by Selwyn
The power of light which is the Kingdom's most valuable treasure a catastrophic level that can easily destroy a kingdom was given to the kind hearted Priest Luci. This power can only be obtained by the faith of the people of the Alvarez, with Luci's kindness, bravery, and love for the people, it was obvious that he will be the chosen one. But what's this? He was was actually not a priest but a prince! He was not Luci but Prince Lucido the last remaining member of the royal family from the Kingdo…
by yourhope
Hana, a person from the modern world entered a novel she had read. The possessed character is the antagonist. Violet Sank Krakton, the Duke's only daughter and the family's favorite. She did not rebel or try to change the plot, but strangely the plot changed for unknown reasons.What started out as a romance turned into a survival novel. Can Violet find out the reason behind the horrific plot change? After that, can the plot change back to the way it was or will it continue?
by Rashidacarter21
There kids is grown and out in the world
by Adesewa_writes
“I’ll never be yours, I’ll never accept you as my mate, I Ashina Wolfe rejects ……………”Zion slams her against the wall and kissed her passionately, he dipped his hands inside her pants and curled his fingers inside her while smirking and taunting her to reject him…………but she couldn’t even form a coherent sentence because of her lips quivering from the intense amount of pleasure she’s feeling. What happens when Zion finds out that Ashina is the three-year-old girl that snuck into his meeting fiftee…
by Rashidacarter21
Where are the wolf clubd now but they run into their kids soon
by Drew
package novel.Kaid;import novel.Story;import novel.Characters;import novel.Setup;protected class Kaid { Scanner kaidsInput = new Scanner(System.in); String reason = null; int hurt = 0; while(!kaidsInput.nextLine().contains("rise")) { hurt++; } reason = "Light"; Story story = new Story(Characters.KAID, reason); Setting setting = new Setting("worlds/Earth/home.dat"); story.setEnvironment(setting); story.begin();}