[Minor or Major Spoilers!!!! Depends on how you see it :P
These info will, of course, be revealed later in the story. This is just for convenience for both me and you whenever needed. Read at your discretion.
Don't say I didn't warn ya!]
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Buried within the soul of the bearer of the Divine Flame, a classified codex updates over time with information and knowledge of the world.
I. General Information:
Hollow Disaster
The Hollow Disaster is the name given to the apocalyptic event that marked the end of the previous age and the beginning of the current era of Arkheim. It occurred nearly six centuries ago and affected every nation. In the present time, only six major factions remain.
Shattered Realm
The Shattered Realm is a broken, apocalyptic dimension layered with fragmented worlds. Deserts beside frozen ruins, cities beneath forests, or oceans above caves—these are considered natural topography of the Realm. It is the source of all Hollows and the origin of Hollow Energy.
Distortions
Distortions are unstable rifts that connect Arkheim to the Shattered Realm. When one tears into reality, it leaks black mist, Hollow Energy, and often Hollow Creatures. Distortions can appear anywhere without warning, especially in Hollow-infected zones like the Outlands.
Hollow Breakout
Hollow Breakout is an event where Hollow Creatures escape from a Distortion into the earthly realm. Breakouts are categorized into six escalating classes based on scale, duration, Hollow Energy saturation, and potential for containment failure.
Hollow Energy
Hollow Energy is a corrupted force that leaks out from the Shattered Realm into the world. It erodes the natural laws of reality and decays the essence of living beings.
Echo Essence
Echo Essence is a spiritual force that allows the souls to resist Hollow Energy. It strengthens the body and nourishes the spirit, acting as a counterbalance to corruption.
Echo Stigma
Echo Stigma is an irremovable mark etched onto the body and soul during resonance. It signifies the birth of a Resonant and reflects the soul's nature, conviction, or burden. Each Stigma is unique, often taking symbolic form, and cannot be forged or removed.
Resonators
Individuals whose soul resonate with Echo Essence, granting them resistance to Hollow Energy. All Resonators are rare and considered essential for surviving Hollow threats. They are divided into two types:
◇ Dormants: Possess Echo Essence but no supernatural abilities.
◇ Resonants: Possess active abilities (Verses), marked by an Echo Stigma.
Verse
A Verse is a unique power that awakens in a Resonator's soul. Every Resonant possesses a unique Verse that reflects their inner nature or truth. People started calling them "Verses" because of how poetic and symbolic these abilities manifest—like a stanza written into the soul.
Soulscape
The Soulscape is the metaphysical space within a soul, often unreachable to most Resonants, whose souls have awakened. While all souls possess one, only exceptional individuals can access or perceive theirs.
II. Corruption & Aberrations
Hollow Creatures
Hollow Creatures, or Hollows, are monsters born from the Shattered Realm's corruption. They are twisted reflections of souls and memories. They vary in size, form, and intelligence. Most are hostile, driven by instinct or lingering purpose. Hollows are categorized into seven escalating strata based on their strength, resilience, Hollow Energy concentration, and other anomalous traits.
Hollow Corruption
Hollow Corruption refers to the spiritual and physical decay caused by prolonged exposure to Hollow Energy. Those without Echo Essence are especially vulnerable, often succumbing without resistance.
Echofiends
Echofiends are Resonants who has succumbed to Hollow Corruption. Their soul, once strengthened by Echo Essence, becomes corrupted under the weight of Hollow Energy. The Echo Stigma, rather than disappearing, mutates into a warped reflection of what it once was. Echofiends retain fragments of their former power, but all sense of identity and reason is lost to the Realm.
Husks
Husks are soulless remnants—born when a body dies in the presence of Hollow Corruption and the soul fails to resist. With nothing left to pass on, the body becomes a vessel for Hollow Energy. They are mere shells animated by the lingering rot of the Realm, and therefore weaker than true Hollows or Echofiends.
III. Soul Inscription (Luciel's exclusive view)
The Soul Inscription is — — — , a runic system that records growth, resonance, and progression. Only — — — , like — — — Luciel can perceive it in structured form.
Epithet
An Epithet is a symbolic title inscribed into the Soul Inscription. It manifests only when the soul reaches a level of clarity, burden, or conviction strong enough to define it. It acts as resonance toward the soul—either alignment or divergence from one's soul truth.
Soul Form
A Soul Form is the essence of one's soul. It reflects the bearer's nature, origin, and inner foundation.
Flame Phase
A Flame Phase represents the evolving state of Luciel's flame. The color, behavior, and resonance change as his soul evolves. The known phases are:
◇ Scarlet
Soulflame Resonance
Soulflame Resonance is the reflection of the growing harmony between Luciel and his flame. The known stages are:
◇ Kindling
Soul Cinders
Soul Cinders are Luciel's exclusive fragments of spiritual resonance. They are the primary force of his soul progression, influencing both Soulflame Resonance and Flame Phase. There are eight Soul Cinders:
◇ Flickering Cinder: +0.1 to +0.5 Soul Cinder.
◇ Smoldering Cinder: +1 Soul Cinder.
◇ Kindled Cinder: +5 Soul Cinders.
◇ Searing Cinder: +10 Soul Cinders.
◇ Charred Cinder: +25 Soul Cinders.
◇ Branded Cinder: +50 Soul Cinders.
◇ Soulbrand Cinder: +100 Soul Cinders.
◇ Oathborn Cinder: ???
Note: Soul Cinder yield can change.
Soul Attributes
Soul Attributes are passive, intrinsic traits of a soul upon awakening. It defines the foundation of a Resonant's power and spiritual nature.
Soul Abilities
Soul Abilities are essentially Verses but described more accurately. Verses are only described superficially and named by the people. Meanwhile, Soul Abilities are described by the soul itself, encompassing and consequential.
Relics
Relics are soulbound items born from the Shattered Realm. Not to be mistaken, Relics are bound through Echo Essence and resonate with the soul passively, not the Soulscape. Therefore, Dormants can use Relics but very limited.
Relic Class
Relic Class represents the quality and spiritual weight of a Relic. Higher classes can hold greater Hex capacity and deeper resonance with the soul. There are seven Relic Classes:
◇ Remnant — can hold one Hex.
◇ Shard — can hold two Hexes.
◇ Vestige — can hold three Hexes.
◇ Hollow — can hold four Hexes.
◇ Edict — can hold five Hexes.
◇ Sin — can hold six Hexes.
◇ Scar — can hold seven Hexes.
Relic Hexes
Relic Hexes are the active or passive effects embedded within a Relic (basically the concept of Soul Attributes and Abilities of a soul but within a Relic). However, not all Relics contain Hexes. Some are dormant, damaged, or yet to awaken their effects.