In the festering underbelly of Ironhaven, where the air itself is poison and shadows whisper of dead gods, a gutter rat named Kael commits a sin that changes everything: he steals a Shard. Not just a crystal—a sliver of a murdered deity, pulsing with venomous power that adapts. It grants him gifts but demands a price. Every five months, the Shard screams his location to the wastes, and the hunt begins.
Now, marked by the Inquisition’s fire and hunted by phantoms of his past, Kael walks a razor’s edge. And as Kael’s alchemy of venom carves a path through enemies and allies alike, the line between savior and scourge blurs.