manage to finish them completely after getting the materials from the other guys.
[Savage Wolf Armor Set]
[An armor that embodies the savagery of the wolf in the form of the armor and its pride.]
[+140 [Physical Defense].]
[Increases the overall attack power by +55.]
[Restrictions: Minimal User Level 50.]
[Item Rank: 12]
[Savage Wolf Heavy Armor]
[An armor that embodies the savagery of the wolf in the form of the armor and its power to survive.]
[+176 [Physical Defense].]
[Increases the overall attack power by +75.]
[Restrictions: Minimal User Level 50.]
[Item Rank: 12]
[Savage Wolf Light Armor]
[An armor that embodies the savagery of the wolf in the form of the armor and its ferocity.]
[+110 [Physical Defense].]
[Increases the overall attack power by +70.]
[Restrictions: Minimal User Level 50.]
[Item Rank: 12]
[Each set contains: shoulder pads, helmet, chest armor, pants, boots and gauntlets.]
(Those are the final products I made. The new material from the new monster we encounter yesterday. Specifically, the materials from the giant wild wolf, were used a lot during the crafting process.)
(The basic version mostly uses stuff from wild wolf, cave wolf and giant wild wolf. It's quiet standard armor, it's bit heavy, but not too heavy, people around level 50 shouldn't have any problem with using it.)
(The heavy version provide more attack power and defense, but it's definite way heavier. I used the hide from the giant wild wolf when creating it. The hide itself was quite heavy by itself, but when you would combine it with iron, yikes. The armor is very good and all, but it's very heavy.)
(The last armor, the light version. It provides less defense than the standard version, but instead provide more attack power bonus and it's also lighter than a standard version. For the archers and bandits, it will be perfect choice.)
(I also made new hammer for myself using the new materials.)
[Savage Wolf Hammer 2.0]
[Attack Power: 77-85]
[Restrictions: Minimal User Level 50.]
[Item Tier: 13]
"But there is a problem now."
(I wanted to max out the [Insectian Warrior – Rhino Beetle] class first so I could somehow manage farming monster on my own, but now noticed something with item crafting time.)
(The [Blacksmith] skill [Basic Blacksmithing] and [Advance Blacksmith] skill [Advance Blacksmithing] are the skills that helps with crafting, making item crafting process easier and faster.)
"If I want to produce many copies, I need to increase my effectiveness in crafting time and there is also a fact that crafting those armors takes noticeable longer than crafting the things like other armors I made."
(But because I'm Hybrid build user the growth of both of mine combat and production classes is bit slower, this in turn obviously affect mine production performance and combat performance.)
"I kind of see the downside of being production and combat hybrid focused classes build." – said Forge while making a sword.
[[One of the main aspect of the game are classes. Player can have many classes at the same time, some classes being evolved version of the previous one or a combination between two.]]
[[When the player first start playing, they will chose their first class and after making that class reach level 10, then they are able to pick additional. Player can have multiple classes at the same time and grow them in any order they want, but there is a catch.]]
[[Player can only have up to 3 classes at the same time that are not full level! Meaning if you have 3 classes right now that did not reached their max level yet, you are unable to get a new class until one of the said classes reaches the max level, allowing you to pick another new class.]]
[["What if I don't want my class anymore?"]]
[[There is an item called [Scroll Of Rewritten Choice] using it will make you lose the chosen class, but you will only get only 50% of level used for the class. Simply put, if you were to use it on level 10 class, your character would end up losing 5 levels.]]
[[So please be careful when picking the new class or leveling up one instead. – costumer service support.]]
[Forge – Level 47] (+1 level from the field boss.) (+1 level from crafting stuff.)
[Job Classes: [Blacksmith – Level 10/10] [Advance Blacksmith – Level 4/20] [Insectian Warrior – Beetle – Level 20/20] [Insectian Warrior –Rhino Beetle – Level 13/20.]
(The [Insectian Warrior – Beetle] and [Insectian Warrior – Rhino Beetle] are classes that provide mostly [Strengths] and defense, while the [Blacksmith] and [Advance Blacksmith] provides [Strengths] as well as [Health], [Mana] and [Stamina].) – though Forge while making an armor.
[Advance Blacksmith] stat grow per level.
[Strength] +1.5
[Agility] +1
[Intelligent] +1
[Physical Defense] +1.1
[Magic Defense] +1.1
[Health] + 1.5
[Mana] + 1.4
[Stamina] + 1.4
[Insectian Warrior –Rhino Beetle] stat grow per level.
[Strength] +1.7
[Agility] +1.2
[Intelligent] +0.6
[Physical Defense] +1.6
[Magic Defense] +1.6
[Health] + 1.4
[Mana] + 0.7
[Stamina] + 1.2
"The stat that gets increases a lot from my production classes is [Strength]. Both Kitty and Hype recommended to pick combat type classes that depend on the [Strength] stat since it would well for me, but will that be enough later on?" – said Forge while finishing up the bow.
(I need to learn and find the way to create something that can help. Something that can help me in different situation, but I have to know what I need to craft. The weapons and armor that I made obviously made stronger, but is that really enough? Man, this is really getting annoying. Sooner or later, I will have problem in combat and before that happens, I need an answer to my problems.)
"Maybe I should lock myself for the entire day and just experiment all day or something." – said Forge while finish an item.
[Savage Wolf Great Shield]
"This is the last thing. I should probably call them all and tell them that I finished."