A.D. is no stranger to the perilous "Wish from the Devil's Game." He's the guide, the one who can bring players back from its deadly depths. His unique connection to this modernized, dangerous board game becomes paramount when Suzanne, a wealthy young woman nursing a silent sadness, inexplicably vanishes into it on her disappointing birthday night.
Suzanne's distraught father desperately seeks A.D.'s help after mysterious cards reveal Suzanne is trapped within the game, alongside others like David and Sharleen, whom A.D. had previously rescued. Despite Jane's pleas, A.D. leads a rescue team—including David and Sharleen—but reveals a prior wish that prevents Jane from entering. With the stakes terrifyingly high (death in the game is permanent), Sharleen strikes a shocking deal to share a future with A.D. and Jane if she successfully joins the mission. The team then
plunges into the game's first treacherous level: "Run into Shark Way"
in a college setting.
Deep Research
Ge